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US4216971A Expired / Lapsed US ⏱️ 0.0 years remaining

Psychological game apparatus

Assignee: Individual
•
Filing: 1978-03-20
•
Granted: 1980-08-12
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Expires: 1998-03-20
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Abstract

Abstract A competitive game apparatus for two or more players that simulates human life and the psychological effects of different human experiences. The game apparatus includes a board having a plurality of alternative routes, each with a plurality of stations with reward, penalty, and chance indicia printed thereon and a plurality of favorable and unfavorable personality tokens representative of personality enrichment. The accumulation of favorable personality tokens enables the acquisition of each of the buttons required to win the game. Playing pieces are moved from station to station by the players as determined by a chance device, and the favorable and unfavorable personality tokens can be won or lost. A general route has a plurality of interconnected stations by which a player has the opportunity to accumulate all types of available personality tokens. In addition there are alternate psyche trip routes with a plurality of interconnected stations that represent endeavors such as education, business, and society, in which a player can acquire only one type of personality tokens on each route. A zapping procedure representative of aggression allows one player to impose penalties on the other players.

Inventors

  • 👤 Hiram J. Lyke

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-06 02:37
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/04; A63F3/0478; A63F3/00003; A63F3/00006

Claims Analysis

Total Claims: 29
Claim 1
Independent Claim 471 words
A game apparatus for play among players to simulate different human experiences and their psychological effects, comprising: a plurality of tokens each representative of personality enrichment, including: a first type of favorable personality token representing pleasurable experiences with each said first type of token having distinctive identifying indicia, a second type of favorable personality token representing rewards for using one's intellect with each said second type of token having distinctive identifying indicia; a third type of favorable personality token representing rewards for pride in achievement with each said third type of token having distinctive identifying indicia, and unfavorable personality tokens representing guilt feelings with distinctive identifying indicia; a plurality of decks of chance cards including: a first deck with each card in said first deck having distinctive identifying indicia corresponding to said indicia on said first type of favorable personality token, a second deck with each card in said second deck having distinctive identifying indicia corresponding to said indicia on said second type of favorable personality token, and a third deck with each card in said third deck having distinctive identifying indicia thereon, each of said chance cards having printed matter with instructions for taking away or awarding designated said personality tokens from said players; a game board having a plurality of routes each with a plurality of stations, said routes including: a general route along which all types of said personality tokens may be awarded or taken away, and at least first, second and third specific routes for each of said first, second and third types of favorable personality tokens, respectively, along which only one associated type of favorable personality token may be awarded or taken away, each of said first, second and third routes having distinctive identifying indicia corresponding to said indicia on said first, second and third favorable personality tokens, respectively; said routes having further indicia thereon, the further indicia on each route distinct from the further indicia on each other route; a game piece for each player for movement over said routes from station to station on said game board; chance means for determining the movement of each of said game pieces; said stations having printed matter with instructions for awarding or taking away designated of said personality tokens from a player and representative of different human experiences; and a plurality of elements, a set of which is representative of an enriched personality, the acquisition of a set of which determines the winner of the game, at least some of said elements each having distinctive identifying indicia corresponding to said further indicia on one of said first, second, and third routes, said elements being available to a player when the player has a preselected amount of said personality tokens and lands on selected of said stations having printed matter with instructions for the acquisition of said elements.
Claim 2
Dependent Claim 471 words
A game apparatus for play among players to simulate different human experiences and their psychological effects, comprising: a plurality of tokens each representative of personality enrichment, including: a first type of favorable personality token representing pleasurable experiences with each said first type of token having distinctive identifying indicia, a second type of favorable personality token representing rewards for using one's intellect with each said second type of token having distinctive identifying indicia; a third type of favorable personality token representing rewards for pride in achievement with each said third type of token having distinctive identifying indicia, and unfavorable personality tokens representing guilt feelings with distinctive identifying indicia; a plurality of decks of chance cards including: a first deck with each card in said first deck having distinctive identifying indicia corresponding to said indicia on said first type of favorable personality token, a second deck with each card in said second deck having distinctive identifying indicia corresponding to said indicia on said second type of favorable personality token, and a third deck with each card in said third deck having distinctive identifying indicia thereon, each of said chance cards having printed matter with instructions for taking away or awarding designated said personality tokens from said players; a game board having a plurality of routes each with a plurality of stations, said routes including: a general route along which all types of said personality tokens may be awarded or taken away, and at least first, second and third specific routes for each of said first, second and third types of favorable personality tokens, respectively, along which only one associated type of favorable personality token may be awarded or taken away, each of said first, second and third routes having distinctive identifying indicia corresponding to said indicia on said first, second and third favorable personality tokens, respectively; said routes having further indicia thereon, the further indicia on each route distinct from the further indicia on each other route; a game piece for each player for movement over said routes from station to station on said game board; chance means for determining the movement of each of said game pieces; said stations having printed matter with instructions for awarding or taking away designated of said personality tokens from a player and representative of different human experiences; and a plurality of elements, a set of which is representative of an enriched personality, the acquisition of a set of which determines the winner of the game, at least some of said elements each having distinctive identifying indicia corresponding to said further indicia on one of said first, second, and third routes, said elements being available to a player when the player has a preselected amount of said personality tokens and lands on selected of said stations having printed matter with instructions for the acquisition of said elements.
Claim 3
Dependent Claim 38 words
A game apparatus as defined in claim 1 including rental stations having indicia thereon including printed matter which permit a player to rent the rental station and penalize another player whose playing piece lands on said rental station.
Claim 4
Dependent Claim 16 words
A game apparatus as defined in claim 2 wherein said printed matter includes the word ZAPPER.
Claim 5
Dependent Claim 40 words
A game apparatus as defined in claim 3 including a playing element having the same color as the playing piece of a player with the word ZAPPER thereon that is placed on the rental station when rented by a player.
Claim 6
Dependent Claim 22 words
A game apparatus as defined in claim 4 wherein said rental stations have indicia indicating the location of said playing element thereon.
Claim 7
Dependent Claim 67 words
A game apparatus as set forth in claim 1 wherein said general route is generally rectangular in shape with a pair of opposed side portions and a pair of opposed end portions and wherein four specific routes are located inside said general route, each of said specific routes extending from a corner in toward the center and back out from one of said side and end portions.
Claim 8
Dependent Claim 41 words
A game apparatus as set forth in claim 1 wherein each of said playing pieces has a portion in the shape of a banana that is releasably fastened to a base that is color-coded with a different color for each player.
Claim 9
Dependent Claim 29 words
A game apparatus as set forth in claim 1 wherein said distinctive identifying indicia for said first, second and third types of favorable personality tokens includes a distinctive color.
Claim 10
Dependent Claim 38 words
A game apparatus as set forth in claim 1 wherein said distinctive identifying indicia for said first type of favorable personality tokens and the corresponding first deck of chance cards and corresponding first route includes the word ID.
Claim 11
Dependent Claim 38 words
A game apparatus as set forth in claim 1 wherein said distinctive identifying indicia for said second type of favorable personality token and the corresponding second deck of chance cards and corresponding second route includes the word EGO.
Claim 12
Dependent Claim 31 words
A game apparatus as set forth in claim 1 wherein said distinctive identifying indicia for said third type of favorable personality token and the corresponding third route includes the word WOW.
Claim 13
Dependent Claim 21 words
A game apparatus as set forth in claim 1 wherein said third type of chance card includes the words SUPER EGO.
Claim 14
Dependent Claim 23 words
A game apparatus as set forth in claim 1 wherein said distinctive identifying indicia for said unfavorable personality token includes the word OW.
Claim 15
Dependent Claim 18 words
A game apparatus as set forth in claim 1 including a fourth specific route having distinctive identifying indicia.
Claim 16
Dependent Claim 19 words
A game apparatus as defined in claim 14 wherein said fourth specific route is identified as the PSYCHOTHERAPY ROUTE.
Claim 17
Dependent Claim 22 words
A game apparatus as set forth in claim 1 wherein each of said enriched personality elements takes the form of a button.
Claim 18
Dependent Claim 22 words
A game apparatus as defined in claim 1 wherein one of said stations has printed matter indicating the player has gone insane.
Claim 19
Dependent Claim 19 words
A game apparatus as defined in claim 17 wherein said one station is identified by the term GONE BANANAS.
Claim 20
Dependent Claim 34 words
A game apparatus as defined in claim 1 wherein certain of said stations have printed matter enabling said player to use said chance means to gamble to obtain additional of said favorable personality tokens.
Claim 21
Dependent Claim 33 words
A game apparatus as defined in claim 19 wherein said chance means are in the form of a die and the winner is awarded tokens only for certain selected numbers on said die.
Claim 22
Dependent Claim 18 words
A game apparatus as defined in claim 19 wherein said printed matter includes the words CHANCE OF LIFE.
Claim 23
Dependent Claim 19 words
A game apparatus as defined in claim 1 wherein said first specific route is identified as the PARTY ROUTE.
Claim 24
Dependent Claim 19 words
A game apparatus as defined in claim 1 wherein said second specific route is identified as the COLLEGE ROUTE.
Claim 25
Dependent Claim 20 words
A game apparatus as defined in claim 1 wherein said third specific route is identified as the STOCK MARKET ROUTE.
Claim 26
Dependent Claim 21 words
A game apparatus as defined in claim 1 wherein one of said stations is identified by the words FOUNTAIN OF YOUTH.
Claim 27
Dependent Claim 20 words
A game apparatus as defined in claim 1 wherein one of said stations is identified by the words NUT HUT.
Claim 28
Dependent Claim 27 words
A game apparatus as defined in claim 26 including a deck of cards with printed matter enabling the player to get out of the NUT HUT free.
Claim 29
Dependent Claim 21 words
A game apparatus as defined in claim 1 wherein one of said stations is identified by the words MENTAL HEALTH CLINIC.

References Cited (Backward Citations)

US2026082A Cited
CH253492A Cited
GB801964A Cited
US3223420A Cited
US3885792A Cited
US4013294A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1983-08-12 1984-02-11 1984-08-12 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1987-08-12 1988-02-11 1988-08-12 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1991-08-12 1992-02-11 1992-08-12 $7700.00 Window Closed / Lapsed

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