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US5807174A Expired / Lapsed US ⏱️ 0.0 years remaining

Method of assisting player in entering commands in video game, video game system, video game storage medium, and method of controlling video game

Assignee: Konami Group Corp
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Filing: 1996-10-11
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Granted: 1998-09-15
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Expires: 2016-10-11
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Abstract

Abstract Commands are entered in a video game by the player to determine an action of a player character for thereby determining an action and an image of at least one opponent character. A plurality of icons representing respective commands for the player character and a movable cursor are displayed on a displayed image, and the movable cursor positioned on one of the icons is detected. Then, the one of the icons is enlarged in size based on the detected movable cursor to assist the player of the video game in entering the command represented by the one of the icons.

Inventors

  • 👤 Kenichi Fukuhara
  • 👤 Masayuki Tarao
  • 👤 Masaaki Suzuki
  • 👤 Kouji Igarashi

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 20:18
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/40; A63F13/42; A63F13/422; A63F13/55; A63F13/45; A63F13/47; A63F13/50; A63F13/53; A63F13/533; A63F13/537; A63F13/57; A63F13/58; A63F13/80; A63F13/822; G; G06; G06F; G06F3/00; G06F3/01; G06F3/048; G06F3/0484; G06F3/04842; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/308; A63F2300/60; A63F2300/6045; A63F2300/6054; A63F2300/63; A63F2300/632; A63F2300/64; A63F2300/65; A63F2300/80; A63F2300/807

Claims Analysis

Total Claims: 19
Claim 1
Independent Claim 107 words
A method of assisting a player of a video game in entering commands to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, comprising the steps of: displaying a plurality of icons representing respective commands for the player character and a movable cursor on a displayed image; detecting the movable cursor positioned on one of said icons; and enlarging said one of the icons in size based on the detected movable cursor to assist a player of the video game in entering the command represented by said one of the icons.
Claim 2
Independent Claim 107 words
A method of assisting a player of a video game in entering commands to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, comprising the steps of: displaying a plurality of icons representing respective commands for the player character and a movable cursor on a displayed image; detecting the movable cursor positioned on one of said icons; and enlarging said one of the icons in size based on the detected movable cursor to assist a player of the video game in entering the command represented by said one of the icons.
Claim 3
Dependent Claim 34 words
A method according to claim 1, further comprising the step of: reducing said one of the icons in size a predetermined period of time after said one of the icons is enlarged in size.
Claim 4
Dependent Claim 18 words
A method according to claim 2, wherein said one of the icons is reduced in progressively smaller sizes.
Claim 5
Dependent Claim 18 words
A method according to claim 1, wherein said one of the icons is enlarged in progressively greater sizes.
Claim 6
Dependent Claim 108 words
A video game system comprising: display means for displaying a player character whose action is determined by at least entering commands, an opponent character action and image are determined by the action of the player character, a plurality of icons representing said commands, respectively, and a movable cursor; a controller for moving the displayed movable cursor to indicate one of said icons to enter the command represented by said one of the icons; detecting means for detecting the position of the displayed movable cursor; and display control means for displaying said one of the icons in an enlarged size based on the position detected by said detecting means.
Claim 7
Dependent Claim 108 words
A video game system comprising: display means for displaying a player character whose action is determined by at least entering commands, an opponent character action and image are determined by the action of the player character, a plurality of icons representing said commands, respectively, and a movable cursor; a controller for moving the displayed movable cursor to indicate one of said icons to enter the command represented by said one of the icons; detecting means for detecting the position of the displayed movable cursor; and display control means for displaying said one of the icons in an enlarged size based on the position detected by said detecting means.
Claim 8
Dependent Claim 43 words
A video game system according to claim 5, wherein said display control means comprises means for displaying said one of the icons in a reduced size a predetermined period of time after said one of the icons is displayed in the enlarged size.
Claim 9
Dependent Claim 26 words
A video game system according to claim 6, wherein said display control means comprises means for displaying said one of the icons in progressively smaller sizes.
Claim 10
Dependent Claim 26 words
A video game system according to claim 5, wherein said display control means comprises means for displaying said one of the icons in progressively greater sizes.
Claim 11
Dependent Claim 91 words
A video game storage medium storing a video game program of a video game which is played by entering commands to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, displaying a plurality of icons representing respective commands for the player character and a movable cursor on a displayed image, detecting the movable cursor positioned on one of said icons, and enlarging said one of the icons in size based on the detected movable cursor.
Claim 12
Dependent Claim 91 words
A video game storage medium storing a video game program of a video game which is played by entering commands to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, displaying a plurality of icons representing respective commands for the player character and a movable cursor on a displayed image, detecting the movable cursor positioned on one of said icons, and enlarging said one of the icons in size based on the detected movable cursor.
Claim 13
Dependent Claim 33 words
A video game storage medium according to claim 9, said one of the icons is reduced in size a predetermined period of time after said one of the icons is enlarged in size.
Claim 14
Dependent Claim 21 words
A video game storage medium according to claim 9, wherein said one of the icons is enlarged in progressively greater sizes.
Claim 15
Dependent Claim 21 words
A video game storage medium according to claim 11, wherein said one of the icons is reduced in progressively smaller sizes.
Claim 16
Independent Claim 115 words
A method of controlling a video game to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, comprising the steps of: establishing a plurality of zones depending on excitement and friendship factors of the opponent character with respect to the player character; selecting an action of the player character to increase affectionate feelings of the opponent character for the player character according to a characteristic curve of the opponent character; and determining an action of the opponent character toward the player character based on one of said zones which is traversed by said characteristic curve of the opponent character.
Claim 17
Independent Claim 115 words
A method of controlling a video game to determine an action of a player character for thereby determining an action and an image of at least one opponent character in the video game, comprising the steps of: establishing a plurality of zones depending on excitement and friendship factors of the opponent character with respect to the player character; selecting an action of the player character to increase affectionate feelings of the opponent character for the player character according to a characteristic curve of the opponent character; and determining an action of the opponent character toward the player character based on one of said zones which is traversed by said characteristic curve of the opponent character.
Claim 18
Dependent Claim 53 words
A method according to claim 13, wherein each of said zones is associated with one of a plurality of different levels representing respective different names of the player character, and said action of the opponent character comprises a presentation of one of said names which is associated with said one of the zones.
Claim 19
Dependent Claim 26 words
A method according to claim 13, wherein said opponent character has a plurality of alternative different characteristic curves selectable depending on said excitement and friendship factors.

References Cited (Backward Citations)

US5233513A Cited
US5692114A Cited
US5689561A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2001-09-14 2002-03-16 2002-09-15 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2005-09-14 2006-03-16 2006-09-15 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2009-09-14 2010-03-16 2010-09-15 $7700.00 Window Closed / Lapsed

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