Claims Analysis
Total Claims: 42
Claim 1
Independent Claim
86 words
An image synthesis method for synthesizing a game image, the method comprising: determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 2
Dependent Claim
86 words
An image synthesis method for synthesizing a game image, the method comprising: determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 3
Dependent Claim
64 words
The image synthesis method of claim 1, wherein: details of the N standard operations that specify said standard sequence are displayed beforehand by using identification symbols; and when first to Mth input operations match the first to Mth standard operations, M being at most equal to N, a display state of identification symbols of matching first to Mth standard operations is caused to changed.
Claim 4
Dependent Claim
42 words
The image synthesis method as defined in claim 1, wherein: when said game controller has a plurality of operating buttons, at least one of said identification symbols is a symbol that identifies which of said plurality of operating buttons has been operated.
Claim 5
Dependent Claim
34 words
The image synthsis method as defined in claim 3, wherein: at least one of said identification symbols is a symbol with different colors to represent operating buttons having different dispositions on said game controller.
Claim 6
Dependent Claim
44 words
The image synthesis method as defined in claim 1, wherein: when said game controller has a direction input means for inputting a plurality of directions, at least one of said identification symbols is a symbol for identification one direction of said plurality of directions.
Claim 7
Dependent Claim
43 words
The image synthesis method of claim 1, wherein: at least one of said identification symbols is a symbol indicating an insertion of a given time interval between a (K-1)th input operation and a Kth input operation, K being at most equal to N.
Claim 8
Dependent Claim
47 words
The image synthesis method of claim 1, further comprising: sequentially outputting identification sounds for aurally identifying the details of each operation, synchronizing an output of said identification sounds with at least one of input timing of said N input operations and reference timing of said standard sequence.
Claim 9
Dependent Claim
26 words
The sound synthesis method as defined in claim 1, wherein: said identification symbols are displayed in a training mode for enabling a player to practice operations.
Claim 10
Dependent Claim
34 words
The image synthesis method as defined in claim 8, wherein: display of said identification symbols in accordance with said standard sequence is performed in training mode by a computer as selected by a player.
Claim 11
Dependent Claim
60 words
An image synthesis method for synthesizing a game image, the method comprising: displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 12
Dependent Claim
60 words
An image synthesis method for synthesizing a game image, the method comprising: displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 13
Dependent Claim
42 words
The image synthesis method as defined in claim 10, wherein: when said game controller has a plurality of operating buttons, at least one of said identification symbols is a symbol that identifies which of said plurality of operating buttons has been operated.
Claim 14
Dependent Claim
34 words
The image synthesis method as defined in claim 11, wherein: at least one of said identification symbols is a symbol with different colors to represent operating buttons having different dispositions on said game controller.
Claim 15
Dependent Claim
44 words
The image synthesis method as defined in claim 10, wherein: when said game controller has a direction input means for inputting a plurality of directions, at least one of said identification symbols is a symbol for identifying one direction of said plurality of directions.
Claim 16
Dependent Claim
43 words
The image synthesis method of claim 10, wherein: at least one of said identification symbols is a symbol indicating an insertion of a given time interval between a (K-1)th input operation and a Kth input operation, K being at most equal to N.
Claim 17
Dependent Claim
47 words
The image synthesis method of claim 10, further comprising: sequentially outputting identification sounds for aurally identifying the details of each operation, synchronizing an output of said identification sounds with at least one of input timing of said N input operations and reference timing of said standard sequence.
Claim 18
Dependent Claim
26 words
The image synthesis method as defined in claim 10, wherein: said identification symbols are displayed in a training mode for enabling a player to practice operations.
Claim 19
Dependent Claim
34 words
The image synthesis method as defined in claim 16, wherein: display of said identification symbols in accordance with said standard sequence is performed in training mode by a computer as selected by a player.
Claim 20
Dependent Claim
74 words
A sound synthesis method for synthesizing game sounds, the method comprising: sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 21
Dependent Claim
74 words
A sound synthesis method for synthesizing game sounds, the method comprising: sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 22
Dependent Claim
34 words
The sound synthesis method as defined in claim 18: sequentially outputting said identification sounds corresponding to said standard sequence, synchronizing the output of said identification sounds with the reference timing of said standard sequence.
Claim 23
Dependent Claim
26 words
The sound synthesis method as difined in claim 18, wherein: said identification sounds are output in a training mode for enabling a player to practice operations.
Claim 24
Dependent Claim
34 words
The sound synthesis mehtod as defined in claim 20, wherein: output of said identification sounds in accordance with said standard sequence is performed in training mode by a computer as selected by a player.
Claim 25
Dependent Claim
89 words
A games machine for synthesizing game images and game sounds, comprising: means for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 26
Dependent Claim
89 words
A games machine for synthesizing game images and game sounds, comprising: means for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 27
Dependent Claim
63 words
A games machine for synthesizing game images and games sounds, comprising: means for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 28
Dependent Claim
63 words
A games machine for synthesizing game images and games sounds, comprising: means for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 29
Dependent Claim
78 words
A games machine for synthesizing game images and game sounds, comprising: means for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 30
Dependent Claim
78 words
A games machine for synthesizing game images and game sounds, comprising: means for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input operation, when N input operations are sequentially input by a game controller, N being at least equal to two; and means for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 31
Dependent Claim
88 words
An information storage medium for synthesizing a game image, comprising: information for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 32
Dependent Claim
88 words
An information storage medium for synthesizing a game image, comprising: information for determining whether an input operation sequence matches a given standard operation sequence, said input operation sequence being specified by N input operations that are sequentially input by a game controller, N being at least equal to two; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying details of each input operation.
Claim 33
Dependent Claim
62 words
An information storage medium for synthesizing a game image, comprising: information for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 34
Dependent Claim
62 words
An information storage medium for synthesizing a game image, comprising: information for displaying identification symbols for visually identifying details of each input operation when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 35
Dependent Claim
77 words
An information storage medium for synthesizing a game sound, comprising: information for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input opeeration, when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 36
Dependent Claim
77 words
An information storage medium for synthesizing a game sound, comprising: information for sequentially outputting identification sounds for aurally identifying details of each input operation, synchronizing an output of said identification sounds with input timing of each input opeeration, when N input operations are sequentially input by a game controller, N being at least equal to two; and information for determining whether or not an input sequence specified by said N input operations matches a given standard sequence.
Claim 37
Dependent Claim
129 words
An image and sound synthesis method for synthesizing a game image and game sounds, the method comprising: displaying identification symbols for visually identifying details of input operations, sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when a N input operations are sequentially input by a game controller, N being at least equal to two; determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
Claim 38
Dependent Claim
129 words
An image and sound synthesis method for synthesizing a game image and game sounds, the method comprising: displaying identification symbols for visually identifying details of input operations, sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when a N input operations are sequentially input by a game controller, N being at least equal to two; determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
Claim 39
Dependent Claim
142 words
A games machine for synthesizing game images and game sounds, comprising: means for displaying identification symbols for visually identifying details of input operations, when N input operations are sequentially input by a game controller N being at least equal to two; means for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; means for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
Claim 40
Dependent Claim
142 words
A games machine for synthesizing game images and game sounds, comprising: means for displaying identification symbols for visually identifying details of input operations, when N input operations are sequentially input by a game controller N being at least equal to two; means for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; means for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and means for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
Claim 41
Dependent Claim
144 words
An information storage medium for synthesizing a game image and game sounds, comprising: information for displaying identification symbols for visually identifying details of input operations when N input operations are sequentially input by a game controller N being at least equal to two; information for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; information for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.
Claim 42
Dependent Claim
144 words
An information storage medium for synthesizing a game image and game sounds, comprising: information for displaying identification symbols for visually identifying details of input operations when N input operations are sequentially input by a game controller N being at least equal to two; information for sequentially outputting identification sounds for aurally identifying the details of each input operation, synchronizing the output of said identification sounds with input timing of each input operation, when the N input operations are sequentially input by a game controller; information for determining whether an input operation sequence specified by said N input operations matches a given standard operation sequence; and information for providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, said display being provided by using identification symbols for visually identifying the details of each input operation.