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US6402152B1 Expired / Lapsed US ⏱️ 0.0 years remaining

Collectible elements and game method using indicia of occurrence

Assignee: Individual
•
Filing: 1999-09-20
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Granted: 2002-06-11
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Expires: 2019-09-20
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Abstract

Abstract A collectible element suitable for use in an educational game having a plurality of collectible elements each having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of occurrences of other collectible elements of the plurality of collectible elements is disclosed. The collectible element includes an indicia of the frequency of occurrence of the collectible element disposed upon the collectible element. The collectible elements can be cards and a player of a card game can obtain credit in accordance with the frequency of occurrence including in accordance with skill. Furthermore, the collectible element can set forth a character and a player of the game can obtain credit in accordance with skill in identifying the character. The frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element. The character set forth on the collectible element is a real person, preferably a dead person. If the character set forth on the collectible element is a relatively famous person the frequency of occurrence of the collectible element is accordingly relatively high. If the character set forth on the collectible element is a relatively obscure person the frequency of occurrence of the collectible element is accordingly relatively low.

Inventors

  • 👤 Robert Kutzik

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 17:17
CPC Classifications
A; A63; A63F; A63F1/00; A63F2001/008

Claims Analysis

Total Claims: 41
Claim 1
Independent Claim 135 words
A collectible element suitable for use in an educational game, comprising: a plurality of collectible elements each collectible element having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of collectible elements within the plurality of collectible elements to provide a plurality of differing frequencies of occurrence; a plurality of differing indicia of frequency of occurrence, each indicia of said plurality of differing indicia of frequency of occurrence corresponding to an associated frequency of occurrence of said plurality of differing frequencies of occurrence; and a selected indicia of frequency of occurrence associated with the frequency of occurrence of a selected collectible element disposed upon the selected collectible element for representing the number of times the selected collectible element occurs within the plurality of collectible elements.
Claim 2
Dependent Claim 135 words
A collectible element suitable for use in an educational game, comprising: a plurality of collectible elements each collectible element having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of collectible elements within the plurality of collectible elements to provide a plurality of differing frequencies of occurrence; a plurality of differing indicia of frequency of occurrence, each indicia of said plurality of differing indicia of frequency of occurrence corresponding to an associated frequency of occurrence of said plurality of differing frequencies of occurrence; and a selected indicia of frequency of occurrence associated with the frequency of occurrence of a selected collectible element disposed upon the selected collectible element for representing the number of times the selected collectible element occurs within the plurality of collectible elements.
Claim 3
Dependent Claim 29 words
The collectible element of claim 1 , wherein the collectible elements are cards and a player of the card game obtains credit in accordance with the frequency of occurrence.
Claim 4
Dependent Claim 19 words
The collectible element of claim 2 , wherein the player of the game obtains credit in accordance with skill.
Claim 5
Dependent Claim 31 words
The collectible element of claim 3 , wherein the collectible element sets forth a character and a player of the game obtains credit in accordance with skill in identifying the character.
Claim 6
Dependent Claim 34 words
The collectible element of claim 4 , wherein the frequency of occurrence of a collectible element is related to the amount of skill required to identify the character set forth on the collectible element.
Claim 7
Dependent Claim 17 words
The collectible element of claim 2 , wherein the credit comprises points applied to a player score.
Claim 8
Dependent Claim 20 words
The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a real person.
Claim 9
Dependent Claim 20 words
The collectible element of claim 7 , wherein the character set forth on the collectible element comprises a dead person.
Claim 10
Dependent Claim 20 words
The collectible element of claim 8 , wherein the character set forth on the collectible element comprises any dead person.
Claim 11
Dependent Claim 34 words
The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a relatively famous person and the frequency of occurrence of the collectible element is accordingly relatively high.
Claim 12
Dependent Claim 34 words
The collectible element of claim 4 , wherein the character set forth on the collectible element comprises a relatively obscure person and the frequency of occurrence of the collectible element is accordingly relatively low.
Claim 13
Dependent Claim 82 words
The collectible element of claim 1 , wherein the plurality of collectible elements comprises a first set of collectible elements obtained together with each other and a second set of collectible elements obtained together with each other and obtained separately from the first set of collectible elements wherein the first and second sets of collectible elements are joined together while substantially maintaining the accuracy of the frequency of occurrence of the collectible elements of the first and second sets of collectible elements.
Claim 14
Dependent Claim 23 words
The collectible element of claim 12 , wherein the first and second sets of collectible elements include differing numbers of collectible elements therein.
Claim 15
Dependent Claim 30 words
The collectible element of claim 1 , wherein the indicia of the frequency of occurrence of the collectible element comprises a number value from within a range of number values.
Claim 16
Dependent Claim 26 words
The collectible element of claim 14 , wherein each successive number of the range of number values indicates a predetermined differential in the frequency of occurrence.
Claim 17
Dependent Claim 18 words
The collectible element of claim 14 , wherein the range of number values spans a power of ten.
Claim 18
Dependent Claim 24 words
The collectible element of claim 5 , wherein the characters have attributes for interacting with the attributes of other characters in a strategic manner.
Claim 19
Dependent Claim 17 words
The collectible element of claim 1 , wherein the collectible elements are represented by corresponding electronic images.
Claim 20
Dependent Claim 28 words
The collectible element of claim 18 , wherein appearances of an electronic image are controlled by algorithms provided in accordance with the indicia of the frequency of occurrence.
Claim 21
Dependent Claim 24 words
The collectible element of claim 18 , wherein the appearances of the electronic images are controlled by algorithms provided in accordance with games rules.
Claim 22
Dependent Claim 144 words
A collectible element suitable for use in a fantasy game, comprising: a plurality of collectible elements, each collectible element having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of collectible elements within the plurality of collectible elements; characters disposed on the collectible element wherein the characters have attributes for interacting with attributes of other characters; a plurality of differing indicia of frequency of occurrence, each indicia of said plurality of differing indicia of frequency of occurrence corresponding to an associated frequency of occurrence of said plurality of differing frequencies of occurrence; and a selected indicia of frequency of occurrence associated with the frequency of occurrence of a selected collectible element disposed upon the selected collectible element for representing the number of times the selected collectible element occurs within the plurality of collectible elements.
Claim 23
Dependent Claim 144 words
A collectible element suitable for use in a fantasy game, comprising: a plurality of collectible elements, each collectible element having a frequency of occurrence related to the number of occurrences of the collectible element with respect to the number of collectible elements within the plurality of collectible elements; characters disposed on the collectible element wherein the characters have attributes for interacting with attributes of other characters; a plurality of differing indicia of frequency of occurrence, each indicia of said plurality of differing indicia of frequency of occurrence corresponding to an associated frequency of occurrence of said plurality of differing frequencies of occurrence; and a selected indicia of frequency of occurrence associated with the frequency of occurrence of a selected collectible element disposed upon the selected collectible element for representing the number of times the selected collectible element occurs within the plurality of collectible elements.
Claim 24
Dependent Claim 18 words
The collectible element of claim 21 , wherein the characters disposed on the collectible element comprise real people.
Claim 25
Dependent Claim 18 words
The collectible element of claim 21 , wherein the characters disposed on the collectible element comprises dead people.
Claim 26
Dependent Claim 19 words
The collectible element of claim 23 , wherein the characters disposed on the collectible element comprise any dead people.
Claim 27
Dependent Claim 24 words
The collectible element of claim 21 , wherein the interaction of the characters disposed on the collectible element determines the winner of a game.
Claim 28
Dependent Claim 21 words
The collectible element of claim 21 , wherein the indicia of the frequency of occurrence are represented by corresponding electronic images.
Claim 29
Dependent Claim 31 words
The collectible element of claim 26 , wherein appearances of an electronic image are controlled by algorithms provided in accordance with the value of the indicia of the frequency of occurrence.
Claim 30
Dependent Claim 24 words
The collectible element of claim 25 , wherein the appearances of the electronic images are controlled by algorithms provided in accordance with game rules.
Claim 31
Dependent Claim 36 words
The collectible element of claim 28 , wherein the game rules include rules for awarding points to a player according to the a number of clues received by the player before the player provides a guess.
Claim 32
Dependent Claim 21 words
The collectible element of claim 1 , wherein said frequency of occurrence determines a point value of said selected collectible element.
Claim 33
Dependent Claim 21 words
The collectible element of claim 21 , wherein said frequency of occurrence determines a point value of said selected collectible element.
Claim 34
Dependent Claim 26 words
The collectible element of claim 1 , wherein said selected indicia of frequency of occurrence is representative of the collectible value of said selected collectible element.
Claim 35
Dependent Claim 19 words
The collectible element of claim 32 , wherein said selected indicia of frequency of occurrence comprises a numerical indicia.
Claim 36
Dependent Claim 25 words
The collectible element of claim 1 , wherein the playing of said game is determined in accordance with said selected indicia of frequency of occurrence.
Claim 37
Dependent Claim 29 words
The collectible element of claim 34 , wherein said selected indicia of frequency of occurrence is representative of the obscurity of a subject matter of said selected collectible element.
Claim 38
Dependent Claim 30 words
The collectible element of claim 34 , wherein said selected indicia of frequency of occurrence is representative of the difficulty of determining a subject matter of said selected collectible element.
Claim 39
Dependent Claim 25 words
The collectible element of claim 34 , wherein said selected frequency of occurrence determines a score in combination with other features of said collectible element.
Claim 40
Dependent Claim 27 words
The collectible element of claim 34 , wherein the strength of an attribute of said selected collectible element is determined in occurrence with said frequency of occurrence.
Claim 41
Dependent Claim 28 words
The collectible element of claim 34 , wherein said the movement of said selected collectible element is determined in accordance with said selected indicia of frequency of occurrence.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2005-06-10 2005-12-10 2006-06-11 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2009-06-10 2009-12-10 2010-06-11 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2013-06-10 2013-12-10 2014-06-11 $7700.00 Window Closed / Lapsed

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