Patent US5616079A successfully refreshed from Google Patents.
← Back to Patent Explorer
US5616079A Expired / Lapsed US ⏱️ 0.0 years remaining

Three-dimensional games machine

Assignee: Bandai Namco Entertainment Inc
•
Filing: 1994-06-16
•
Granted: 1997-04-01
•
Expires: 2014-06-16
📄 Original PDF 🌐 Google Patents 🔄 Sync Now

Abstract

Abstract An objective of the present invention is to provide a 3D games machine that can form a high-quality pseudo-3D image in real time. Segmented map information relating to a map that configures a game space is stored in a map information storage unit (110). This segmented map information contains map position information and an object number. A game space setting unit (104) reads out image information on the map from an object image information storage unit (120) on the basis of this object number, to set the games space. In this case, a plurality of types of segmented map information, of different numbers of segments, is stored in the map information storage unit (110). The game space setting unit (104) sets the game space by reading out segmented map information with a smaller number of segments as the distance between the vehicle operated by the player and the segmented map increases.

Inventors

  • 👤 Takashi Iwase
  • 👤 Takashi Matsumoto
  • 👤 Nobuyuki Aoshima
  • 👤 Norimasa Matsuura
  • 👤 Takashi Goto

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-26 20:38
CPC Classifications
G; G06; G06T; G06T15/00; G06T15/005; A; A63; A63F; A63F13/00; A63F13/50; A63F13/53; A63F13/20; A63F13/24; A63F13/245; A63F13/80; A63F13/803; A63F13/52; A63F2300/00; A63F2300/10; A63F2300/1062; A63F2300/30; A63F2300/303; A63F2300/60; A63F2300/66; A63F2300/80; A63F2300/8017

Claims Analysis

Total Claims: 22
Claim 1
Independent Claim 197 words
A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises: a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and wherein: said map information storage means stores a plurality of types of said segmented map information, of different numbers of segments, and said game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player and said segmented map increases.
Claim 2
Dependent Claim 197 words
A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises: a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and wherein: said map information storage means stores a plurality of types of said segmented map information, of different numbers of segments, and said game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player and said segmented map increases.
Claim 3
Dependent Claim 369 words
A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises: a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and wherein: said object image information; and whereinsaid game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player storage means stores a plurality of types of object image information for an object to be displayed, including object image information from which detailed portions are omitted and object image information which has said detailed portions; said map information and said segment map increases storage means stores, for the same map, a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions; and said game space setting means reads a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions, for portions within a map for which detailed rendering is necessary, or segmented map information that specifies object image information from which said detailed portions are omitted, for portions within a map for which detailed rendering is not necessary, and sets a game space by superimposing object images that are read out in accordance with this segmented map information.
Claim 4
Dependent Claim 369 words
A 3D games machine which forms a game space such that a player is enabled to move in a predetermined vehicle within a virtual 3D space by operating an operating means, wherein said 3D games machine comprises: a map information storage means in which at least position information and an object number of a segmented map formed by dividing a map of the game space into a predetermined number of segments are stored as segmented map information; an object image information storage means in which object image information specified by said object number is stored; and a game space setting means for reading said segmented map information from said map information storage means and for setting a game space by reading out said object image information from said object image information storage means on the basis of the thus read-out segmented map information; and wherein: said object image information; and whereinsaid game space setting means reads out segmented map information with a smaller number of segments as the distance between said vehicle operated by said player storage means stores a plurality of types of object image information for an object to be displayed, including object image information from which detailed portions are omitted and object image information which has said detailed portions; said map information and said segment map increases storage means stores, for the same map, a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions; and said game space setting means reads a plurality of types of segmented map information including segmented map information that specifies object image information from which said detailed portions are omitted and segmented map information that specifies object image information which has said detailed portions, for portions within a map for which detailed rendering is necessary, or segmented map information that specifies object image information from which said detailed portions are omitted, for portions within a map for which detailed rendering is not necessary, and sets a game space by superimposing object images that are read out in accordance with this segmented map information.
Claim 5
Dependent Claim 60 words
A 3D games machine as defined in claim 1, wherein: said game space setting means selects said object image information according to said object number in such a manner that an object that is placed in the segmented map is rendered in a simplified form as the distance between the vehicle operated by the player and said segmented map increases.
Claim 6
Dependent Claim 60 words
A 3D games machine as defined in claim 2, wherein: said game space setting means selects said object image information according to said object number in such a manner that an object that is placed in the segmented map is rendered in a simplified form as the distance between the vehicle operated by the player and said segmented map increases.
Claim 7
Dependent Claim 79 words
A 3D games machine as defined in claim 1, further comprising: means for previously storing a plurality of map segment patterns corresponding to a positional range of said vehicle operated by said player and the player's line-of-sight directional range; wherein: said game space setting means sets said game space by selecting one of said plurality of map segment patterns on the basis of the position of said vehicle and the player's line-of-sight direction, while the game is in progress.
Claim 8
Dependent Claim 79 words
A 3D games machine as defined in claim 2, further comprising: means for previously storing a plurality of map segment patterns corresponding to a positional range of said vehicle operated by said player and the player's line-of-sight directional range; wherein: said game space setting means sets said game space by selecting one of said plurality of map segment patterns on the basis of the position of said vehicle and the player's line-of-sight direction, while the game is in progress.
Claim 9
Dependent Claim 51 words
A 3D games machine as defined in claim 1, wherein: said game space setting means generates a map segment pattern while the game is in progress, based on the position of said vehicle and the player's line-of-sight direction, and sets a game space on the basis of said map segment pattern.
Claim 10
Dependent Claim 51 words
A 3D games machine as defined in claim 2, wherein: said game space setting means generates a map segment pattern while the game is in progress, based on the position of said vehicle and the player's line-of-sight direction, and sets a game space on the basis of said map segment pattern.
Claim 11
Dependent Claim 80 words
A 3D games machine as defined in claim 5, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means omits clipping processing during the synthesizing of said pseudo-3D image, for regions which are always within the player's field-of-view range at any position within the positional range of said vehicle.
Claim 12
Dependent Claim 80 words
A 3D games machine as defined in claim 6, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means omits clipping processing during the synthesizing of said pseudo-3D image, for regions which are always within the player's field-of-view range at any position within the positional range of said vehicle.
Claim 13
Dependent Claim 80 words
A 3D games machine as defined in claim 7, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means omits clipping processing during the synthesizing of said pseudo-3D image, for regions which are always within the player's field-of-view range at any position within a positional range of said vehicle.
Claim 14
Dependent Claim 80 words
A 3D games machine as defined in claim 8, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means omits clipping processing during the synthesizing of said pseudo-3D image, for regions which are always within the player's field-of-view range at any position within a positional range of said vehicle.
Claim 15
Dependent Claim 70 words
A 3D games machine as defined in claim 1, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 16
Dependent Claim 70 words
A 3D games machine as defined in claim 2, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 17
Dependent Claim 70 words
A 3D games machine as defined in claim 3, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 18
Dependent Claim 70 words
A 3D games machine as defined in claim 4, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 19
Dependent Claim 70 words
A 3D games machine as defined in claim 5, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 20
Dependent Claim 72 words
A 3D games machine as defined in claim 6, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the bas i s of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 21
Dependent Claim 70 words
A 3D games machine as defined in claim 7, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.
Claim 22
Dependent Claim 70 words
A 3D games machine as defined in claim 8, further comprising: an image synthesizing means for calculating the player's field-of-view image in said virtual 3D space and synthesizing a pseudo-3D image on the basis of game space setting information from said game space setting means; wherein: said image synthesizing means synthesizes said image by giving priority to image information close to the position of said vehicle operated by said player.

References Cited (Backward Citations)

JPS5999477A Cited
JPS6260064A Cited
US4953107A Cited
US4994989A Cited
JPH01101265A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2000-03-31 2000-09-30 2001-04-01 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2004-03-31 2004-09-30 2005-04-01 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2008-03-31 2008-09-30 2009-04-01 $7700.00 Window Closed / Lapsed

Assigned Categories & Tags

No categories assigned to this patent yet.

Assign Category Tag