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US5634849A Expired / Lapsed US ⏱️ 0.0 years remaining

Content-on-demand interactive video method and apparatus

Assignee: NISSIM CORP A FLORIDA Corp
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Filing: 1995-04-12
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Granted: 1997-06-03
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Expires: 2015-04-12
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Abstract

Abstract A method and system for providing a player of a video game an automatically customized version of an interactive video game responsive to the player's content preferences in at least one category of possibly unsuitable content. A content-on-demand interactive video game method principally comprises establishing a player's content preferences responsive to at least one category of possibly unsuitable content; providing an interactive video game comprising gaming software, and a segment map defining, responsive to the at least one category of possibly unsuitable content, a plurality of content segments of the interactive video game; and automatically selecting, responsive to the gaming software, content segments from the plurality of content segments responsive to an application of the player's content preferences to the segment map.

Inventors

  • 👤 Max Abecassis

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-30 12:43
CPC Classifications
H; H04; H04N; H04N21/00; H04N21/40; H04N21/43; H04N21/442; H04N21/44213; H04N21/44222; A; A63; A63F; A63F13/00; A63F13/45; A63F13/47; A63F13/10; A63F13/60; A63F13/63; G; G06; G06F; G06F16/00; G06F16/70; G06F16/73; G06F16/735; G06F16/78; G11; G11B; G11B19/00; G11B19/02; G11B19/022; G11B19/04; G11B19/12; G11B27/00; G11B27/02; G11B27/031; G11B27/034; G11B27/10; G11B27/102; G11B27/105; G11B27/34; G11B7/00; G11B7/12; G11B7/14; H04H; H04H60/00; H04H60/35; H04H60/37; H04H60/46; H04H60/48; H04H60/56; H04H60/59; H04H60/61; H04H60/65; H04N21/20; H04N21/23; H04N21/234; H04N21/2343; H04N21/234318; H04N21/235; H04N21/25; H04N21/254; H04N21/2543; H04N21/258; H04N21/25866; H04N21/25891; H04N21/41; H04N21/426; H04N21/435; H04N21/45; H04N21/4508; H04N21/4532; H04N21/454; H04N21/4542; H04N21/458; H04N21/47; H04N21/472; H04N21/475; H04N21/4755; H04N21/478; H04N21/60; H04N21/65; H04N21/654; H04N21/6543; H04N21/80; H04N21/81; H04N21/812; H04N21/83; H04N21/84; H04N21/8405; H04N21/845; H04N21/8456; H04N7/00; H04N7/16; H04N7/162; H04N7/163; H04N7/173; H04N7/17309; H04N7/17318; H04N7/17336; H04N7/17345; H04N7/17354; H04N9/00; H04N9/79; H04N9/80; H04N9/82; H04N9/8205; H04N9/8227; A63F13/30; A63F13/33; A63F13/338; A63F13/90; A63F13/95; A63F2300/00; A63F2300/40; A63F2300/409; A63F2300/60; A63F2300/63; A63F2300/632; A63F2300/80; A63F2300/807; G11B2220/00; G11B2220/20; G11B2220/25; G11B2220/2537; G11B2220/2587; H04N5/00; H04N5/44; H04N5/4448; H04N5/76; H04N5/84; H04N5/85

Claims Analysis

Total Claims: 9
Claim 1
Independent Claim 137 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software and a segment map directly defining, responsive to said at least one content category, a plurality of video segments of said interactive video game wherein said plurality of video game segments comprises at least one parallel video segment; processing means for automatically selecting video segments from said plurality of video segments responsive to said gaming software and an application of said player's content preferences to said segment map; and retrieving and buffering means for retrieving the selected video segments and for seamlessly skipping a retrieval of a non-selected video segment responsive to said gaming software.
Claim 2
Dependent Claim 137 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software and a segment map directly defining, responsive to said at least one content category, a plurality of video segments of said interactive video game wherein said plurality of video game segments comprises at least one parallel video segment; processing means for automatically selecting video segments from said plurality of video segments responsive to said gaming software and an application of said player's content preferences to said segment map; and retrieving and buffering means for retrieving the selected video segments and for seamlessly skipping a retrieval of a non-selected video segment responsive to said gaming software.
Claim 3
Dependent Claim 69 words
The system of claim 1, further comprising: identifying means for identifying video segments of said plurality of video segments responsive to said player's content preferences; determining means for allowing an editor to determine the suitability for said player of each of the identified video segments without a requirement for said editor to view a non-identified video segment; and wherein said processing means is further responsive to the suitability determination.
Claim 4
Dependent Claim 127 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software directly defining a plurality of content segments of said interactive video game responsive to said at least one content category wherein said plurality of content segments comprises at least one parallel content segment; processing means for selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving and buffering means for retrieving the selected content segments and for seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 5
Dependent Claim 127 words
An interactive video game system comprising: preferencing means for establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing means for providing an interactive video game comprising gaming software directly defining a plurality of content segments of said interactive video game responsive to said at least one content category wherein said plurality of content segments comprises at least one parallel content segment; processing means for selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving and buffering means for retrieving the selected content segments and for seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 6
Dependent Claim 68 words
The system of claim 3, further comprising: identifying means for identifying content segments of said interactive video game responsive to said player's content preferences; determining means for allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and wherein said processing means is further responsive to the suitability determination.
Claim 7
Independent Claim 122 words
A method of playing an interactive video game comprising the steps of: establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing an interactive video game comprising gaming software, said gaming software directly defining, responsive to said at least one content category, a plurality of content segments of said interactive video game wherein said plurality of content segments comprises at least one parallel content segment; automatically selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving the selected content segments and seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 8
Independent Claim 122 words
A method of playing an interactive video game comprising the steps of: establishing a player's content preferences responsive to at least one content category, said at least one content category including a violence category; providing an interactive video game comprising gaming software, said gaming software directly defining, responsive to said at least one content category, a plurality of content segments of said interactive video game wherein said plurality of content segments comprises at least one parallel content segment; automatically selecting content segments from said plurality of content segments responsive to an application of said player's content preferences to said gaming software; and retrieving the selected content segments and seamlessly skipping a retrieval of a non-selected content segment responsive to said gaming software.
Claim 9
Dependent Claim 63 words
The method of claim 5, further comprising: identifying content segments of said plurality of content segments responsive to said player's content preferences; allowing an editor to determine the suitability for said player of each of the identified content segments without a requirement for said editor to view a non-identified content segment; and wherein said automatically selecting is further responsive to the suitability determination.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2000-06-02 2000-12-02 2001-06-03 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2004-06-02 2004-12-02 2005-06-03 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2008-06-02 2008-12-02 2009-06-03 $7700.00 Window Closed / Lapsed

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