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US6267669B1 Expired / Lapsed US ⏱️ 0.0 years remaining

Hybrid gaming apparatus and method

Assignee: I G T
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Filing: 1999-11-29
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Granted: 2001-07-31
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Expires: 2019-11-29
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Abstract

Abstract A gaming device and method for a hybrid game including a coordination/dexterity portion and/or traditional game portion is provided. Preferably, both a coordination/dexterity game and a traditional game are part of a single hybrid game, both of which portions are played using a single display device. In one embodiment, a player first plays a coordination/dexterity game and is given an opportunity to play a traditional game upon the occurrence of certain predetermined or predefined events during play of the coordination/dexterity game. Preferably, game outcome for both portions is controlled by an already-approved controller, such as a traditional game controller.

Inventors

  • 👤 Robert A. Luciano, Jr.
  • 👤 Anthony J Baerlocher
  • 👤 Chris T. Brune
  • 👤 Jason Mayeroff

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 18:19
CPC Classifications
G; G07; G07F; G07F17/00; G07F17/32; G07F17/3202; G07F17/3204; G07F17/3209; A63F13/10; A; A63; A63F; A63F13/00; A63F13/45; G07F17/3244; G07F17/3286; G07F17/3295; A63F1/00; A63F2001/008; A63F2300/00; A63F2300/60; A63F2300/61; A63F2300/80; A63F2300/8011; A63F2300/8029

Claims Analysis

Total Claims: 10
Claim 1
Independent Claim 133 words
Hybrid gaming apparatus comprising: display means for displaying a coordination/dexterity game portion wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; a controller for determining game outcome of said coordination/dexterity game wherein said controller is substantially identical to a controller used for controlling a traditional game, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game, and wherein said traditional game can only be played, in said hybrid gaming apparatus, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 2
Dependent Claim 133 words
Hybrid gaming apparatus comprising: display means for displaying a coordination/dexterity game portion wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; a controller for determining game outcome of said coordination/dexterity game wherein said controller is substantially identical to a controller used for controlling a traditional game, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game, and wherein said traditional game can only be played, in said hybrid gaming apparatus, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 3
Dependent Claim 169 words
Hybrid gaming apparatus comprising: first display means for displaying a coordination/dexterity game portion wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; second display means for displaying a traditional game portion, different from said coordination/dexterity game portion, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game; a first controller, coupled to said first display means for controlling said first display means; a second controller, coupled to said second display means, for controlling said second display means and for determining game outcome of said coordination/dexterity game portion and said traditional game portion and wherein said traditional game can only be played, in said hybrid gaming apparatus, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 4
Dependent Claim 169 words
Hybrid gaming apparatus comprising: first display means for displaying a coordination/dexterity game portion wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; second display means for displaying a traditional game portion, different from said coordination/dexterity game portion, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game; a first controller, coupled to said first display means for controlling said first display means; a second controller, coupled to said second display means, for controlling said second display means and for determining game outcome of said coordination/dexterity game portion and said traditional game portion and wherein said traditional game can only be played, in said hybrid gaming apparatus, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 5
Independent Claim 243 words
A method for use by a user in playing a hybrid game on a single gaming terminal, comprising: providing a programmable computer coupled for controlling a first display device; providing at least a first user input device; controlling said first display device, using said computer, to display a first gaming display, to permit said user to play a first coordination/dexterity game portion for at least a first time period, using said input device, wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion wherein said computer is configured to recognize the occurrence of any of a plurality of events during said first time period; controlling said gaming terminal to display a second gaming display for a traditional game, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game, to permit said user to play a second game portion different from said first game portion; wherein said computer is configured to display said second display automatically in response to at least a first one of said plurality of events and wherein said traditional game can only be played, on said gaming terminal, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 6
Independent Claim 243 words
A method for use by a user in playing a hybrid game on a single gaming terminal, comprising: providing a programmable computer coupled for controlling a first display device; providing at least a first user input device; controlling said first display device, using said computer, to display a first gaming display, to permit said user to play a first coordination/dexterity game portion for at least a first time period, using said input device, wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion wherein said computer is configured to recognize the occurrence of any of a plurality of events during said first time period; controlling said gaming terminal to display a second gaming display for a traditional game, wherein said traditional game provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the traditional game, to permit said user to play a second game portion different from said first game portion; wherein said computer is configured to display said second display automatically in response to at least a first one of said plurality of events and wherein said traditional game can only be played, on said gaming terminal, after playing said coordination/dexterity game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 7
Dependent Claim 257 words
A computer-implemented method for use by a user in playing a hybrid skill/chance game, said computer having an associated memory, the method comprising: providing display means for displaying a skill game portion wherein ability to achieve at least a first outcome, in said skill game portion, is at least partially determined by how long it takes a user to provide a particular input to the skill game portion and a chance game portion, wherein said chance game portion provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the chance game portion; storing, in said memory, at least first and second payable for use with said chance game portion in determining the probability or amount of prize awards from play of said chance game portion; allowing said user to play said skill game portion, wherein said skill game portion is configured such that play of said skill game portion can result in at least either of first and second skill game outcomes; allowing said user to play said chance game portion using said first partible when said first skill game outcome is the result of play of said skill game portion, wherein said chance game can only be played, after playing said skill game portion; allowing said user to play said chance game portion using said second partible when said second skill game outcome is the result of play of said skill game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 8
Dependent Claim 257 words
A computer-implemented method for use by a user in playing a hybrid skill/chance game, said computer having an associated memory, the method comprising: providing display means for displaying a skill game portion wherein ability to achieve at least a first outcome, in said skill game portion, is at least partially determined by how long it takes a user to provide a particular input to the skill game portion and a chance game portion, wherein said chance game portion provides substantially no penalty based on an amount of time it takes a user to provide a particular input to the chance game portion; storing, in said memory, at least first and second payable for use with said chance game portion in determining the probability or amount of prize awards from play of said chance game portion; allowing said user to play said skill game portion, wherein said skill game portion is configured such that play of said skill game portion can result in at least either of first and second skill game outcomes; allowing said user to play said chance game portion using said first partible when said first skill game outcome is the result of play of said skill game portion, wherein said chance game can only be played, after playing said skill game portion; allowing said user to play said chance game portion using said second partible when said second skill game outcome is the result of play of said skill game portion; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 9
Dependent Claim 123 words
Apparatus for accommodating side bets comprising: first electronic gaming terminal having a first display configured for playing a game of coordination/dexterity wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; a central computer coupled to said first gaming terminal; at least a first betting station separate from said first electronic gaming terminal coupled to said central computer configured to receive at least a first wager wherein said first betting station displays a payout amount related to an outcome of said game of coordination/dexterity; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.
Claim 10
Dependent Claim 123 words
Apparatus for accommodating side bets comprising: first electronic gaming terminal having a first display configured for playing a game of coordination/dexterity wherein ability to achieve at least a first outcome, in said coordination/dexterity game portion, is at least partially determined by how long it takes a user to provide a particular input to the coordination/dexterity game portion; a central computer coupled to said first gaming terminal; at least a first betting station separate from said first electronic gaming terminal coupled to said central computer configured to receive at least a first wager wherein said first betting station displays a payout amount related to an outcome of said game of coordination/dexterity; and wherein said particular input to the coordination/dexterity game portion involves eye-coordination dexterity.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2004-07-30 2005-01-29 2005-07-31 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2008-07-30 2009-01-29 2009-07-31 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2012-07-30 2013-01-29 2013-07-31 $7700.00 Window Closed / Lapsed

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