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JPH07155463A Expired / Lapsed JP ⏱️ 0.0 years remaining

Battle-type fighting game device

Assignee: Hudson Soft Co Ltd
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Filing: 1993-12-09
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Granted: —
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Expires: 2013-12-09
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Abstract

Abstract Translated from Japanese (57)【要約】 【目的】 対戦型格闘ゲーム装置において、キャラクタ 動作入力が容易で格闘内容を適当に表現し、かつ、仮想 現実感に富んだ画面表示手段を得る。 【構成】 対戦型格闘ゲーム装置に、使用者の視点で対 戦者キャラクタを表示する画面と、使用者が操る使用者 キャラクタを対戦者の視点で表示する画面を入力動作の 実行に合わせて切り替えて交互に出力する手段、画面を いくつかのサブウィンドウ画面に分割し、いわゆるアニ メーション画面としてキャラクタを大型表示するアニメ スクリーンや、両キャラクタの体力、疲労度、能動性等 の属性値や実行した攻撃種類を、文字、画像、メータ等 で表示するサブウィンドウ画面表示手段を備える。 (57) [Summary] [Purpose] To obtain a screen display means for a fighting type fighting game device in which character movement input is easy, the fighting content is appropriately expressed, and which is rich in virtual reality. [Structure] On a battle-type fighting game device, a screen for displaying an opponent character from the user's point of view and a screen for displaying a user character manipulated by the user from the opponent's point of view are switched in accordance with execution of an input operation. A means to output alternately, a screen is divided into several sub-window screens, an animation screen that displays a large character as a so-called animation screen, and attribute values such as physical strength, fatigue, and activeness of both characters, and the type of attack performed, Sub-window screen display means for displaying characters, images, meters, etc. is provided.

Inventors

  • 👤 Tetsuya Akimoto
  • 👤 哲也 秋元

Bibliographic Details

Application Number —
Jurisdiction JP
Data Source google_patents
Last Synchronized 2026-11-03 09:53
CPC Classifications
A; A63; A63F; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/60; A63F2300/65; A63F2300/80; A63F2300/8029

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