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US6319121B1 Expired / Lapsed US ⏱️ 0.0 years remaining

Image synthesis method, games machine, and information storage medium

Assignee: Bandai Namco Entertainment Inc
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Filing: 1997-03-06
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Granted: 2001-11-20
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Expires: 2017-03-06
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Abstract

Abstract The objective is to provide an image synthesis method, games machine, and information storage medium which make it easy for a player to learn operating sequences that cause a game character to perform various different actions. If a training mode in which a player can practice manipulations is selected and an attack of a game character 30 hits another game character 32, a hit mark 34 is displayed at the hit location. In addition, a replay image is displayed if a replay creation condition is satisfied or if the player has performed a given manipulation. To enable the player to practice counterattacking, a game character manipulated by the computer initiates attacks at a constant timing.

Inventors

  • 👤 Masanori Yamada
  • 👤 Naoki Ito
  • 👤 Masahiro Kimoto
  • 👤 Masamichi Abe

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 15:36
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/80; A63F13/833; A63F13/45; A63F13/49; A63F13/497; A63F13/50; A63F13/53; A63F13/537; A63F13/5375; G; G06; G06T; G06T13/00; G06T13/20; G06T13/40; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/60; A63F2300/63; A63F2300/634; A63F2300/636; A63F2300/64; A63F2300/65; A63F2300/80; A63F2300/8029

Claims Analysis

Total Claims: 23
Claim 1
Independent Claim 109 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 2
Independent Claim 109 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 3
Dependent Claim 18 words
The method of claim 1 , wherein: said hit mark comprises a symbol for identifying the hit location.
Claim 4
Dependent Claim 21 words
The method of claim 1 , wherein: a guard mark is displayed when said other game character defends against said attack.
Claim 5
Dependent Claim 38 words
The method of claim 1 , wherein: when said attack hits an upper area, middle area, or lower area of said other game character, a hit mark specifying that upper area, middle area, or lower area is displayed.
Claim 6
Independent Claim 144 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when selecting a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 7
Independent Claim 144 words
A method for training a player, comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when selecting a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 8
Dependent Claim 33 words
The method of claim 5 , wherein: satisfying said replay creation condition occurs when a number of sequential attacks of the game character manipulated by the player exceeds a given number of times.
Claim 9
Dependent Claim 33 words
The method of claim 5 , wherein: satisfying said replay creation condition occurs when an operating sequence specified by at least one input operation input by the player matches a given reference sequence.
Claim 10
Independent Claim 144 words
A method for training a player comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 11
Independent Claim 144 words
A method for training a player comprising: displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; enabling the player to practice manipulations with a game controller in a selected training mode; and displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 12
Dependent Claim 116 words
A games machine that trains a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; means for enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 13
Dependent Claim 116 words
A games machine that trains a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; means for enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 14
Dependent Claim 151 words
A games machine for training a player comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to an attack by the game character, manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 15
Dependent Claim 151 words
A games machine for training a player comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to an attack by the game character, manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 16
Dependent Claim 149 words
A games machine for training a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 17
Dependent Claim 149 words
A games machine for training a player, comprising: means for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer enabling the player to practice manipulations with a game controller in a selected training mode; and means for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when the player selects a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 18
Dependent Claim 108 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 19
Dependent Claim 108 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 20
Dependent Claim 154 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information for enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 21
Dependent Claim 154 words
An information storage medium for training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information for enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to an attack by the game character manipulated by the player against the game character manipulated by the computer when the player selects a replay mode while in said training mode and when said attack by the game character manipulated by the player against the game character manipulated by the computer satisfies a given replay creation condition, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 22
Dependent Claim 149 words
An information storage medium for, training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when selecting a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.
Claim 23
Dependent Claim 149 words
An information storage medium for, training a player, comprising: information for displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer; information enabling the player to practice manipulations with a game controller in a selected training mode; and information for displaying a replay image relating to actions performed by the game character manipulated by the player and the game character manipulated by the computer when selecting a replay mode while in this training mode and the player performs a given manipulation, the replay image relating to the actions performed by the game characters prior to the given manipulation, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2004-11-19 2005-05-21 2005-11-20 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2008-11-19 2009-05-21 2009-11-20 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2012-11-19 2013-05-21 2013-11-20 $7700.00 Window Closed / Lapsed

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