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US6273818B1 Expired / Lapsed US ⏱️ 0.0 years remaining

Video game apparatus and method and storage medium

Assignee: Square Enix Co Ltd
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Filing: 1999-10-25
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Granted: 2001-08-14
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Expires: 2019-10-25
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Abstract

Abstract When a player designates a magic attack, it is judged whether a player character possesses an “area” item corresponding to the designated magic attack. Depending on whether the player character possesses such an “area” item, a designation manner of one or more enemy characters is changed between a single enemy designation mode and an area designation mode. In the area designation mode, an attack area is set based on attack area data (shape and size of attack area) prestored corresponding to each of magic attacks selectable by the player. Then, one or more enemy characters located in the attack area are designated as one or more attack targets. The attack area can be moved in accordance with an operation inputted by the player.

Inventors

  • 👤 Nobuaki Komoto

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 19:57
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/80; A63F13/822; A63F13/70; A63F13/75; A63F13/40; A63F13/42; A63F13/55; A63F13/56; A63F13/833; A63F13/837; A63F13/77; A63F2300/00; A63F2300/50; A63F2300/55; A63F2300/552; A63F2300/5586; A63F2300/60; A63F2300/6045; A63F2300/66; A63F2300/6623; A63F2300/80; A63F2300/8029

Claims Analysis

Total Claims: 34
Claim 1
Independent Claim 161 words
A video game apparatus for playing a video game wherein a battle is made between a first and a second character, said apparatus comprising: storage means for storing an item and an attack area corresponding to each of attacks executable by said first character; detecting means for, when one of said attacks is designated in response to an operation inputted by a player, detecting whether said first character possesses one of said items which is stored in said storage means so as to correspond to said designated attack; area displaying means for, when said detecting means detects that said first character possesses said one of said items, displaying one of said attack areas which is stored in said storage means so as to correspond to said designated attack; and attack allowing means for allowing said first character to attack said second character when said second character is located in said one of said attack areas displayed by said area displaying means.
Claim 2
Dependent Claim 161 words
A video game apparatus for playing a video game wherein a battle is made between a first and a second character, said apparatus comprising: storage means for storing an item and an attack area corresponding to each of attacks executable by said first character; detecting means for, when one of said attacks is designated in response to an operation inputted by a player, detecting whether said first character possesses one of said items which is stored in said storage means so as to correspond to said designated attack; area displaying means for, when said detecting means detects that said first character possesses said one of said items, displaying one of said attack areas which is stored in said storage means so as to correspond to said designated attack; and attack allowing means for allowing said first character to attack said second character when said second character is located in said one of said attack areas displayed by said area displaying means.
Claim 3
Dependent Claim 34 words
The video game apparatus according to claim 1 , wherein said area displaying means moves a display position of said one of said attack areas in response to an operation inputted by the player.
Claim 4
Dependent Claim 138 words
A video game apparatus for playing a video game wherein a battle occurs between characters, said apparatus comprising: a display that displays an image showing a battle state between said characters in response to a first operation input by a player; a display that displays an attack area, corresponding to an attack designated by said first player operation, on said displayed image; an attack area mover that moves said attack area following a predetermined rule in response to a second operation input by the player; a display manner changer that changes a display manner of said at least one of said characters, when at least one of said characters is located in said attack area, and a target character specifier that specifies as an attack target said at least one of said characters whose display manner is changed.
Claim 5
Dependent Claim 138 words
A video game apparatus for playing a video game wherein a battle occurs between characters, said apparatus comprising: a display that displays an image showing a battle state between said characters in response to a first operation input by a player; a display that displays an attack area, corresponding to an attack designated by said first player operation, on said displayed image; an attack area mover that moves said attack area following a predetermined rule in response to a second operation input by the player; a display manner changer that changes a display manner of said at least one of said characters, when at least one of said characters is located in said attack area, and a target character specifier that specifies as an attack target said at least one of said characters whose display manner is changed.
Claim 6
Independent Claim 127 words
A method of playing a video game wherein a battle is made between a first and a second character, said method comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 7
Independent Claim 127 words
A method of playing a video game wherein a battle is made between a first and a second character, said method comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 8
Dependent Claim 29 words
The method according to claim 4 , wherein said area displaying step moves a display position of said attack area in response to an operation inputted by the player.
Claim 9
Independent Claim 115 words
A method of playing a video game wherein a battle occurs between characters, said method comprising: displaying an image showing a battle state between said characters in response to a first operation input by a player; displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image; moving said attack area following a predetermined rule in response to a second operation input by the player; changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and specifying as an attack target said at least one of said characters whose display manner is changed.
Claim 10
Independent Claim 115 words
A method of playing a video game wherein a battle occurs between characters, said method comprising: displaying an image showing a battle state between said characters in response to a first operation input by a player; displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image; moving said attack area following a predetermined rule in response to a second operation input by the player; changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and specifying as an attack target said at least one of said characters whose display manner is changed.
Claim 11
Dependent Claim 136 words
A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said program comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 12
Dependent Claim 136 words
A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said program comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 13
Dependent Claim 31 words
The computer-readable storage medium according to claim 7 , wherein said area displaying step moves a display position of said attack area in response to an operation inputted by the player.
Claim 14
Dependent Claim 124 words
A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle occurs between characters, said program comprising: displaying an image showing a battle state between said characters in response to a first operation input by a player; displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image; moving said attack area following a predetermined rule in response to a second operation input by the player; changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and specifying as an attack target said at least one of said characters whose display manner is changed.
Claim 15
Dependent Claim 124 words
A computer-readable storage medium storing a program for causing a computer to execute a video game wherein a battle occurs between characters, said program comprising: displaying an image showing a battle state between said characters in response to a first operation input by a player; displaying an attack area, corresponding to an attack designated by said first player operation, on said displayed image; moving said attack area following a predetermined rule in response to a second operation input by the player; changing a display manner of said at least one of said characters, when at least one of said characters is located in said attack area; and specifying as an attack target said at least one of said characters whose display manner is changed.
Claim 16
Dependent Claim 144 words
A computer data signal embodied in a carrier wave and including a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said computer data signal comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 17
Dependent Claim 144 words
A computer data signal embodied in a carrier wave and including a program for causing a computer to execute a video game wherein a battle is made between a first and a second character, said computer data signal comprising: a detecting step for, when an attack to be made by said first character is designated in response to an operation inputted by a player, detecting whether said first character possesses an item which is stored in advance corresponding to said designated attack; an area displaying step for, when said detecting step detects that said first character possesses said item, displaying an attack area which is stored in advance corresponding to said designated attack; and an attack allowing step for allowing said first character to attack said second character when said second character is located in said attack area displayed at said area displaying step.
Claim 18
Dependent Claim 150 words
A game apparatus for playing a video game in which a battle occurs between a first character and a second character, the apparatus comprising: a storage area that stores a plurality of attacks, which are executable by the first character, a plurality of items, which correspond to the plurality of attacks, and a plurality of attack areas, which correspond to the plurality of attacks; a detector that detects whether the first character possesses an item corresponding to the designated attack when one of the attacks is designated in response to a first input operation by a player; a display that displays an attack area corresponding to the designated attack when the detector detects that the first character possesses the corresponding item; and an attack allowing system that allows the first character to attack the second character when the second character is located in the attack area displayed by the display.
Claim 19
Dependent Claim 150 words
A game apparatus for playing a video game in which a battle occurs between a first character and a second character, the apparatus comprising: a storage area that stores a plurality of attacks, which are executable by the first character, a plurality of items, which correspond to the plurality of attacks, and a plurality of attack areas, which correspond to the plurality of attacks; a detector that detects whether the first character possesses an item corresponding to the designated attack when one of the attacks is designated in response to a first input operation by a player; a display that displays an attack area corresponding to the designated attack when the detector detects that the first character possesses the corresponding item; and an attack allowing system that allows the first character to attack the second character when the second character is located in the attack area displayed by the display.
Claim 20
Dependent Claim 30 words
The video game apparatus according to claim 11 , wherein the display moves a display position of the attack area in response to a second input operation by the player.
Claim 21
Dependent Claim 119 words
A video game apparatus for playing a video game in which a battle occurs between characters, the apparatus comprising: an image display system that shows a battle state between the characters in response to a first operation input by a player; an attack area display system that displays an attack area, corresponding to a player designated attack, on the displayed image; a movement system that moves the attack area following a predetermined rule in response to a second operation input by the player; a system that changes a display manner of a character when the character is located in the attack area; and a targeting system that specifies as an attack target the character whose display manner is changed.
Claim 22
Dependent Claim 119 words
A video game apparatus for playing a video game in which a battle occurs between characters, the apparatus comprising: an image display system that shows a battle state between the characters in response to a first operation input by a player; an attack area display system that displays an attack area, corresponding to a player designated attack, on the displayed image; a movement system that moves the attack area following a predetermined rule in response to a second operation input by the player; a system that changes a display manner of a character when the character is located in the attack area; and a targeting system that specifies as an attack target the character whose display manner is changed.
Claim 23
Independent Claim 99 words
A method of playing a video game in which a battle occurs between a first character and a second character, the method comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area, corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.
Claim 24
Independent Claim 99 words
A method of playing a video game in which a battle occurs between a first character and a second character, the method comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area, corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.
Claim 25
Dependent Claim 31 words
The method according to claim 14 , wherein the area displaying further comprises moving a display position of the attack area in response to a second operation input by the player.
Claim 26
Independent Claim 108 words
A method of playing a video game in which a battle occurs between characters, the method comprising: displaying an image showing a battle state between the characters in response to a first operation input by a player; displaying an attack area, corresponding to a player designated attack, on the displayed image; moving the attack area following a predetermined rule in response to a second operation input by the player; when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and specifying as an attack target the at least one character whose display manner is changed.
Claim 27
Independent Claim 108 words
A method of playing a video game in which a battle occurs between characters, the method comprising: displaying an image showing a battle state between the characters in response to a first operation input by a player; displaying an attack area, corresponding to a player designated attack, on the displayed image; moving the attack area following a predetermined rule in response to a second operation input by the player; when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and specifying as an attack target the at least one character whose display manner is changed.
Claim 28
Dependent Claim 108 words
A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the program comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.
Claim 29
Dependent Claim 108 words
A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the program comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.
Claim 30
Dependent Claim 33 words
The computer-readable storage medium according to claim 17 , wherein the area displaying further comprises moving a display position of the attack area in response to a second operation input by the player.
Claim 31
Dependent Claim 117 words
A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between characters, the program comprising: displaying an image showing a battle state between the characters in response to a first operation input by a player; displaying an attack area, corresponding to a player designated attack, on the displayed image; moving the attack area following a predetermined rule in response to a second operation input by the player; when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and specifying as an attack target the at least one character whose display manner is changed.
Claim 32
Dependent Claim 117 words
A computer-readable storage medium storing a program for causing a computer to execute a video game in which a battle occurs between characters, the program comprising: displaying an image showing a battle state between the characters in response to a first operation input by a player; displaying an attack area, corresponding to a player designated attack, on the displayed image; moving the attack area following a predetermined rule in response to a second operation input by the player; when at least one of the characters is located in the attack area, changing a display manner of the at least one character; and specifying as an attack target the at least one character whose display manner is changed.
Claim 33
Dependent Claim 117 words
A computer data signal embodied in a carrier wave and controlled by a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the computer data signal comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.
Claim 34
Dependent Claim 117 words
A computer data signal embodied in a carrier wave and controlled by a program for causing a computer to execute a video game in which a battle occurs between a first character and a second character, the computer data signal comprising: when an attack to be made by the first character is designated in response to a first operation input by a player, detecting whether the first character possesses an item corresponding to the designated attack; displaying an attack area corresponding to the designated attack, when the detecting detects that the first character possesses the item; and allowing the first character to attack the second character when the second character is located in the displayed attack area.

References Cited (Backward Citations)

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2004-08-13 2005-02-12 2005-08-14 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2008-08-13 2009-02-12 2009-08-14 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2012-08-13 2013-02-12 2013-08-14 $7700.00 Window Closed / Lapsed

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