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US4893819A Expired / Lapsed US ⏱️ 0.0 years remaining

Personality type board game

Assignee: Individual
•
Filing: 1988-03-01
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Granted: 1990-01-16
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Expires: 2008-03-01
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Abstract

Abstract A board game having as an objective the generation of information as to the personality type of the players. The players establish a personality type by answering questions the answers to which show a predisposition to one of two opposite aspects of personality. The board game has playing squares that include Feature Squares each of which is indicative of an interest or trait associated with a personality type. A player qualifies to gain a token corresponding to a Feature Square by landing on a Feature Square representing a particular interest or trait to which the player has demonstrated a predisposition by way of the player's response to questions which are indicative of personality interests or traits. The Feature Squares and matching tokens are color-coded to correspond with the questions on the cards. Preferably a Personality Type Tabulator is provided for identifying personality types as a result of the tokens gained by each player.

Inventors

  • 👤 Donald A. Wright

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-08 20:42
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00003; A63F3/00006

Claims Analysis

Total Claims: 20
Claim 1
Independent Claim 241 words
A board game designed to identify the personality type of the players comprising, a board, a series of playing squares marked on the board including Feature Squares, each said Feature Square being indicative of an interest of trait associated with a personality type, a plurality of tokens, said tokens comprising board markers which match the Feature Squares and include data that is turned down so as to be concealed, adapted to be randomly arranged on the board, whereby the player requires an element of luck where the token has not previously been turned and a retentive memory where the token has previously been turned, to enable a player to obtain possession of the token appropriate to his personality, said Feature Squares and matching ones of said Board Markers being colour coded to correspond to questions on the cards, the answers to which indicate a predisposition towards an aspect of personality appropriate to one of either of two possible interests or traits, each said token corresponding with each said Feature Square, playing pieces movable along the Feature Squares of said series according to chance, means for asking questions comprising cards each having a question as to personality having two possible answers, with one of said answers showing a predisposition towards an aspect of personality opposite to that shown by the other of said answers and qualifying or disqualifying a player whose playing piece lands on the Feature Square to receive said token.
Claim 2
Dependent Claim 241 words
A board game designed to identify the personality type of the players comprising, a board, a series of playing squares marked on the board including Feature Squares, each said Feature Square being indicative of an interest of trait associated with a personality type, a plurality of tokens, said tokens comprising board markers which match the Feature Squares and include data that is turned down so as to be concealed, adapted to be randomly arranged on the board, whereby the player requires an element of luck where the token has not previously been turned and a retentive memory where the token has previously been turned, to enable a player to obtain possession of the token appropriate to his personality, said Feature Squares and matching ones of said Board Markers being colour coded to correspond to questions on the cards, the answers to which indicate a predisposition towards an aspect of personality appropriate to one of either of two possible interests or traits, each said token corresponding with each said Feature Square, playing pieces movable along the Feature Squares of said series according to chance, means for asking questions comprising cards each having a question as to personality having two possible answers, with one of said answers showing a predisposition towards an aspect of personality opposite to that shown by the other of said answers and qualifying or disqualifying a player whose playing piece lands on the Feature Square to receive said token.
Claim 3
Dependent Claim 23 words
A board game as in claim 1, in which the movement of the playing pieces is controlled by the roll of the dice.
Claim 4
Dependent Claim 24 words
A board game as in claim 1 in which said at least one token comprises a Feature Square Card corresponding to each Feature Square.
Claim 5
Dependent Claim 32 words
A board game as in claim 1 in which the playing squares include positions where a player is required to draw a card giving directions as to actions required of the player.
Claim 6
Dependent Claim 243 words
A board game designed to identify the personality type of the players comprising, a board, a series of playing squares marked on the board including Feature Squares, each said Feature Square being indicative of an interest or trait associated with a personality type, at least one token corresponding with each said Feature Square, playing pieces movable along the Feature Squares of said series according to chance, means for asking questions comprising cards each having a question as to personality having two possible answers, with one of said answers showing a predisposition towards an aspect of personality opposite to that shown by the other of said answers and thereby qualifying or disqualifying a player whose playing piece lands on the Feature Square to receive said token, a Personality Type Tabulator including rows each indicative of opposite pairs of Feature Styles, each said row having a neutral position, a series of positions on one side of the neutral position indicating a first Feature Style, along with the capability of storing the corresponding token for said Feature Style, and a series of positions on the other side of the neutral position indicating a second Feature Style opposite to the first Feature Style, along with the capability of storing the corresponding token for one of said Feature Styles, and markers to indicate the position of a player with respect to either of said Feature Styles and thereby qualifying or disqualifying a player to receive a said token.
Claim 7
Dependent Claim 243 words
A board game designed to identify the personality type of the players comprising, a board, a series of playing squares marked on the board including Feature Squares, each said Feature Square being indicative of an interest or trait associated with a personality type, at least one token corresponding with each said Feature Square, playing pieces movable along the Feature Squares of said series according to chance, means for asking questions comprising cards each having a question as to personality having two possible answers, with one of said answers showing a predisposition towards an aspect of personality opposite to that shown by the other of said answers and thereby qualifying or disqualifying a player whose playing piece lands on the Feature Square to receive said token, a Personality Type Tabulator including rows each indicative of opposite pairs of Feature Styles, each said row having a neutral position, a series of positions on one side of the neutral position indicating a first Feature Style, along with the capability of storing the corresponding token for said Feature Style, and a series of positions on the other side of the neutral position indicating a second Feature Style opposite to the first Feature Style, along with the capability of storing the corresponding token for one of said Feature Styles, and markers to indicate the position of a player with respect to either of said Feature Styles and thereby qualifying or disqualifying a player to receive a said token.
Claim 8
Dependent Claim 38 words
A board game as in claim 5 comprising board markers matching the Feature Squares and adapted to be randomly arranged on the board, as well as, stored on each player's Personality Type Tabulator when acquired by a player.
Claim 9
Dependent Claim 70 words
A board game as in claim 5 in which the answers on the cards are colour coded and bear the insignia of a particular Feature Style from a pair of opposite Feature Styles matching the corresponding row on the Personality Type Tabulator, the marker being adapted to be advanced away or towards the neutral position in the direction of a particular Feature Style matching the coloured insignia on the card.
Claim 10
Dependent Claim 43 words
A board game as in claim 1 in which the playing squares extend adjacent to the four edges on each side of the board and in which there are positions for the board markers to be randomly located interiorly of the playing squares.
Claim 11
Dependent Claim 41 words
A board game as in claim 8, in which positions for a plurality of said sets of cards, each having a minimum number of at least one question as to personality are located interiorly of the positions of the Board Markers.
Claim 12
Dependent Claim 48 words
A board game as in claim 9, additionally including a position interiorly located for a set of cards giving directions as to actions required of a player who lands on a playing square that requires the player to pick a card from the last mentioned set of cards.
Claim 13
Dependent Claim 208 words
A game designed to identify the personality types of the players comprising a Personality Type Tabulator including rows, each indicative of opposite pairs of Feature Styles, each row having a neutral position, a series of positions on one side of the neutral position indicating a first Feature Style along with the capability of storing a token which is representative of the Feature Style and a series of positions on the other side of the neutral position indicating a Feature Style opposite to the first Feature Style along with the capability of storing a token which is representative of the Feature Style, markers to indicate the position of a player with respect to either of the Feature Styles and a plurality of sets of cards each having a question as to personality having two possible answers, with one of the said answers showing a predisposition towards said first Feature Style and the other of said answers showing a predisposition towards the opposite Feature Style, the position of the markers being adapted to be adjusted in the direction of the Feature Style indicated by the answers to questions, and tokens added to said means for storing tokens only when the markers are a predetermined distance away from the neutral position.
Claim 14
Dependent Claim 208 words
A game designed to identify the personality types of the players comprising a Personality Type Tabulator including rows, each indicative of opposite pairs of Feature Styles, each row having a neutral position, a series of positions on one side of the neutral position indicating a first Feature Style along with the capability of storing a token which is representative of the Feature Style and a series of positions on the other side of the neutral position indicating a Feature Style opposite to the first Feature Style along with the capability of storing a token which is representative of the Feature Style, markers to indicate the position of a player with respect to either of the Feature Styles and a plurality of sets of cards each having a question as to personality having two possible answers, with one of the said answers showing a predisposition towards said first Feature Style and the other of said answers showing a predisposition towards the opposite Feature Style, the position of the markers being adapted to be adjusted in the direction of the Feature Style indicated by the answers to questions, and tokens added to said means for storing tokens only when the markers are a predetermined distance away from the neutral position.
Claim 15
Dependent Claim 31 words
A game as in claim 11 in which the Feature Styles and answers are colour coded to match those Feature Styles with the answers that are indicative of such Feature Styles.
Claim 16
Dependent Claim 36 words
A game as in claim 12 comprising tokens indicative of an interest or trait associated with a personality type, said tokens being colour matched to the Feature Style and answers appropriate to such interest or trait.
Claim 17
Dependent Claim 44 words
A game as in claim 13 comprising a board, positions on the board qualifying a player who reaches such position to obtain a token provided also that the position of a marker on the Personality Type Tabulator qualifies the player to obtain such token.
Claim 18
Dependent Claim 28 words
A game as in claim 14 comprising Personality Type Profile Cards, each corresponding to the personality indicated by a series of tokens gained by a player and stored.
Claim 19
Dependent Claim 18 words
A game as in claim 15, wherein the tokens are stored in recesses on the Personality Type Tabulator.
Claim 20
Dependent Claim 70 words
A game as in claim 14 in which said tokens are randomly located on the board and include data that is turned down so as to be concealed, whereby the player additionally requires an element of luck, where a token has not previously been turned, and a retentive memory where the token has previously been turned, to enable the player to obtain possession of a token appropriate to his personality.

References Cited (Backward Citations)

US3124358A Cited
US2026082A Cited
US3169021A Cited
US3468540A Cited
US3815919A Cited
US4013294A Cited
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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1993-01-15 1993-07-17 1994-01-16 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1997-01-15 1997-07-17 1998-01-16 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2001-01-15 2001-07-17 2002-01-16 $7700.00 Window Closed / Lapsed

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