Patent US6095920A successfully refreshed from Google Patents.
US6095920A
Expired / Lapsed
US
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Image synthesis method, games machine, and information storage medium
Assignee: Bandai Namco Entertainment Inc
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Filing: 1997-02-28
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Granted: 2000-08-01
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Expires: 2017-02-28
Abstract
Abstract The objective of this invention is to provide an image synthesis method, games machine, and information storage medium that make it possible for a game to be satisfyingly enjoyable, even when a single player is playing it. History information relating to the performance of the player is recorded during one game session, and this history information is reproduced in another game session. A virtual player performs based on the thus-reproduced history information, and thus acts so as to affect the game result of the player. The virtual player either assists the player or acts as a combat opponent. This makes it possible to implement a game that is interesting even in single-player mode.
Inventors
- 👤 Yuichiro Sadahiro
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-11-09 12:51
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/45; A63F13/49; A63F13/497; A63F13/80; A63F13/837; A63F13/803; A63F2300/00; A63F2300/60; A63F2300/63; A63F2300/634; A63F2300/636; A63F2300/80; A63F2300/8017; A63F2300/8076
Claims Analysis
Total Claims: 64
Claim 1
Independent Claim
90 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 2
Dependent Claim
90 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 3
Dependent Claim
97 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 4
Dependent Claim
97 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 5
Dependent Claim
121 words
An image synthesis method for creating a game image with which a player shoots at a given target by using an offensive object, the method including: recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 6
Dependent Claim
121 words
An image synthesis method for creating a game image with which a player shoots at a given target by using an offensive object, the method including: recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 7
Dependent Claim
39 words
The image synthesis method as defined in claim 3, wherein: information for specifying shooting areas of a plurality of players is recorded together with said history information when the shooting areas are previously allocated to said plurality of players.
Claim 8
Dependent Claim
35 words
The image synthesis method as defined in claim 1, wherein: said recorded history information is transferred to a games machine of another player via an information storage medium for saving data or a communication line.
Claim 9
Dependent Claim
35 words
The image synthesis method as defined in claim 2, wherein: said recorded history information is transferred to a games machine of another player via an information storage medium for saving data or a communication line.
Claim 10
Dependent Claim
35 words
The image synthesis method as defined in claim 3, wherein: said recorded history information is transferred to a games machine of another player via an information storage medium for saving data or a communication line.
Claim 11
Dependent Claim
34 words
The image synthesis method as defined in claim 1, wherein: details of said history information are updated so that said virtual player acts in ways that differ from those of said one game session.
Claim 12
Dependent Claim
34 words
The image synthesis method as defined in claim 2, wherein: details of said history information are updated so that said virtual player acts in ways that differ from those of said one game session.
Claim 13
Dependent Claim
34 words
The image synthesis method as defined in claim 3, wherein: details of said history information are updated so that said virtual player acts in ways that differ from those of said one game session.
Claim 14
Dependent Claim
24 words
The image synthesis method as defined in claim 1, wherein: history information up to an intermediate point within said one game session is recordable.
Claim 15
Dependent Claim
24 words
The image synthesis method as defined in claim 2, wherein: history information up to an intermediate point within said one game session is recordable.
Claim 16
Dependent Claim
24 words
The image synthesis method as defined in claim 3, wherein: history information up to an intermediate point within said one game session is recordable.
Claim 17
Dependent Claim
99 words
An image synthesis method for creating a game image with which a player plays, the method including: creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and comparing the game result of the player and the game result of said auxiliary computer player, and creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 18
Dependent Claim
99 words
An image synthesis method for creating a game image with which a player plays, the method including: creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and comparing the game result of the player and the game result of said auxiliary computer player, and creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 19
Dependent Claim
93 words
A games machine for creating a game image with which a player plays, comprising: means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 20
Dependent Claim
93 words
A games machine for creating a game image with which a player plays, comprising: means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 21
Dependent Claim
100 words
A games machine for creating a game image with which a player plays, comprising: means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 22
Dependent Claim
100 words
A games machine for creating a game image with which a player plays, comprising: means for recording history information relating to the performance of the player in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, the player acting against at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 23
Dependent Claim
99 words
A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising: means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
Claim 24
Dependent Claim
99 words
A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising: means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
Claim 25
Dependent Claim
101 words
A games machine for creating a game image with which a player plays, comprising: means for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and means for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 26
Dependent Claim
101 words
A games machine for creating a game image with which a player plays, comprising: means for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and means for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 27
Dependent Claim
94 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 28
Dependent Claim
94 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting based on said reproduced history information and affecting the game result of the player at each stage of the game.
Claim 29
Dependent Claim
84 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting to assist the player based on said reproduced history information.
Claim 30
Dependent Claim
84 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player acting to assist the player based on said reproduced history information.
Claim 31
Dependent Claim
100 words
An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising: information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
Claim 32
Dependent Claim
100 words
An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising: information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player shooting at a target based on said reproduced history information.
Claim 33
Dependent Claim
102 words
An information storage medium for creating a game image with which a player plays, comprising: information for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and information for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 34
Dependent Claim
102 words
An information storage medium for creating a game image with which a player plays, comprising: information for creating a game image in which an auxiliary computer player acts in cooperation with the player, said auxiliary computer player assisting the player in game playing; and information for comparing the game result of the player and the game result of said auxiliary computer player and for creating an image for selecting another auxiliary computer player that acts in a different manner from said auxiliary computer player when the game result of the player is ahead of the game result of said auxiliary computer player.
Claim 35
Dependent Claim
124 words
A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising: means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 36
Dependent Claim
124 words
A games machine for creating a game image with which a player shoots at a given target by using an offensive object, comprising: means for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; means for reproducing said history information in another game session that differs from said one game session; and means for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 37
Dependent Claim
116 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, and for applying to the player game rules depending on action of the virtual player and on action of at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 38
Dependent Claim
116 words
An information storage medium for creating a game image with which a player plays, comprising: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, and for applying to the player game rules depending on action of the virtual player and on action of at least one common opponent, said virtual player acting against each common opponent based on said reproduced history information and affecting the game result of the player.
Claim 39
Dependent Claim
125 words
An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising: information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 40
Dependent Claim
125 words
An information storage medium for creating a game image with which a player shoots at a given target by using an offensive object, comprising: information for recording history information for specifying shooting timing and at least one of the position and direction of shooting in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates in said other game session together with the player, said virtual player and said player interacting in shooting at common targets, said virtual player interacting with the player in shooting at the targets based on said reproduced history information and affecting the game result of the player.
Claim 41
Dependent Claim
97 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 42
Dependent Claim
97 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 43
Dependent Claim
72 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 44
Dependent Claim
72 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 45
Dependent Claim
73 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 46
Dependent Claim
73 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 47
Dependent Claim
73 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
Claim 48
Dependent Claim
73 words
An image synthesis method for creating a game image with which a player plays, the method including: recording history information relating to the performance of the player in one game session; reproducing said history information in another game session that differs from said one game session; and creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
Claim 49
Dependent Claim
105 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 50
Dependent Claim
105 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 51
Dependent Claim
80 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 52
Dependent Claim
80 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 53
Dependent Claim
81 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 54
Dependent Claim
81 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 55
Dependent Claim
81 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
Claim 56
Dependent Claim
81 words
A game machine for creating a game image with which a player plays, the game machine including: a storage medium that records history information relating to the performance of the player in one game session and reproduces said history information in another game session that differs from said one game session; and a controller that creates a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
Claim 57
Dependent Claim
102 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 58
Dependent Claim
102 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session together with the player, a plurality of actions of said virtual player throughout the one game session affecting the game result of the player during the other game session.
Claim 59
Dependent Claim
77 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 60
Dependent Claim
77 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to assist the player.
Claim 61
Dependent Claim
78 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 62
Dependent Claim
78 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to cooperate with the player.
Claim 63
Dependent Claim
78 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
Claim 64
Dependent Claim
78 words
A storage medium for creating a game image with which a player plays, the method including: information for recording history information relating to the performance of the player in one game session; information for reproducing said history information in another game session that differs from said one game session; and information for creating a game image in which a virtual player participates based on said reproduced history information in said other game session to compete against the player.
References Cited (Backward Citations)
USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 2003-08-01 | 2004-01-31 | 2004-08-01 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 2007-08-01 | 2008-01-31 | 2008-08-01 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 2011-08-01 | 2012-01-31 | 2012-08-01 | $7700.00 | Window Closed / Lapsed |