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US6146277A Expired / Lapsed US ⏱️ 0.0 years remaining

Command input method and recording medium

Assignee: Konami Digital Entertainment Co Ltd
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Filing: 1997-08-20
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Granted: 2000-11-14
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Expires: 2017-08-20
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Abstract

Abstract This invention relates to a game system. The game system has a window image including an action command frame and a non-action command frame. When it is a player's turn to designate an action parameter, the window image including the action command frame and the non-action command frame is displayed on a display plane of display means of the game player to enable the game player to select a command in the action command frame or the non-action command frame and accept the selected command. Concurrently, a window image solely including the non-action command frame is displayed on a display plane of display means of the game player who is not assigned with the turn to enable the non-assigned game player to designate the command in the non-action command frame on the window image and accept the designated command while allowing the game player to see an overall image in a game space through the window image. Accordingly, while the opponent game player is in turn of using the action command, the non-assigned game player utilizes the non-action command frame, thereby allowing the game players to participate in a game more positively to establish a more pleasant game environment.

Inventors

  • 👤 Osamu Ikeda

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 21:59
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/50; A63F13/53; A63F13/533; A63F13/45; A63F13/80; A63F13/822; A63F13/843; G; G06; G06F; G06F3/00; G06F3/01; G06F3/048; G06F3/0481; A63F2300/00; A63F2300/30; A63F2300/308; A63F2300/80; A63F2300/807

Claims Analysis

Total Claims: 24
Claim 1
Independent Claim 180 words
A command input method used in a simulation game in which two or more competitors are assigned turns to designate an action parameter to enable execution of an action in the simulation game, the command input method comprising the steps of: displaying a window image including an action command frame and a non-action command frame on a display of one competitor when it is said one competitor's assigned turn to designate an action parameter; enabling said one competitor having the assigned turn to effect execution of a command in the action command frame or the non-action command frame; assigning another competitor a turn after said one competitor has effected execution of said command; displaying the window image including the non-action command frame while excluding display of the action command frame on the display of said one game competitor when it is said other competitor's assigned turn to designate an action parameter; and enabling said one competitor when it is said other competitor's assigned turn to designate an action parameter to effect execution of a command in the non-action command frame.
Claim 2
Dependent Claim 180 words
A command input method used in a simulation game in which two or more competitors are assigned turns to designate an action parameter to enable execution of an action in the simulation game, the command input method comprising the steps of: displaying a window image including an action command frame and a non-action command frame on a display of one competitor when it is said one competitor's assigned turn to designate an action parameter; enabling said one competitor having the assigned turn to effect execution of a command in the action command frame or the non-action command frame; assigning another competitor a turn after said one competitor has effected execution of said command; displaying the window image including the non-action command frame while excluding display of the action command frame on the display of said one game competitor when it is said other competitor's assigned turn to designate an action parameter; and enabling said one competitor when it is said other competitor's assigned turn to designate an action parameter to effect execution of a command in the non-action command frame.
Claim 3
Dependent Claim 24 words
The command input method set forth in claim 1 comprising providing the non-action command frame with information on the status of the simulation game.
Claim 4
Dependent Claim 38 words
The command input method set forth in claim 1 comprising utilizing a CPU of the simulated game to play a role as one of the competitors, and providing for exclusion use of the display by said one competitor.
Claim 5
Dependent Claim 34 words
The command input method set forth in claim 1 comprising utilizing a CPU of the simulated game to play a role of one of the competitors independently of a main process of the CPU.
Claim 6
Dependent Claim 39 words
The command input method set forth in claim 1 comprising utilizing at least two game machines connected in a mutually communicable manner, and enabling a competitor at each game machine to compete with each other on the simulated game.
Claim 7
Dependent Claim 73 words
The command input method set forth in claim 1 further comprising the step of displaying a window image including the action command frame and the non-action command frame on a display plane of a display device of said one competitor when it is said one competitor's assigned turn to designate an action parameter so as to enable the last said competitor to see an image in the display device through the window image.
Claim 8
Dependent Claim 85 words
The command input method set forth in claim 1 further comprising the step of displaying the window image including the action command frame and the non-action command frame while excluding display of a game image on the display plane of the display device of said one competitor when it is said one competitor's turn to designate the action parameter so as to enable the last said competitor to select the command in the action command frame or the non-action command frame on the window image.
Claim 9
Dependent Claim 259 words
A recording medium in which a simulation game program is stored to be readable by a computer, the game program being configured in such a manner that two or more competitors take turns to designate an action parameter from an action command frame on a window image for having an object selected by the competitor execute an action so as to let the objects thereof compete with each other in a game space defined on a display plane of a display device, the recording medium storing a control program executing the following steps: a switching step for changing the assigned turn of competitors to designate an action parameter; a judging step for judging whether the competitor has designated a display of the window image; a masking step for masking the action command frame of the window image on the display device of the competitor when the last said competitor has not been assigned a turn; a first window image display step for displaying the window image including the action command frame and the non-action command frame on the display plane of the display device of the competitor who has been assigned the turn upon receiving an instruction by the assigned competitor to display the window image; and a second window image display step for displaying the window image including the non-action command frame and excluding the action command frame on the display plane of the display device of the competitor who is not assigned the turn upon receiving an instruction by the non-assigned competitor to display the window image.
Claim 10
Dependent Claim 259 words
A recording medium in which a simulation game program is stored to be readable by a computer, the game program being configured in such a manner that two or more competitors take turns to designate an action parameter from an action command frame on a window image for having an object selected by the competitor execute an action so as to let the objects thereof compete with each other in a game space defined on a display plane of a display device, the recording medium storing a control program executing the following steps: a switching step for changing the assigned turn of competitors to designate an action parameter; a judging step for judging whether the competitor has designated a display of the window image; a masking step for masking the action command frame of the window image on the display device of the competitor when the last said competitor has not been assigned a turn; a first window image display step for displaying the window image including the action command frame and the non-action command frame on the display plane of the display device of the competitor who has been assigned the turn upon receiving an instruction by the assigned competitor to display the window image; and a second window image display step for displaying the window image including the non-action command frame and excluding the action command frame on the display plane of the display device of the competitor who is not assigned the turn upon receiving an instruction by the non-assigned competitor to display the window image.
Claim 11
Dependent Claim 21 words
The recording medium set forth in claim 8 wherein the non-action command frame includes information on the status of the game.
Claim 12
Dependent Claim 24 words
The recording medium set forth in claim 8 comprising utilizing a CPU of the game to play a role as one of the competitors.
Claim 13
Dependent Claim 27 words
The recording medium set forth in claim 8 wherein the CPU plays the role as one of the competitor independently of the main process of the CPU.
Claim 14
Dependent Claim 34 words
The recording medium set forth in claim 8 comprising utilizing at least two game machines connected in a mutually communicable manner, and enabling a competitor at each game machine to compete with each other.
Claim 15
Dependent Claim 52 words
The recording medium set forth in claim 8 comprising effecting the step of displaying the window image including the action command frame and the non-action command frame on the display plane of the display device in such a manner that an image in the game space is seen through the window image.
Claim 16
Dependent Claim 50 words
The recording medium set forth in claim 8 wherein, in the first window image display step, the window image including the action command frame and the non-action command frame are displayed on the display plane of the display means while excluding display of the game image in the game space.
Claim 17
Dependent Claim 143 words
A game apparatus comprising: a display device displaying a game image; an input device which enables input of a designation by a game competitor; a controller controlling the display device to display the game image on the display device according to the designation of the game competitor; the controller including a switching device for enabling the input device to provide an assigned turn and a non-assigned turn among two or more competitors such that a competitor with an assigned turn provides an input to said input device to effect execution of an action; and a game image provider for providing the competitor with the assigned turn with a window image having an action command frame and a non-action command frame and providing the competitor with a non-assigned turn with a window image having the non-action command frame and excluding the action command frame.
Claim 18
Dependent Claim 143 words
A game apparatus comprising: a display device displaying a game image; an input device which enables input of a designation by a game competitor; a controller controlling the display device to display the game image on the display device according to the designation of the game competitor; the controller including a switching device for enabling the input device to provide an assigned turn and a non-assigned turn among two or more competitors such that a competitor with an assigned turn provides an input to said input device to effect execution of an action; and a game image provider for providing the competitor with the assigned turn with a window image having an action command frame and a non-action command frame and providing the competitor with a non-assigned turn with a window image having the non-action command frame and excluding the action command frame.
Claim 19
Dependent Claim 21 words
The game apparatus set forth in claim 15 wherein the non-action command frame display information on the status of the game.
Claim 20
Dependent Claim 19 words
The game apparatus set forth in claim 15 wherein the controller plays a role as one of the competitors.
Claim 21
Dependent Claim 24 words
The game apparatus set forth in claim 15 wherein the controller plays the role as the competitor independently the main processing of the controller.
Claim 22
Dependent Claim 28 words
The game apparatus set forth in claim 15 further comprising a plurality of game sub-systems, each of the game sub-systems including a display device and an input device.
Claim 23
Dependent Claim 53 words
The game apparatus set forth in claim 15 wherein the game image provider provides the competitor with the assigned turn with the game image which has a game space to be displayed on the display device in addition to having the window image having the action command frame and the non-action command frame.
Claim 24
Dependent Claim 48 words
The game apparatus set forth in claim 15 wherein the game image provider provides the competitive with the assigned turn with the window image having the action command frame and the non-action command frame to be displayed on the display device while excluding display of the game image.

References Cited (Backward Citations)

US5741184A Cited
US5649861A Cited
US5882262A Cited
US5791994A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2003-11-14 2004-05-15 2004-11-14 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2007-11-14 2008-05-15 2008-11-14 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2011-11-14 2012-05-15 2012-11-14 $7700.00 Window Closed / Lapsed

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