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US5704835A Expired / Lapsed US ⏱️ 0.0 years remaining

Electronic second spin slot machine

Assignee: REMBRANDT GAMING TECHNOLOGIES LP
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Filing: 1995-12-13
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Granted: 1998-01-06
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Expires: 2015-12-13
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Abstract

Abstract An electronic slot machine (10) which allows a player to completely respin one or more of the symbols displayed after the first spin in order to create, improve or even lose a winning combination. In its preferred form, the electronic slot machine of the present invention features a video monitor (30) with a plurality of symbol display boxes (32) arrayed in rows and columns. When the machine is activated through, for example, insertion of a valid coin and pressing of the "spin" button (22), one or more random numbers are generated in the slot machine's microprocessor (15) and compared to one or more reel strips encoded in computer memory (58) to determine which symbols are to be displayed in each of the symbol display boxes. If a suitable winning combination is not formed after this first spin, the player is given an opportunity to select one or more of the symbol display boxes for respin. After the new symbols are selected by the microprocessor and displayed in the respun boxes, the microprocessor compares the displayed symbols with a memorized list of winning combinations to determine if the game is a winner.

Inventors

  • 👤 II Michael J. Dietz

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-04 20:20
CPC Classifications
G; G07; G07F; G07F17/00; G07F17/32; G07F17/326; G07F17/3262; G07F17/3265

Claims Analysis

Total Claims: 16
Claim 1
Independent Claim 188 words
An electronic gaming apparatus comprising: a monitor for displaying a plurality of symbols arrayed in separate boxes in multiple symbol columns and rows; a memory which stores at least one list of possible symbols to be displayed on said monitor; a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game; a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in said separate boxes in said multiple symbol columns and rows on said monitor; and, a second switch to complete game play by always allowing the player to choose for replacement at least one, but not all, of the initial symbols and have the microprocessor randomly select said replacement symbols from a full list of possible symbols in said memory and then display on said monitor said replacement symbols together with the remaining initial symbols to create said final group of displayed symbols arrayed in said separate boxes in said multiple symbol columns and rows.
Claim 2
Dependent Claim 188 words
An electronic gaming apparatus comprising: a monitor for displaying a plurality of symbols arrayed in separate boxes in multiple symbol columns and rows; a memory which stores at least one list of possible symbols to be displayed on said monitor; a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game; a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in said separate boxes in said multiple symbol columns and rows on said monitor; and, a second switch to complete game play by always allowing the player to choose for replacement at least one, but not all, of the initial symbols and have the microprocessor randomly select said replacement symbols from a full list of possible symbols in said memory and then display on said monitor said replacement symbols together with the remaining initial symbols to create said final group of displayed symbols arrayed in said separate boxes in said multiple symbol columns and rows.
Claim 3
Dependent Claim 18 words
The electronic gaming apparatus of claim 1 wherein nine symbols are arrayed in three rows and three columns.
Claim 4
Dependent Claim 18 words
The electronic gaming apparatus of claim 1 wherein ten symbols are arrayed in two rows and five columns.
Claim 5
Dependent Claim 26 words
The electronic gaming apparatus of claim 1 wherein said first switch is activated only upon insertion into the gaming apparatus of an appropriate amount of money.
Claim 6
Dependent Claim 21 words
The electronic gaming apparatus of claim 4 wherein said money is accepted and determined to be appropriate by a bill validator.
Claim 7
Dependent Claim 19 words
The electronic gaming apparatus of claim 1 further including a touch screen which is electronically connected to said microprocessor.
Claim 8
Dependent Claim 35 words
The electronic gaming apparatus of claim 6 wherein said first and second switches appear on said touch screen and can be activated simply by touching the region of the touch screen in which they appear.
Claim 9
Dependent Claim 15 words
The electronic gaming apparatus of claim 1 wherein only one symbol is chosen for replacement.
Claim 10
Dependent Claim 14 words
The electronic gaming apparatus of claim 1 wherein multiple symbols are chosen for replacement.
Claim 11
Dependent Claim 21 words
The electronic gaming apparatus of claim 1 wherein said computer memory also stores programming instructions to be executed by the microprocessor.
Claim 12
Dependent Claim 18 words
The electronic gaming apparatus of claim 1 wherein said memory includes one or more read-only memory (ROM) chips.
Claim 13
Dependent Claim 14 words
The electronic gaming apparatus of claim wherein said monitor includes a computer video card.
Claim 14
Dependent Claim 34 words
The electronic gaming apparatus of claim 1 wherein partial symbols are displayed at the top and bottom of each said separate box in addition to a full symbol in the middle of said box.
Claim 15
Dependent Claim 48 words
The electronic gaming apparatus of claim 1 further comprising a sequence of numbered positions on each said list possible symbols wherein said initial and replacement symbols are selected by generating random numbers and comparing those random numbers with said numbered positions on each said list of possible symbols.
Claim 16
Dependent Claim 42 words
The electronic gaming apparatus of claim 1 wherein each said list of possible symbols is periodically shuffled and both said initial and replacement symbols are selected by choosing symbols from a fixed position on a said periodically shuffled list of possible symbols.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2001-01-05 2001-07-07 2002-01-06 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2005-01-05 2005-07-07 2006-01-06 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2009-01-05 2009-07-07 2010-01-06 $7700.00 Window Closed / Lapsed

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