US6319121B1
Expired / Lapsed
US
⏱️ 0.0 years remaining
Image synthesis method, games machine, and information storage medium
Assignee: Bandai Namco Entertainment Inc
•
Filing: 1997-03-06
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Granted: 2001-11-20
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Expires: 2017-03-06
Abstract
Abstract The objective is to provide an image synthesis method, games machine, and information storage medium which make it easy for a player to learn operating sequences that cause a game character to perform various different actions. If a training mode in which a player can practice manipulations is selected and an attack of a game character 30 hits another game character 32, a hit mark 34 is displayed at the hit location. In addition, a replay image is displayed if a replay creation condition is satisfied or if the player has performed a given manipulation. To enable the player to practice counterattacking, a game character manipulated by the computer initiates attacks at a constant timing.
Inventors
- 👤 Masanori Yamada
- 👤 Naoki Ito
- 👤 Masahiro Kimoto
- 👤 Masamichi Abe
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-11-09 15:23
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/80; A63F13/833; A63F13/45; A63F13/49; A63F13/497; A63F13/50; A63F13/53; A63F13/537; A63F13/5375; G; G06; G06T; G06T13/00; G06T13/20; G06T13/40; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/60; A63F2300/63; A63F2300/634; A63F2300/636; A63F2300/64; A63F2300/65; A63F2300/80; A63F2300/8029
Claims Analysis
Total Claims: 23
Claim 1
Independent Claim
109 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 2
Independent Claim
109 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 3
Dependent Claim
18 words
The method of claim 1 , wherein: said hit mark comprises a symbol for identifying the hit location.
Claim 4
Dependent Claim
21 words
The method of claim 1 , wherein: a guard mark is displayed when said other game character defends against said attack.
Claim 5
Dependent Claim
38 words
The method of claim 1 , wherein: when said attack hits an upper area, middle area, or lower area of said other game character, a hit mark specifying that upper area, middle area, or lower area is displayed.
Claim 6
Independent Claim
144 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when selecting a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 7
Independent Claim
144 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when selecting a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 8
Dependent Claim
33 words
The method of claim 5 , wherein: satisfying said replay creation condition occurs when a number of sequential attacks of the game character manipulated by the player exceeds a given number of times.
Claim 9
Dependent Claim
33 words
The method of claim 5 , wherein: satisfying said replay creation condition occurs when an operating sequence specified by at least one input operation input by the player matches a given reference sequence.
Claim 10
Independent Claim
144 words
A method for training a player comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 11
Independent Claim
144 words
A method for training a player comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 12
Dependent Claim
116 words
A games machine that trains a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; means for enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 13
Dependent Claim
116 words
A games machine that trains a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; means for enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 14
Dependent Claim
151 words
A games machine for training a player comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to an attack by the game character, manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 15
Dependent Claim
151 words
A games machine for training a player comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to an attack by the game character, manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 16
Dependent Claim
149 words
A games machine for training a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 17
Dependent Claim
149 words
A games machine for training a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 18
Dependent Claim
108 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 19
Dependent Claim
108 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 20
Dependent Claim
154 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information for enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 21
Dependent Claim
154 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information for enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 22
Dependent Claim
149 words
An information storage medium for, training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when selecting a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 23
Dependent Claim
149 words
An information storage medium for, training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when selecting a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
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USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 2004-11-19 | 2005-05-21 | 2005-11-20 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 2008-11-19 | 2009-05-21 | 2009-11-20 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 2012-11-19 | 2013-05-21 | 2013-11-20 | $7700.00 | Window Closed / Lapsed |