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US6623358B2 Expired / Lapsed US ⏱️ 0.0 years remaining

Game apparatus, data storage medium and computer program

Assignee: Bandai Namco Entertainment Inc
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Filing: 2001-03-27
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Granted: 2003-09-23
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Expires: 2021-03-27
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Abstract

Abstract A game apparatus, a storage medium and a computer program, which can generate a more interesting and exciting fighting image by changing a hit effect according to an attack condition. The game apparatus for generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game, comprises: a memorizing section ( 514 ) for memorizing hit effect data representative of a hit effect, therein; a hit decision section ( 212 ) for deciding whether one of the characters hits an attack on one another of the characters, or not; and a hit effect generation section ( 214 ) for changing the hit effect data memorized in the memorizing section according to the attack decided by the hit decision section, to generate the hit effect in the object space according to the hit effect data changed thereby.

Inventors

  • 👤 Hajime Harima

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 13:43
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/80; A63F13/833; A63F13/45; A63F13/50; A63F13/52; A63F13/55; A63F13/57; A63F13/577; A63F2300/00; A63F2300/60; A63F2300/65; A63F2300/66; A63F2300/6638; A63F2300/6692; A63F2300/80; A63F2300/8029

Claims Analysis

Total Claims: 36
Claim 1
Independent Claim 144 words
A game apparatus for generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game, the game apparatus comprising: a memorizing section for memorizing hit effect data representative of a hit effect, therein; a hit decision section for deciding whether one of the characters hits an attack on one another of the characters, or not; and a hit effect generation section for changing the hit effect data memorized in the memorizing section according to the attack decided by the hit decision section, to generate the hit effect in the object space according to the hit effect data changed thereby, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 2
Dependent Claim 144 words
A game apparatus for generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game, the game apparatus comprising: a memorizing section for memorizing hit effect data representative of a hit effect, therein; a hit decision section for deciding whether one of the characters hits an attack on one another of the characters, or not; and a hit effect generation section for changing the hit effect data memorized in the memorizing section according to the attack decided by the hit decision section, to generate the hit effect in the object space according to the hit effect data changed thereby, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 3
Dependent Claim 19 words
A game apparatus as claimed in claim 1 , wherein the hit effect data is modeled into a particle.
Claim 4
Dependent Claim 42 words
A game apparatus as claimed in claim 1 , wherein the hit effect generation section changes the hit effect data to generate the hit effect directed in a direction according to a direction of the attack decided by the hit decision section.
Claim 5
Dependent Claim 44 words
A game apparatus as claimed in claim 1 , wherein the hit effect generation section changes the hit effect data to generate the hit effect of a type according to a strength or a technique of the attack decided by the hit decision section.
Claim 6
Dependent Claim 45 words
A game apparatus as claimed in claim 1 , wherein the hit effect generation section changes the hit effect data to generate the hit effect of a type according to a type of the character which hits the attack decided by the hit decision section.
Claim 7
Dependent Claim 45 words
A game apparatus as claimed in claim 1 , wherein the hit effect generation section changes the hit effect data to generate the hit effect having a disappearing speed according to a strength or a technique of the attack decided by the hit decision section.
Claim 8
Dependent Claim 49 words
A game apparatus as claimed in claim 1 , further comprising: a light source setting section for setting a predetermined light source in the object space on the basis of a position at which the hit effect is generated, when the hit effect generation section generates the hit effect.
Claim 9
Dependent Claim 32 words
A game apparatus as claimed in claim 7 , wherein the predetermined light source has a color fitted to a color of the hit effect generated by the hit effect generation section.
Claim 10
Dependent Claim 40 words
A game apparatus as claimed in claim 7 , wherein the light source setting section sets the predetermined light source so as to have a strength or an irradiating range according to the attack decided by the hit decision section.
Claim 11
Dependent Claim 137 words
A storage medium having a computer-executable program recorded thereon, wherein the program comprises: a program code of generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; a program code of memorizing hit effect data representative of a hit effect; a program code of deciding whether one of the characters hits an attack on one another of the characters, or not; and a program code of changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 12
Dependent Claim 137 words
A storage medium having a computer-executable program recorded thereon, wherein the program comprises: a program code of generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; a program code of memorizing hit effect data representative of a hit effect; a program code of deciding whether one of the characters hits an attack on one another of the characters, or not; and a program code of changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 13
Dependent Claim 32 words
A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises: a program code of modeling the hit effect data into a particle.
Claim 14
Dependent Claim 45 words
A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises: a program code of changing the hit effect data to generate the hit effect directed in a direction according to a direction of the attack.
Claim 15
Dependent Claim 47 words
A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises: a program code of changing the hit effect data to generate the hit effect of a type according to a strength or a technique of the attack.
Claim 16
Dependent Claim 52 words
A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises: a program code of setting a predetermined light source in the object space on the basis of a position at which the hit effect is generated, when the hit effect is generated.
Claim 17
Dependent Claim 116 words
A computer process for performing the steps of: generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 18
Dependent Claim 116 words
A computer process for performing the steps of: generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 19
Dependent Claim 23 words
A computer process as claimed in claim 15 , for further performing the step of: modeling the hit effect data into a particle.
Claim 20
Dependent Claim 36 words
A computer process as claimed in claim 15 , for further performing the step of: changing the hit effect data to generate the hit effect directed in a direction according to a direction of the attack.
Claim 21
Dependent Claim 38 words
A computer process as claimed in claim 15 , for further performing the step of: changing the hit effect data to generate the hit effect of a type according to a strength or a technique of the attack.
Claim 22
Dependent Claim 43 words
A computer process as claimed in claim 15 , for further performing the step of: setting a predetermined light source in the object space on the basis of a position at which the hit effect is generated, when the hit effect is generated.
Claim 23
Dependent Claim 132 words
A game apparatus comprising: an executing section for executing a predetermined game wherein a plurality of characters fight with one another; a memorizing section for memorizing hit effect data representative of a hit effect, therein; a hit decision section for deciding whether one of the characters hits an attack on one another of the characters, or not; and an image generation section for generating an image including the hit effect, to be viewed from a predetermined viewpoint in an object space of the predetermined game, on the basis of the hit effect data memorized in the memorizing section according to the attack decided by the hit decision section, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 24
Dependent Claim 132 words
A game apparatus comprising: an executing section for executing a predetermined game wherein a plurality of characters fight with one another; a memorizing section for memorizing hit effect data representative of a hit effect, therein; a hit decision section for deciding whether one of the characters hits an attack on one another of the characters, or not; and an image generation section for generating an image including the hit effect, to be viewed from a predetermined viewpoint in an object space of the predetermined game, on the basis of the hit effect data memorized in the memorizing section according to the attack decided by the hit decision section, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 25
Independent Claim 114 words
A method for generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game, the method comprising: memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 26
Independent Claim 114 words
A method for generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game, the method comprising: memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 27
Dependent Claim 16 words
The method of claim 21 , further comprising: modeling the hit effect data into a particle.
Claim 28
Dependent Claim 29 words
The method of claim 21 , further comprising: changing the hit effect data to generate the hit effect directed in a direction according to a direction of the attack.
Claim 29
Dependent Claim 31 words
The method of claim 21 , further comprising: changing the hit effect data to generate the hit effect of a type according to a strength or a technique of the attack.
Claim 30
Dependent Claim 36 words
The method of claim 21 , further comprising: setting a predetermined light source in the object space on the basis of a position at which the hit effect is generated, when the hit effect is generated.
Claim 31
Dependent Claim 121 words
A computer data signal embodied in a carrier wave, comprising information used for: generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 32
Dependent Claim 121 words
A computer data signal embodied in a carrier wave, comprising information used for: generating an image to be viewed from a predetermined viewpoint in an object space of a predetermined game wherein a plurality of characters fight with one another, to execute the predetermined game; memorizing hit effect data representative of a hit effect; deciding whether one of the characters hits an attack on one another of the characters, or not; and changing the hit effect data according to the attack, to generate the hit effect in the object space according to the hit effect data changed, the hit effect data having at least one character having a plurality of techniques and a plurality of attack strengths associated with each technique.
Claim 33
Dependent Claim 21 words
The computer data signal of claim 26 , further comprising information used for: modeling the hit effect data into a particle.
Claim 34
Dependent Claim 34 words
The computer data signal of claim 26 , further comprising information used for: changing the hit effect data to generate the hit effect directed in a direction according to a direction of the attack.
Claim 35
Dependent Claim 36 words
The computer data signal of claim 26 , further comprising information used for: changing the hit effect data to generate the hit effect of a type according to a strength or a technique of the attack.
Claim 36
Dependent Claim 41 words
The computer data signal of claim 26 , further comprising information used for: setting a predetermined light source in the object space on the basis of a position at which the hit effect is generated, when the hit effect is generated.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2006-09-22 2007-03-24 2007-09-23 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2010-09-22 2011-03-24 2011-09-23 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2014-09-22 2015-03-24 2015-09-23 $7700.00 Window Closed / Lapsed

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