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US5690334A Expired / Lapsed US ⏱️ 0.0 years remaining

Expanded chess-like game

Assignee: Individual
•
Filing: 1996-10-21
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Granted: 1997-11-25
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Expires: 2016-10-21
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Abstract

Abstract A new, expanded chess-like game, called Falcon Chess (24), is disclosed, comprising a game board (25) and chess pieces for use by two players. The game board (25) has a flat rectangular surface of alternating dark-colored squares (27) and light-colored squares (26) in the customary checkerboard pattern. The eight rank rows of orthodox chess carry over to Falcon Chess (24), and ten file rows, instead of eight, accomodate the new, separate falcon game piece. The chess pieces of each player include a king (30), a queen (32), two falcons (28), two bishops (36), two knights (38), two rooks (34), and ten pawns (40). The falcon's move is uniquely three-square, defined in a combination of both straight and diagonal movements, in any order. The move consists of two diagonal steps in the same direction and one straight step. Alternately, the move is two straight steps in the same direction and one diagonal step.

Inventors

  • 👤 George William Duke

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-07 12:18
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/02

Claims Analysis

Total Claims: 20
Claim 1
Independent Claim 765 words
A method of playing an expanded chess-like game for use by a first player against a second player, comprising the steps of: (a) providing a game board with alternate light-colored and dark-colored squares, arranged in adjacent vertical and horizontal rows, each of said rows including said alternate light-colored and dark-colored squares, each square offset with respect to the similarly-colored square of the adjacent row, to form a checkerboard pattern of bilaterally alternating colored squares, said game board having at least eight and fewer than eleven horizontal rows and ten vertical rows; (b) providing a plurality of playing pieces, including one set of light-colored pieces for one player and one set of dark-colored pieces for the other player, each set of pieces comprising ten pawns, one king, one queen, two rooks, two bishops, two knights, and two of a new separate game piece, which is visually distinguishable from the others; (c) initially positioning said set of light-colored pieces, at the start of a game, in the first row of ten squares at one end of said game board from left to right in the sequence, rook, knight, bishop, said new separate game piece, said queen, said king, said new separate game piece, bishop, knight, and rook, with the light-colored pawns being initially positioned in the adjacent row of ten squares at said end of said game board; (d) initially positioning said set of dark-colored pieces in the row of ten squares at the opposing end of said game board from left to right in the sequence rook, knight, bishop, said new separate game piece, said king, said queen, said new separate game piece, bishop, knight, and rook, with the corresponding pieces of the two sets being initially located in the same vertical row at its opposite ends of said game board, with the dark-colored pawns being positioned in the adjacent row of ten squares at said opposing end of said game board; (e) formatting predetermined rules of movement for play wherein each of the kings, the queens, said rooks, said bishops, said knights, and said pawns have the same rule of movement as the corresponding piece in orthodox chess; (f) formatting predetermined rules of movement for play wherein said new separate game piece has a rule of movement on said game board totalling three squares, by three straight-or-diagonal steps of one square each, by moving from a starting square, on which said new separate game is positioned, by a first straight-or-diagonal step of one square over a first intermediate square, different from said starting square, thence by a second straight-or-diagonal step of one square over a second intermediate square, different from said starting square and said first intermediate square, and thence by a third straight-or-diagonal step of one square to a final square, different from said starting square, said first intermediate square, and said second intermediate square, said first intermediate square and said second intermediate square being unoccupied by any other playing piece, a transition from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square defining one angled change of direction, and a transition from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square defining a second angled change of direction; (g) formatting predetermined rules of movement for play wherein said rule of movement of said new separate game piece further requires: (1) that at least one of the three straight-or-diagonal steps be straight, and that at least one of the three straight-or-diagonal steps be diagonal; (2) that the angled change of direction from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (3) that the angled change of direction from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (4) that no more than one of the two angled changes of direction be forty-five degrees to the right, and that no more than one of the two angled changes of direction be forty-five degrees to the left, whereby said new separate game piece has three, and only three, ways to move to said final square; (h) formatting predetermined rules of movement for play wherein said set of light-colored pieces and said set of dark-colored pieces operate in said expanded chess-like game according to the rules of orthodox chess governing capture, a castling move, a pawn promotion, check, and checkmate.
Claim 2
Independent Claim 765 words
A method of playing an expanded chess-like game for use by a first player against a second player, comprising the steps of: (a) providing a game board with alternate light-colored and dark-colored squares, arranged in adjacent vertical and horizontal rows, each of said rows including said alternate light-colored and dark-colored squares, each square offset with respect to the similarly-colored square of the adjacent row, to form a checkerboard pattern of bilaterally alternating colored squares, said game board having at least eight and fewer than eleven horizontal rows and ten vertical rows; (b) providing a plurality of playing pieces, including one set of light-colored pieces for one player and one set of dark-colored pieces for the other player, each set of pieces comprising ten pawns, one king, one queen, two rooks, two bishops, two knights, and two of a new separate game piece, which is visually distinguishable from the others; (c) initially positioning said set of light-colored pieces, at the start of a game, in the first row of ten squares at one end of said game board from left to right in the sequence, rook, knight, bishop, said new separate game piece, said queen, said king, said new separate game piece, bishop, knight, and rook, with the light-colored pawns being initially positioned in the adjacent row of ten squares at said end of said game board; (d) initially positioning said set of dark-colored pieces in the row of ten squares at the opposing end of said game board from left to right in the sequence rook, knight, bishop, said new separate game piece, said king, said queen, said new separate game piece, bishop, knight, and rook, with the corresponding pieces of the two sets being initially located in the same vertical row at its opposite ends of said game board, with the dark-colored pawns being positioned in the adjacent row of ten squares at said opposing end of said game board; (e) formatting predetermined rules of movement for play wherein each of the kings, the queens, said rooks, said bishops, said knights, and said pawns have the same rule of movement as the corresponding piece in orthodox chess; (f) formatting predetermined rules of movement for play wherein said new separate game piece has a rule of movement on said game board totalling three squares, by three straight-or-diagonal steps of one square each, by moving from a starting square, on which said new separate game is positioned, by a first straight-or-diagonal step of one square over a first intermediate square, different from said starting square, thence by a second straight-or-diagonal step of one square over a second intermediate square, different from said starting square and said first intermediate square, and thence by a third straight-or-diagonal step of one square to a final square, different from said starting square, said first intermediate square, and said second intermediate square, said first intermediate square and said second intermediate square being unoccupied by any other playing piece, a transition from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square defining one angled change of direction, and a transition from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square defining a second angled change of direction; (g) formatting predetermined rules of movement for play wherein said rule of movement of said new separate game piece further requires: (1) that at least one of the three straight-or-diagonal steps be straight, and that at least one of the three straight-or-diagonal steps be diagonal; (2) that the angled change of direction from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (3) that the angled change of direction from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (4) that no more than one of the two angled changes of direction be forty-five degrees to the right, and that no more than one of the two angled changes of direction be forty-five degrees to the left, whereby said new separate game piece has three, and only three, ways to move to said final square; (h) formatting predetermined rules of movement for play wherein said set of light-colored pieces and said set of dark-colored pieces operate in said expanded chess-like game according to the rules of orthodox chess governing capture, a castling move, a pawn promotion, check, and checkmate.
Claim 3
Dependent Claim 15 words
The method of claim 1 wherein said game board has fewer than ten horizontal rows.
Claim 4
Dependent Claim 13 words
The method of claim 1 wherein said game board has eight horizontal rows.
Claim 5
Dependent Claim 15 words
The method of claim 3 wherein said new separate game piece is called a falcon.
Claim 6
Dependent Claim 24 words
The method of claim 4 wherein the rightmost square in said first row of ten squares of said game board is a dark-colored square.
Claim 7
Dependent Claim 34 words
The method of claim 5 wherein in said castling move allows said king to move two or more squares toward the rook and the rook to move over said king to the adjacent square.
Claim 8
Dependent Claim 33 words
The method of claim 5 wherein said castling move allows said king to move one or more squares toward the rook and the rook to move over said king to the adjacent square.
Claim 9
Dependent Claim 25 words
The method of claim 7 wherein said pawn promotion permits the pawn to be promoted to any other piece except said king and said queen.
Claim 10
Independent Claim 690 words
A method of playing an expanded chess-like game for use by a first player against a second player, comprising the steps of: (a) providing a game board with alternate light-colored and dark-colored squares, arranged in adjacent vertical and horizontal rows, each of said rows including said alternate light-colored and dark-colored squares, each square offset with respect to the similarly-colored square of the adjacent row, to form a checkerboard pattern of bilaterally alternating colored squares, said game board having at least eight and fewer than eleven horizontal rows and ten vertical rows; (b) providing a plurality of playing pieces, including one set of light-colored pieces for one player, and one set of dark-colored pieces for the other player, each set of pieces comprising ten pawns, one king, one queen, two rooks, two bishops, two knights, and two of a new separate game piece, which is visually distinguishable from the others; (c) initially positioning said set of light-colored pieces, at the start of a game, in the first row of ten squares at one end of said game board, with said king, said queen, said rooks, said bishops, said knights, and two of said new separate game piece all at predetermined locations each on one of the squares, with the light-colored pawns being initially positioned in the adjacent row of ten squares at said end of said game board; (d) initially positioning said set of dark-colored pieces in the row of ten squares at the opposing end of said game board, with said king, said queen, said rooks, said bishops, said knights, and two of said new separate game piece all at predetermined locations each on one of the squares, so that the corresponding pieces of the two sets are initially located in the same vertical row at its opposite ends of said game board, with the dark-colored pawns being initially positioned in the adjacent row of ten squares at said opposing end of said game board; (e) formatting predetermined rules of movement for play wherein said new separate game piece has a rule of movement on said game board totalling three squares, by three straight-or-diagonal steps of one square each, by moving from a starting square, on which said new separate game piece is positioned, by a first straight-or-diagonal step on one square over a first intermediate square, different from said starting square, thence by a second straight-or-diagonal step of one square over a second intermediate square, different from said starting square and said first intermediate square, and thence by a third straight-or-diagonal step of one square to a final square, different from said starting square, said first intermediate square, and said second intermediate square, said first intermediate square and said second intermediate square being unoccupied by any other playing piece, a transition from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square defining one angled change of direction, and a transition from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square defining a second angled change of direction; (f) formatting predetermined rules of movement for play wherein said rule of movement of said new separate game piece further requires: (1) that at least one of the three straight-or-diagonal steps be straight, and that at least one of the three said straight-or-diagonal steps be diagonal; (2) that the angled change of direction from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (3) that the angled change of direction from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (4) that no more than one of the two angled changes of direction be forty-five degrees to the right, and that no more than one of the two angled changes of direction be forty-five degrees to the left, whereby said new separate game piece has three, and only three, ways to move to said final square.
Claim 11
Independent Claim 690 words
A method of playing an expanded chess-like game for use by a first player against a second player, comprising the steps of: (a) providing a game board with alternate light-colored and dark-colored squares, arranged in adjacent vertical and horizontal rows, each of said rows including said alternate light-colored and dark-colored squares, each square offset with respect to the similarly-colored square of the adjacent row, to form a checkerboard pattern of bilaterally alternating colored squares, said game board having at least eight and fewer than eleven horizontal rows and ten vertical rows; (b) providing a plurality of playing pieces, including one set of light-colored pieces for one player, and one set of dark-colored pieces for the other player, each set of pieces comprising ten pawns, one king, one queen, two rooks, two bishops, two knights, and two of a new separate game piece, which is visually distinguishable from the others; (c) initially positioning said set of light-colored pieces, at the start of a game, in the first row of ten squares at one end of said game board, with said king, said queen, said rooks, said bishops, said knights, and two of said new separate game piece all at predetermined locations each on one of the squares, with the light-colored pawns being initially positioned in the adjacent row of ten squares at said end of said game board; (d) initially positioning said set of dark-colored pieces in the row of ten squares at the opposing end of said game board, with said king, said queen, said rooks, said bishops, said knights, and two of said new separate game piece all at predetermined locations each on one of the squares, so that the corresponding pieces of the two sets are initially located in the same vertical row at its opposite ends of said game board, with the dark-colored pawns being initially positioned in the adjacent row of ten squares at said opposing end of said game board; (e) formatting predetermined rules of movement for play wherein said new separate game piece has a rule of movement on said game board totalling three squares, by three straight-or-diagonal steps of one square each, by moving from a starting square, on which said new separate game piece is positioned, by a first straight-or-diagonal step on one square over a first intermediate square, different from said starting square, thence by a second straight-or-diagonal step of one square over a second intermediate square, different from said starting square and said first intermediate square, and thence by a third straight-or-diagonal step of one square to a final square, different from said starting square, said first intermediate square, and said second intermediate square, said first intermediate square and said second intermediate square being unoccupied by any other playing piece, a transition from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square defining one angled change of direction, and a transition from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square defining a second angled change of direction; (f) formatting predetermined rules of movement for play wherein said rule of movement of said new separate game piece further requires: (1) that at least one of the three straight-or-diagonal steps be straight, and that at least one of the three said straight-or-diagonal steps be diagonal; (2) that the angled change of direction from said first straight-or-diagonal step of one square to said second straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (3) that the angled change of direction from said second straight-or-diagonal step of one square to said third straight-or-diagonal step of one square be only zero degrees, or forty-five degrees to the right, or forty-five degrees to the left; (4) that no more than one of the two angled changes of direction be forty-five degrees to the right, and that no more than one of the two angled changes of direction be forty-five degrees to the left, whereby said new separate game piece has three, and only three, ways to move to said final square.
Claim 12
Dependent Claim 47 words
The method of claim 9 further comprising the step of: (g) formatting predetermined rules of movement for play wherein each of the kings, the queens, said rooks, said bishops, said knights, and said pawns have the same rule of movement as the corresponding piece in orthodox chess.
Claim 13
Dependent Claim 13 words
The method of claim 10 wherein said game board has eight horizontal rows.
Claim 14
Dependent Claim 51 words
The method of claim 9 further comprising the step of: (h) formatting predetermined rules of movement for play wherein said set of light-colored pieces and said set of dark-colored pieces operate in said expanded chess-like game according to the rules of orthodox chess governing capture, a pawn promotion, check, and checkmate.
Claim 15
Dependent Claim 25 words
The method of claim 12 wherein said pawn promotion permits the pawn to be promoted to any other piece except said king and said queen.
Claim 16
Dependent Claim 15 words
The method of claim 13 wherein said new separate game piece is called a falcon.
Claim 17
Dependent Claim 15 words
The method of claim 9 wherein said game board has fewer than ten horizontal rows.
Claim 18
Dependent Claim 24 words
The method of claim 12 wherein the rightmost square in said first row of ten squares of said game board is a dark-colored square.
Claim 19
Dependent Claim 13 words
The method of claim 9 wherein said game board has eight horizontal rows.
Claim 20
Dependent Claim 15 words
The method of claim 9 wherein said new separate game piece is called a falcon.

References Cited (Backward Citations)

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2000-11-24 2001-05-26 2001-11-25 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2004-11-24 2005-05-26 2005-11-25 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2008-11-24 2009-05-26 2009-11-25 $7700.00 Window Closed / Lapsed

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