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US6342010B1 Expired / Lapsed US ⏱️ 0.0 years remaining

Personalized wireless video game system

Assignee: CG Technology Development LLC
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Filing: 1997-11-14
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Granted: 2002-01-29
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Expires: 2017-11-14
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Abstract

Abstract A video game system is described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is communicated through wireless transmissions to a processor which can operate a video game. The personalized information can include, for example, the user's name, skill level, preferred characters, handicaps, limitations, and/or historical game scores. The game controllers can include a wireless receiver for receiving communications from the processor to update information stored in the controller. Several different communication operations and protocols are described, including storing a user identification code in the controller with corresponding detailed information stored in the processor, or storing detailed information in the hand held controller and down loading the information to the processor.

Inventors

  • 👤 Russell Dale Slifer

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 20:19
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/70; A63F13/79; A63F13/20; A63F13/23; A63F13/235; A63F2300/00; A63F2300/10; A63F2300/1025; A63F2300/1031; A63F2300/20; A63F2300/206; A63F2300/208

Claims Analysis

Total Claims: 23
Claim 1
Independent Claim 125 words
A video game system comprising: a processor unit for executing game instructions and displaying video images on a delay screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and a personalized portable control comprising: a plurality of control switches for generating game control signals; a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller.
Claim 2
Dependent Claim 125 words
A video game system comprising: a processor unit for executing game instructions and displaying video images on a delay screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and a personalized portable control comprising: a plurality of control switches for generating game control signals; a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller.
Claim 3
Dependent Claim 26 words
The video game system of claim 1 wherein the processor unit further comprises a memory for storing user information corresponding to a plurality of possible users.
Claim 4
Dependent Claim 39 words
The video game system of claim 2 wherein the user information stored in the memory of the processor unit is retrieved for use by the processor unit in response to the identification signal transmitted by the personalized portable controller.
Claim 5
Dependent Claim 25 words
The video game system of claim 3 wherein the identification signal is transmitted from the personalized portable controller with a transmission of each control signal.
Claim 6
Dependent Claim 35 words
The video game system of claim 2 wherein the user information stored in the memory of the processor unit is down loaded from the personalized portable controller prior to the operation of a video game.
Claim 7
Dependent Claim 51 words
The video game system of claim 1 further comprising: a wireless transmitter located in the processor unit for transmitting updated information to the personalized portable controller; and a receiver located in the personalized portable controller for receiving the updated information for storage in the non-volatile memory of the personalized portable controller.
Claim 8
Dependent Claim 18 words
The video game system of claim 1 wherein the personalized portable controller includes a removable rechargeable battery park.
Claim 9
Dependent Claim 31 words
The video game system of claim 1 wherein the personalized portable controller includes power saver circuitry for reducing the power consumption of the controller when the controller is not in use.
Claim 10
Dependent Claim 88 words
A personalized portable video game controller comprising: a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, the personalized identification comprises a user age, and historical performance data; a plurality of input controls for generating the control signals in response to movements by a user; a non-volatile memory for storing the user personalized information; and a receiver for receiving wireless transmissions from the video game processor, the received wireless transmissions including performance data to be stored in the non-volatile memory.
Claim 11
Dependent Claim 88 words
A personalized portable video game controller comprising: a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, the personalized identification comprises a user age, and historical performance data; a plurality of input controls for generating the control signals in response to movements by a user; a non-volatile memory for storing the user personalized information; and a receiver for receiving wireless transmissions from the video game processor, the received wireless transmissions including performance data to be stored in the non-volatile memory.
Claim 12
Dependent Claim 31 words
The personalized portable video game controller of claim 9 wherein at least a portion of the user personalized information is transmitted to the video game processor with each control signal transmission.
Claim 13
Dependent Claim 37 words
The personalized portable video game controller of claim 9 wherein the user personalized information is selected from the group comprising user name, video game skill level, video game operating preferences, previous video game scores, or user age.
Claim 14
Dependent Claim 28 words
The personalized portable video game controller of claim 9 wherein the user personalized information is updated during video game operation via wireless transmissions from the video game processor.
Claim 15
Dependent Claim 31 words
The personalized portable video game controller of claim 9 wherein the user personalized information is transmitted from the controller to the game processor prior to interactive operation of a video game.
Claim 16
Dependent Claim 16 words
The personalized portable video game controller of claim 9 further comprising a removable rechargeable battery pack.
Claim 17
Dependent Claim 33 words
The personalized portable video game controller of claim 14 wherein the personalized portable controller includes power saver circuitry for reducing the power consumption of the controller when the controller is not in use.
Claim 18
Independent Claim 84 words
A method of operating an interactive video system, the method comprising: activating a processing unit; transmitting personalized information from a controller using wireless transmissions, the personalized identification information comprising a user age, and historical performance data; storing the personalized information in a memory of the processing unit; authorizing operation of a video game based upon the user age; transmitting updated personalized information from the processing unit to the controller using wireless transmissions; and storing the updated personalized information in a memory of the controller.
Claim 19
Independent Claim 84 words
A method of operating an interactive video system, the method comprising: activating a processing unit; transmitting personalized information from a controller using wireless transmissions, the personalized identification information comprising a user age, and historical performance data; storing the personalized information in a memory of the processing unit; authorizing operation of a video game based upon the user age; transmitting updated personalized information from the processing unit to the controller using wireless transmissions; and storing the updated personalized information in a memory of the controller.
Claim 20
Dependent Claim 22 words
The method of claim 16 wherein the personalized information is transmitted from the controller prior to interactive operation of a video game.
Claim 21
Dependent Claim 19 words
The method of claim 16 wherein the updated personalized information is transmitted during interactive operation of a video game.
Claim 22
Independent Claim 42 words
A method of operating an interactive video game system comprising: activating a game processing unit; transmitting personalized information from a controller using wireless transmissions, the personalized identification information is stored in a memory of the controller and comprises a user age; and
Claim 23
Independent Claim 42 words
A method of operating an interactive video game system comprising: activating a game processing unit; transmitting personalized information from a controller using wireless transmissions, the personalized identification information is stored in a memory of the controller and comprises a user age; and

References Cited (Backward Citations)

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2005-01-28 2005-07-30 2006-01-29 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2009-01-28 2009-07-30 2010-01-29 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2013-01-28 2013-07-30 2014-01-29 $7700.00 Window Closed / Lapsed

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