Claims Analysis
Total Claims: 13
Claim 1
Independent Claim
168 words
In a videogame system having a processor, memory and a display surface, a method of implementing a graphical effect at a specific time and location in scan lines which are generated to create a video display on the display surface, the method comprising the steps of: a) providing a list of graphical processing routines; b) generating a video display by projecting scan lines which contain visual image data onto the display surface; c) inserting at least one graphical character element at a specific time and place in the projected scan lines which are generated to create the video display; d) causing a vertical interrupt at a horizontal scan line corresponding to an occurrence of the at least one graphical character element; and e) calling at least one of the graphical processing routines which corresponds to a desired graphical effect during the caused vertical interrupt at the horizontal scan line to implement the desired graphical effect at the specific location of the graphical character element on the video display.
Claim 2
Dependent Claim
168 words
In a videogame system having a processor, memory and a display surface, a method of implementing a graphical effect at a specific time and location in scan lines which are generated to create a video display on the display surface, the method comprising the steps of: a) providing a list of graphical processing routines; b) generating a video display by projecting scan lines which contain visual image data onto the display surface; c) inserting at least one graphical character element at a specific time and place in the projected scan lines which are generated to create the video display; d) causing a vertical interrupt at a horizontal scan line corresponding to an occurrence of the at least one graphical character element; and e) calling at least one of the graphical processing routines which corresponds to a desired graphical effect during the caused vertical interrupt at the horizontal scan line to implement the desired graphical effect at the specific location of the graphical character element on the video display.
Claim 3
Dependent Claim
27 words
The method of claim 1 wherein the list of graphical processing routines includes a different color palette used to generate character elements called at the specific location.
Claim 4
Dependent Claim
21 words
The method of claim 1 wherein the list of graphical processing routines includes a method for creating a shimmering water effect.
Claim 5
Dependent Claim
20 words
The method of claim 1 wherein the list of graphical processing routines includes a method for creating a rainfall effect.
Claim 6
Dependent Claim
14 words
The method of claim 1 wherein the videogame system employs a 16 bit platform.
Claim 7
Dependent Claim
35 words
The method of claim 1 wherein the step of causing vertical interrupts at the horizontal scan lines, further comprises the step of modifying memory locations which store information designating where the horizontal line interrupts occur.
Claim 8
Independent Claim
105 words
An apparatus for implementing a graphical effect at a specific time and location in scan lines which are generated to create a video display, comprising: a) means for providing a list of graphical processing routines; b) means for causing a vertical interrupt at a horizontal scan line and at a specific time and place corresponding to at least one graphical character element; and c) means for calling at least one of the graphical processing routines which corresponds to a desired graphical effect during the caused vertical interrupt to implement the graphical effect at the specific location of the graphical character element on the video display.
Claim 9
Independent Claim
105 words
An apparatus for implementing a graphical effect at a specific time and location in scan lines which are generated to create a video display, comprising: a) means for providing a list of graphical processing routines; b) means for causing a vertical interrupt at a horizontal scan line and at a specific time and place corresponding to at least one graphical character element; and c) means for calling at least one of the graphical processing routines which corresponds to a desired graphical effect during the caused vertical interrupt to implement the graphical effect at the specific location of the graphical character element on the video display.
Claim 10
Dependent Claim
27 words
The apparatus of claim 7 wherein the list of graphical processing routines includes a different color palette used to generate character elements called at the specific location.
Claim 11
Dependent Claim
21 words
The apparatus of claim 7 wherein the list of graphical processing routines includes a means for creating a shimmering water effect.
Claim 12
Dependent Claim
20 words
The apparatus of claim 9 wherein the list of graphical processing routines includes a means for creating a rainfall effect.
Claim 13
Dependent Claim
29 words
The apparatus of claim 7 wherein said means for causing vertical interrupts further comprises a means for modifying memory locations which store information designating where the vertical interrupts occur.