Claims Analysis
Total Claims: 15
Claim 1
Independent Claim
125 words
A method of customizing a video game comprising the steps: inputting an image of a character having facial features from the video game into a digital computer; superimposing a coordinate grid on the image of the character; identifying landmark points for the character's facial features; inputting an image of a player having facial features into the digital computer; superimposing a coordinate grid on the image of the player; identifying landmark points for the player's facial features; applying mathematical equations to establish a natural layout of the character's face and player's face; replacing the character's facial features with corresponding facial features from the player for each frame to generate a resulting image; and accessing the resulting image of each frame by the video game during play.
Claim 2
Independent Claim
125 words
A method of customizing a video game comprising the steps: inputting an image of a character having facial features from the video game into a digital computer; superimposing a coordinate grid on the image of the character; identifying landmark points for the character's facial features; inputting an image of a player having facial features into the digital computer; superimposing a coordinate grid on the image of the player; identifying landmark points for the player's facial features; applying mathematical equations to establish a natural layout of the character's face and player's face; replacing the character's facial features with corresponding facial features from the player for each frame to generate a resulting image; and accessing the resulting image of each frame by the video game during play.
Claim 3
Dependent Claim
27 words
A method of customizing a video game as recited in claim 1 further comprising the step of providing an option to use the image of the player.
Claim 4
Dependent Claim
66 words
A method of customizing a video game as recited in claim 1 wherein: the step of identifying landmark points for the character's facial features further comprises the step of creating an object for each facial feature of the character; and the step of identifying landmark points for the player's facial features further comprises the step of creating an object for each facial feature of the player.
Claim 5
Dependent Claim
47 words
A method of customizing a video game as recited in claim 1 wherein the step of inputting the representation of a character further comprises the steps: identifying all facial expressions for the character; and saving all identified facial expressions of the character in a first library file.
Claim 6
Dependent Claim
47 words
A method of customizing a video game as recited in claim 4 wherein: the step of superimposing a coordinate grid on the character is performed for each facial expression; and the step of identifying landmark points for the character's facial features is performed for each facial expression.
Claim 7
Dependent Claim
32 words
A method of customizing a video game as recited in claim 5 further comprising the step of creating a second library file containing landmark points for all facial expressions of the character.
Claim 8
Dependent Claim
70 words
A method of customizing a video game as recited in claim 6 further comprising the steps: accessing the second library file; retrieving landmark points for all facial expressions in the second library file; applying landmark points for the facial features of the second library to the corresponding features of the image of the player; and creating a third library file containing landmark points for all facial expressions of the player.
Claim 9
Dependent Claim
68 words
A method of customizing a video game as recited in claim 1 wherein: the step of inputting a representation of a character comprises the steps: inputting a frontal view of the character, and inputting a side view of the character; and the step of inputting a representation of the player comprises the steps: inputting a frontal view of the player, and inputting a side view of the player.
Claim 10
Dependent Claim
54 words
A method of customizing a video game as recited in claim 8 wherein the step of superimposing a coordinate grid on the image of the character comprises the steps: superimposing a first coordinate grid on the side view of the character; and superimposing a second coordinate grid on the frontal view of the character.
Claim 11
Dependent Claim
137 words
A method of customizing a video game as recited in claim 9 wherein: the step of superimposing a first coordinate grid on the side view of the character further comprises the step of moving the first coordinate grid having a first origin to align the first origin with a highest point of the side view of the character defined by the tip of the nose; and the step of superimposing a second coordinate grid having a second origin on the frontal view of the character further comprises the step of moving the second coordinate grid to align the second origin with the tip of the nose of the character; whereby the first origin and second origin of said first and second coordinate grids are aligned with the tip of the nose of the character in three-dimensional space.
Claim 12
Dependent Claim
62 words
A method of customizing a video game as recited in claim 10 wherein the step of identifying landmark points for the character comprises the steps: identifying landmark points on the first coordinate grid for facial features of the character using geometric shape inferences; and identifying landmark points on the second coordinate grid for facial features of the character using geometric shape inferences.
Claim 13
Dependent Claim
54 words
A method of customizing a video game as recited in claim 8 wherein the step of superimposing a coordinate grid on the image of the player comprises the steps: superimposing a first coordinate grid on the side view of the player; and superimposing a second coordinate grid on the frontal view of the player.
Claim 14
Dependent Claim
137 words
A method of customizing a video game as recited in claim 12 wherein: the step of superimposing a first coordinate grid on the side view of the player further comprises the step of moving the first coordinate grid having a first origin to align the first origin with a highest point of the side view of the player defined by the tip of the nose; and the step of superimposing a second coordinate grid having a second origin on the frontal view of the player further comprises the step of moving the second coordinate grid to align the second origin with the tip of the nose of the player; whereby the first origin and second origin of said first and second coordinate grids are aligned with the tip of the nose of the player in three-dimensional space.
Claim 15
Dependent Claim
59 words
A method of customizing a video game as recited in claim 13 wherein the step of identifying landmark points comprises the steps: identifying landmark points on the first coordinate grid for facial features of the player using geometric shape inferences; and identifying landmark points on the second coordinate grid for facial features of the player using geometric shape inferences.