US6287201B1
Expired / Lapsed
US
⏱️ 0.0 years remaining
Arcade game with keypad input
Assignee: Warner Bros Entertainment Inc
•
Filing: 1999-03-12
•
Granted: 2001-09-11
•
Expires: 2019-03-12
Abstract
Abstract An arcade game that has a numeric keypad for entering telephone numbers is disclosed. After a telephone number, or other unique number is entered into the keypad, default settings for the player are retrieved from a database. The default settings can relate to the type of car driven, type of track to use or whether automatic or manual shifting is preferred. Once the play of a game has been completed, the database is updated with any new preferences selected by the player. In addition, game statistics, such as the number of miles completed, number of laps completed and best lap time are stored to the database.
Inventors
- 👤 Aaron Michael Hightower
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-11-04 21:21
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/80; A63F13/803; A63F13/20; A63F13/24; A63F13/245; A63F13/30; A63F13/35; A63F13/352; A63F13/45; A63F13/48; A63F13/70; A63F13/79; A63F2300/00; A63F2300/10; A63F2300/1062; A63F2300/40; A63F2300/401; A63F2300/50; A63F2300/51; A63F2300/513; A63F2300/53; A63F2300/532; A63F2300/55; A63F2300/5546; A63F2300/60; A63F2300/63; A63F2300/636; A63F2300/80; A63F2300/8017
Claims Analysis
Total Claims: 41
Claim 1
Independent Claim
65 words
An arcade driving game, comprising: a keypad configured to receive an alphanumeric code from a player; a player database that receives the alphanumeric code and retrieves stored player preferences; a memory configured to receive the stored player preferences and use the player preferences as default preferences in the driving game; and a display attached to the arcade driving game that displays the retrieved player preferences.
Claim 2
Dependent Claim
65 words
An arcade driving game, comprising: a keypad configured to receive an alphanumeric code from a player; a player database that receives the alphanumeric code and retrieves stored player preferences; a memory configured to receive the stored player preferences and use the player preferences as default preferences in the driving game; and a display attached to the arcade driving game that displays the retrieved player preferences.
Claim 3
Dependent Claim
17 words
The arcade driving game of claim 1 , wherein the alphanumeric code is a 10-digit telephone number.
Claim 4
Dependent Claim
19 words
The arcade driving game of claim 1 , wherein the keypad is in the format of a telephone keypad.
Claim 5
Dependent Claim
17 words
The arcade driving game of claim 1 , wherein the player database is stored in a memory.
Claim 6
Dependent Claim
34 words
The arcade driving game of claim 4 , wherein the memory is selected from the group consisting of: a Random Access Memory, an Electrically Erasable Programmable Read Only Memory (EEPROM) and a hard disk.
Claim 7
Dependent Claim
21 words
The arcade driving game of claim 1 , wherein the player database is stored in a memory within the arcade game.
Claim 8
Dependent Claim
27 words
The arcade driving game of claim 1 , wherein the player database is stored on a server computer attached to the arcade game through a data link.
Claim 9
Dependent Claim
25 words
The arcade driving game of claim 1 , wherein the player database is stored remotely from the arcade game and accessed through a data link.
Claim 10
Dependent Claim
17 words
The arcade driving game of claim 8 , wherein the data link is a telephone T-1 line.
Claim 11
Dependent Claim
20 words
The arcade driving game of claim 1 , wherein the player preferences select a default setting in the driving game.
Claim 12
Dependent Claim
23 words
The arcade driving game of claim 10 , wherein the default setting is the type of car to be driven by the player.
Claim 13
Dependent Claim
23 words
The arcade driving game of claim 10 , wherein the default setting is the type of transmission to be used during the game.
Claim 14
Independent Claim
79 words
A system in an arcade game for storing game information, comprising: a keypad configured to receive an alphanumeric code from a player; means for comparing the alphanumeric code against a player database to determine whether the player has a player record stored in the player database; means for generating a new player record if one does not exist; and means responsive to the termination of a game play, wherein updated player preferences are stored to the new player record.
Claim 15
Independent Claim
79 words
A system in an arcade game for storing game information, comprising: a keypad configured to receive an alphanumeric code from a player; means for comparing the alphanumeric code against a player database to determine whether the player has a player record stored in the player database; means for generating a new player record if one does not exist; and means responsive to the termination of a game play, wherein updated player preferences are stored to the new player record.
Claim 16
Dependent Claim
15 words
The system of claim 13 , wherein the arcade game is an arcade driving game.
Claim 17
Dependent Claim
21 words
The system of claim 14 , wherein the player preferences comprise the type of car to be driven by the player.
Claim 18
Dependent Claim
21 words
The system of claim 14 , wherein the player preferences comprise the type of transmission to be used during the game.
Claim 19
Dependent Claim
16 words
The system of claim 13 , wherein the alphanumeric code is a 10 digit telephone number.
Claim 20
Dependent Claim
17 words
The system of claim 13 , wherein the keypad is in the format of a telephone keypad.
Claim 21
Dependent Claim
23 words
The system of claim 13 , wherein the player database is stored remotely from the arcade game and accessed through a data link.
Claim 22
Independent Claim
67 words
A method of storing and retrieving player preferences in an arcade driving game, comprising: receiving an alphanumeric code from a keypad of an arcade driving game; comparing the alphanumeric code against a player database to retrieve player preferences; setting the default preferences in the arcade driving game to the retrieved player preferences; and displaying the retrieved player preferences on a display attached to the arcade driving game.
Claim 23
Independent Claim
67 words
A method of storing and retrieving player preferences in an arcade driving game, comprising: receiving an alphanumeric code from a keypad of an arcade driving game; comparing the alphanumeric code against a player database to retrieve player preferences; setting the default preferences in the arcade driving game to the retrieved player preferences; and displaying the retrieved player preferences on a display attached to the arcade driving game.
Claim 24
Dependent Claim
16 words
The method of claim 20 , wherein the alphanumeric data is a 10 digit telephone number.
Claim 25
Dependent Claim
17 words
The method of claim 20 , wherein the keypad is in the format of a telephone keypad.
Claim 26
Dependent Claim
19 words
The method of claim 20 , wherein the player database is stored in a memory within the arcade game.
Claim 27
Dependent Claim
26 words
The method of claim 20 , wherein the player database is stored on a server computer attached to the arcade driving game through a data link.
Claim 28
Dependent Claim
23 words
The method of claim 20 , wherein the player database is stored remotely from the arcade game and accessed through a data link.
Claim 29
Dependent Claim
15 words
The method of claim 25 , wherein the data link is a telephone T-1 line.
Claim 30
Dependent Claim
21 words
The method of claim 20 , wherein the player preference is the type of car to be driven by the player.
Claim 31
Independent Claim
67 words
A system for storing player preferences in an arcade driving game, comprising: means for receiving an alphanumeric code from a keypad; means for comparing the alphanumeric code against a player database to retrieve player preferences; means for setting the default preferences in the driving game to the retrieved player preferences; and means for displaying the retrieved player preferences on a display attached to the arcade driving game.
Claim 32
Independent Claim
67 words
A system for storing player preferences in an arcade driving game, comprising: means for receiving an alphanumeric code from a keypad; means for comparing the alphanumeric code against a player database to retrieve player preferences; means for setting the default preferences in the driving game to the retrieved player preferences; and means for displaying the retrieved player preferences on a display attached to the arcade driving game.
Claim 33
Dependent Claim
16 words
The system of claim 28 , wherein the alphanumeric data is a 10 digit telephone number.
Claim 34
Dependent Claim
17 words
The method of claim 28 , wherein the keypad is in the format of a telephone keypad.
Claim 35
Dependent Claim
19 words
The method of claim 28 , wherein the player database is stored in a memory within the arcade game.
Claim 36
Dependent Claim
26 words
The method of claim 28 , wherein the player database is stored on a server computer attached to the arcade driving game through a data link.
Claim 37
Dependent Claim
23 words
The method of claim 28 , wherein the player database is stored remotely from the arcade game and accessed through a data link.
Claim 38
Dependent Claim
15 words
The method of claim 33 , wherein the data link is a telephone T-1 line.
Claim 39
Dependent Claim
21 words
The method of claim 28 , wherein the player preferences comprise the type of car to be driven by the player.
Claim 40
Dependent Claim
19 words
The method of claim 28 , wherein the player preferences comprise the type of transmission preferred by the player.
Claim 41
Dependent Claim
19 words
The method of claim 28 , wherein the player preferences comprise the type of track preferred by the player.
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USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 2004-09-10 | 2005-03-12 | 2005-09-11 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 2008-09-10 | 2009-03-12 | 2009-09-11 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 2012-09-10 | 2013-03-12 | 2013-09-11 | $7700.00 | Window Closed / Lapsed |