Claims Analysis
Total Claims: 9
Claim 1
Independent Claim
137 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software and a segment map directly defining, responsive to said at least one content category, a plurality of video segments of said interactive video game wherein said plurality of video game segments comprises at least one parallel video segment; processing means for automatically selecting video segments from said plurality of video segments responsive to said gaming software and an application of said player's content preferences to said segment map; and retrieving and buffering means for retrieving the selected video segments and for seamlessly skipping a retrieval of a non-selected video segment responsive to said gaming software.
Claim 2
Dependent Claim
137 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software and a segment map directly defining, responsive to said at least one content category, a plurality of video segments of said interactive video game wherein said plurality of video game segments comprises at least one parallel video segment; processing means for automatically selecting video segments from said plurality of video segments responsive to said gaming software and an application of said player's content preferences to said segment map; and retrieving and buffering means for retrieving the selected video segments and for seamlessly skipping a retrieval of a non-selected video segment responsive to said gaming software.
Claim 3
Dependent Claim
69 words
The system of claim 1, further comprising: identifying means for identifying video segments of said plurality of video segments responsive to said player's content preferences; determining means for allowing an editor to determine the suitability for said player of each of the identified video segments without a requirement for said editor to view a non-identified video segment; and wherein said processing means is further responsive to the suitability determination.
Claim 4
Dependent Claim
127 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software directly defining a plurality of content segments of said interactive video game responsive to said at least one content category wherein said plurality of content segments comprises at least one parallel content segment; processing means for selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving and buffering means for retrieving the selected content segments and for seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 5
Dependent Claim
127 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software directly defining a plurality of content segments of said interactive video game responsive to said at least one content category wherein said plurality of content segments comprises at least one parallel content segment; processing means for selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving and buffering means for retrieving the selected content segments and for seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 6
Dependent Claim
68 words
The system of claim 3, further comprising: identifying means for identifying content segments of said interactive video game responsive to said player's content preferences; determining means for allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and wherein said processing means is further responsive to the suitability determination.
Claim 7
Independent Claim
122 words
A method of playing an interactive video game comprising the steps of: establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing an interactive video game comprising gaming software, said gaming software directly defining, responsive to said at least one content category, a plurality of content segments of said interactive video game wherein said plurality of content segments comprises at least one parallel content segment; automatically selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving the selected content segments and seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 8
Independent Claim
122 words
A method of playing an interactive video game comprising the steps of: establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing an interactive video game comprising gaming software, said gaming software directly defining, responsive to said at least one content category, a plurality of content segments of said interactive video game wherein said plurality of content segments comprises at least one parallel content segment; automatically selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving the selected content segments and seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 9
Dependent Claim
63 words
The method of claim 5, further comprising: identifying content segments of said plurality of content segments responsive to said player's content preferences; allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and wherein said automatically selecting is further responsive to the suitability determination.