Claims Analysis
Total Claims: 9
Claim 1
Independent Claim
256 words
A method of generating texture for a computer graphics image comprising the steps of: identifying all texture data required to generate texture for an entire predetermined image space region; storing identifiers for said texture data required to generate texture for said entire predetermined image space region; loading said texture data required to generate texture for said entire predetermined image space region after storing said identifiers for all required texture data so as to avoid duplicative loading of texture data for generating texture for said predetermined image space region; interpolating using said loaded texture data to generate texture for pixels in said predetermined image space region, including interpolating using texels adjacent to a sample point texture addresses to generate using a first level-of-detail for the entire span; mapping said predetermined image space region into texture space forming a polygon, wherein said predetermined image space region comprises a span; defining a square area in texture space surrounding said polygon; and selecting a first level-of-detail for said entire square area such that the amount of data used to generate texture for said entire span using said first level-of-detail is sufficiently small so that said data can be stored in a section of memory of a predetermined size, wherein said mapping said predetermined image space region into texture space step further comprises the steps of: mapping corners of said predetermined image space region into texture space; and interpolating using said predetermined image space region corners to generate per pixel sample point addresses for pixels in said predetermined image space region.
Claim 2
Independent Claim
256 words
A method of generating texture for a computer graphics image comprising the steps of: identifying all texture data required to generate texture for an entire predetermined image space region; storing identifiers for said texture data required to generate texture for said entire predetermined image space region; loading said texture data required to generate texture for said entire predetermined image space region after storing said identifiers for all required texture data so as to avoid duplicative loading of texture data for generating texture for said predetermined image space region; interpolating using said loaded texture data to generate texture for pixels in said predetermined image space region, including interpolating using texels adjacent to a sample point texture addresses to generate using a first level-of-detail for the entire span; mapping said predetermined image space region into texture space forming a polygon, wherein said predetermined image space region comprises a span; defining a square area in texture space surrounding said polygon; and selecting a first level-of-detail for said entire square area such that the amount of data used to generate texture for said entire span using said first level-of-detail is sufficiently small so that said data can be stored in a section of memory of a predetermined size, wherein said mapping said predetermined image space region into texture space step further comprises the steps of: mapping corners of said predetermined image space region into texture space; and interpolating using said predetermined image space region corners to generate per pixel sample point addresses for pixels in said predetermined image space region.
Claim 3
Dependent Claim
56 words
The method of claim 1 further comprising the steps of: selecting a second level-of-detail; interpolating using texels adjacent to said sample point texture addresses to generate texture using said second level-of-detail for the entire span; combining the results from the first level-of-detail computations and the second level-of-detail computations to generate texture for pixels in said span.
Claim 4
Dependent Claim
25 words
The method of claim 2 wherein computations for said first level-of-detail and computations for said second level-of-detail are performed sequentially by a single hardware unit.
Claim 5
Dependent Claim
81 words
A method of claim 3 wherein said step of identifying all texture data required to generate texture for an entire predetermined image space region further comprises the steps of: identifying a predetermined number of texels adjacent to a sample point texture address; identifying touched octs, wherein said touched octs comprise octs that said predetermined number of texels are contained in; storing a list of said touched octs by setting a bit in a mask corresponding to each of said touched octs.
Claim 6
Dependent Claim
86 words
The method of claim 4 wherein in said step of selecting a first level-of detail for said entire square area such that the amount of data used to generate texture for said entire span using said first level-of-detail is sufficiently small so that said data can be stored in a section of memory of a predetermined size, said predetermined size of said section of memory comprises a texture page so that at most four texture pages are managed in hardware to generate texture for a span.
Claim 7
Dependent Claim
70 words
The method of claim 5 wherein said step of storing identifiers for the texture data required to generate texture for an entire predetermined image space region further comprises the step of: storing a texture address, said texture address having high order bits which directly identify a texture page, said texture address further having low order bits which define a texel within a texture page defined by the high order bits.
Claim 8
Dependent Claim
36 words
The method of claim 5 wherein said step of interpolating using texels adjacent to said sample point texture addresses to generate texture using said first level-of-detail for the entire span further comprises performing a triangular interpolation.
Claim 9
Dependent Claim
23 words
The method of claim 7 wherein said method for generating texture skips over pixels that are outside the area of the current polygon.