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US6729954B2 Expired / Lapsed US ⏱️ 0.0 years remaining

Battle method with attack power based on character group density

Assignee: Koei Co Ltd
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Filing: 2001-08-15
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Granted: 2004-05-04
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Expires: 2021-08-15
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Abstract

Abstract A character group battle method which can express uneven distribution of attack power, defense strength or the like that is unevenly distributed in a group comprising a plurality of characters is provided. Within a predetermined time period, the position of each character in a 3-dimensional virtual space is calculated, the character number of other friend characters existing in a predetermined region about the character is calculated (S304), an attack value and a defense value expressing the attack power and the defense strength of the character are calculated on the basis of the character number (S310, S312), and a color correction value is calculated for changing color tone of the character according to the attack value (defense value) (S314).

Inventors

  • 👤 Takashi Atsumi
  • 👤 Tomokazu Takeda

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 11:00
CPC Classifications
G; G06; G06Q; G06Q50/00; G06Q50/10; A; A63; A63F; A63F13/00; A63F13/55; A63F13/58; A63F13/10; A63F13/45; A63F13/56; A63F13/80; A63F13/822; A63F2300/00; A63F2300/60; A63F2300/65; A63F2300/66; A63F2300/6607; A63F2300/6623; A63F2300/80; A63F2300/8029

Claims Analysis

Total Claims: 24
Claim 1
Independent Claim 102 words
A character group battle method in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising the steps of: calculating the position of each of the characters in the three-dimensional virtual space; calculating the character number of the other one or more friend characters existing in a predetermined region about the character; and calculating at least one of an attack or a defense value respectively expressing at least one of an attack power or a defense strength of the character on the basis of the character number.
Claim 2
Dependent Claim 102 words
A character group battle method in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising the steps of: calculating the position of each of the characters in the three-dimensional virtual space; calculating the character number of the other one or more friend characters existing in a predetermined region about the character; and calculating at least one of an attack or a defense value respectively expressing at least one of an attack power or a defense strength of the character on the basis of the character number.
Claim 3
Dependent Claim 38 words
The character group battle method according to claim 1 , wherein a line-up position of the characters is calculated on the basis of an army formation of the group selected by one of a player and a computer.
Claim 4
Dependent Claim 38 words
The character group battle method according to claim 2 , wherein an army formation of the group during group movement has a similar shape to the army formation of the group in the line-up position of the character.
Claim 5
Dependent Claim 30 words
The character group battle method according to claim 1 , wherein the predetermined region is selected from a region group which is predetermined according to the personality of the character.
Claim 6
Dependent Claim 39 words
The character group battle method according to claim 1 , wherein at least one of the attack value or the defense strength is limited to a maximum value which is predetermined when the character number exceeds the maximum value.
Claim 7
Dependent Claim 45 words
The character group battle method according to claim 1 , further comprising the step of calculating a change value for changing expression of the character in the three-dimensional virtual space on the basis of at least one of the attack value or the defense value.
Claim 8
Dependent Claim 130 words
A character group battle method in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising the steps of: calculating the position of each character in the three-dimensional virtual space, when one or more other friend characters exist within a predetermined region about the character, accumulating, as the character capable of supporting one or more of the other friend characters, the character number of supportable characters which can support the other one or more friend characters for the character; and calculating at least one of an attack value or a defense value expressing at least one of an attack power or a defense strength of each character on the basis of the accumulated character number.
Claim 9
Dependent Claim 130 words
A character group battle method in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising the steps of: calculating the position of each character in the three-dimensional virtual space, when one or more other friend characters exist within a predetermined region about the character, accumulating, as the character capable of supporting one or more of the other friend characters, the character number of supportable characters which can support the other one or more friend characters for the character; and calculating at least one of an attack value or a defense value expressing at least one of an attack power or a defense strength of each character on the basis of the accumulated character number.
Claim 10
Dependent Claim 38 words
The character group battle method according to claim 7 , wherein a line-up position of the characters is calculated on the basis of an army formation of the group selected by one of a player and a computer.
Claim 11
Dependent Claim 38 words
The character group battle method according to claim 8 , wherein an army formation of the group during group movement has a similar shape to the army formation of the group in the line-up position of the characters.
Claim 12
Dependent Claim 29 words
The character group battle method according to claim 7 , wherein the predetermined region is selected from a region group which is predetermined according to personalities of the characters.
Claim 13
Dependent Claim 37 words
The character group battle method according to claim 7 , wherein at least one of the attack value or the defense strength is limited to the predetermined maximum value when the character number exceeds the maximum value.
Claim 14
Dependent Claim 44 words
The character group battle method according to claim 7 , further comprising the step of calculating a change value for changing expression of the character in the three-dimensional virtual space on the basis of at least one of the attack value or defense value.
Claim 15
Dependent Claim 24 words
A computer-executable program stored on a computer-readable medium, said program comprising a process that comprises the character group battle method of claim 1 .
Claim 16
Dependent Claim 29 words
A computer-readable recording medium on which there has been recorded a computer-executable program, said program comprising a process that comprises the character group battle method of claim 1 .
Claim 17
Dependent Claim 24 words
A computer-executable program stored on a computer-readable medium, said program comprising a process that comprises the character group battle method of claim 7 .
Claim 18
Dependent Claim 29 words
A computer-readable recording medium on which there has been recorded a computer-executable program, said program comprising a process that comprises the character group battle method of claim 7 .
Claim 19
Dependent Claim 140 words
A game device which can record a character group battle program in a storing section, the character group battle program in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising: a position calculator for calculating the position of each of the characters in the three-dimensional virtual space; a character number calculator for calculating the character number of one or more friend characters existing within a predetermined region about each of the characters; and an attack value and defense value calculator for calculating at least one of an attack value or a defense value respectively expressing at least one of an attack power or a defense strength of each of the characters on the basis of the character number calculated by the character number calculator.
Claim 20
Dependent Claim 140 words
A game device which can record a character group battle program in a storing section, the character group battle program in which a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising: a position calculator for calculating the position of each of the characters in the three-dimensional virtual space; a character number calculator for calculating the character number of one or more friend characters existing within a predetermined region about each of the characters; and an attack value and defense value calculator for calculating at least one of an attack value or a defense value respectively expressing at least one of an attack power or a defense strength of each of the characters on the basis of the character number calculated by the character number calculator.
Claim 21
Dependent Claim 69 words
The game device according to claim 17 , further comprising a change value calculator for calculating a change value for changing expression of the characters in the three-dimensional virtual space on the basis of at least one of the attack value or the defense value expressing at least one of the attack power or the defense strength of the characters calculated by the attack value and defense value calculator.
Claim 22
Dependent Claim 165 words
A game device which can record a character group battle program in a storing section, the character group battle program being configured such that a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising: a position calculator for calculating the position of each of the characters in the three-dimensional virtual space; an accumulator for, when one or more of other friend characters exist within a predetermined region about one character at the characters, accumulating, as the one character capable of supporting one or more at the other friend characters, the character number of supportable characters which can support the other friend characters for each of the characters; and an attack value and defense value calculator for calculating at least one of an attack value or a defense value expressing at least one of an attack power or a defense strength of the characters on the basis of the accumulated character number.
Claim 23
Dependent Claim 165 words
A game device which can record a character group battle program in a storing section, the character group battle program being configured such that a plurality of characters that are displayed in a three-dimensional virtual space form groups of friends and enemies that battle against one another, comprising: a position calculator for calculating the position of each of the characters in the three-dimensional virtual space; an accumulator for, when one or more of other friend characters exist within a predetermined region about one character at the characters, accumulating, as the one character capable of supporting one or more at the other friend characters, the character number of supportable characters which can support the other friend characters for each of the characters; and an attack value and defense value calculator for calculating at least one of an attack value or a defense value expressing at least one of an attack power or a defense strength of the characters on the basis of the accumulated character number.
Claim 24
Dependent Claim 68 words
The game device according to claim 19 , further comprising a change value calculator for calculating a change value for changing expression of the characters in the three-dimensional virtual space on the basis of at least one of the attack value or defense value expressing at least one of the attack power or the defense strength of the characters calculated by the attack value and defense value calculator.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2007-05-04 2007-11-03 2008-05-04 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2011-05-04 2011-11-03 2012-05-04 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2015-05-04 2015-11-03 2016-05-04 $7700.00 Window Closed / Lapsed

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