Battle-type fighting game device
Abstract
Abstract Translated from Japanese (57)【要約】 【目的】 対戦型格闘ゲーム装置において、キャラクタ 動作入力が容易で格闘内容を適当に表現し、かつ、仮想 現実感に富んだ画面表示手段を得る。 【構成】 対戦型格闘ゲーム装置に、使用者の視点で対 戦者キャラクタを表示する画面と、使用者が操る使用者 キャラクタを対戦者の視点で表示する画面を入力動作の 実行に合わせて切り替えて交互に出力する手段、画面を いくつかのサブウィンドウ画面に分割し、いわゆるアニ メーション画面としてキャラクタを大型表示するアニメ スクリーンや、両キャラクタの体力、疲労度、能動性等 の属性値や実行した攻撃種類を、文字、画像、メータ等 で表示するサブウィンドウ画面表示手段を備える。 (57) [Summary] [Purpose] To obtain a screen display means for a fighting type fighting game device in which character movement input is easy, the fighting content is appropriately expressed, and which is rich in virtual reality. [Structure] On a battle-type fighting game device, a screen for displaying an opponent character from the user's point of view and a screen for displaying a user character manipulated by the user from the opponent's point of view are switched in accordance with execution of an input operation. A means to output alternately, a screen is divided into several sub-window screens, an animation screen that displays a large character as a so-called animation screen, and attribute values such as physical strength, fatigue, and activeness of both characters, and the type of attack performed, Sub-window screen display means for displaying characters, images, meters, etc. is provided.
Inventors
- 👤 Tetsuya Akimoto
- 👤 哲也 秋元
Bibliographic Details
Claims Analysis
Total Claims: 0References Cited (Backward Citations)
No citation records indexed.
USPTO Annuity & Maintenance Windows
Maintenance schedule is calculated for granted US utility patents.