Claims Analysis
Total Claims: 21
Claim 1
Independent Claim
110 words
A video game system, comprising: a) an audio input means for receiving audio input from a player of a video game; and b) a video display for displaying video images of the video game; c) data processing means programmed to generate and coordinate activity of a video game, said data processing means including 1) means for providing a video object on said video display which represents said player in the video game; 2) means for synchronizing the audio input received from the player through the audio input means with the video object of the player so that the video object mimics speaking in a fashion synchronized with said audio input.
Claim 2
Dependent Claim
110 words
A video game system, comprising: a) an audio input means for receiving audio input from a player of a video game; and b) a video display for displaying video images of the video game; c) data processing means programmed to generate and coordinate activity of a video game, said data processing means including 1) means for providing a video object on said video display which represents said player in the video game; 2) means for synchronizing the audio input received from the player through the audio input means with the video object of the player so that the video object mimics speaking in a fashion synchronized with said audio input.
Claim 3
Dependent Claim
23 words
A video game system as recited in claim 1 wherein the loudness of the audio input affects how the video object mimics speakers.
Claim 4
Dependent Claim
17 words
A video game system as recited in claim 1 wherein said audio input means comprises a microphone.
Claim 5
Dependent Claim
24 words
A video system as recited in claim 1 wherein said audio input means is integrated into a headset that is worn by the player.
Claim 6
Dependent Claim
22 words
A video game system as recited in claim 1 further comprising an audio output means for outputting the audio to said player.
Claim 7
Dependent Claim
25 words
A video game system as recited in claim 5 wherein the audio output means is integrated into a headset along with the audio input means.
Claim 8
Dependent Claim
36 words
A video game system as recited in claim 1 further comprising a distortion means for distorting the audio received from the player to produce distorted audio output that reflects the video object associated with the player.
Claim 9
Dependent Claim
29 words
A video game system as recited in claim 1 further comprising video positioning means for allowing the player to position and move his video object on said video display.
Claim 10
Dependent Claim
42 words
A video game system as recited in claim 8 where sequence of play of the video game is dictated by how the video object is positioned in relation to the other video objects on the video display using the means for positioning.
Claim 11
Dependent Claim
138 words
In an interactive video game system for use by a first player and a second player simultaneously, said video game system having means for displaying video images, the improvement comprising: first means for receiving first audio information generated by said first player and transmitting said first audio information to said second player; second means for receiving second audio information generated by said second player and transmitting said second audio information to said first player; and means responsive to said first audio information and to said second audio information for controlling said video information display means to manipulate said video images so that said first player perceives in real time that said second audio information originates from said video images . and said second player perceives in real time that said first audio information originates from said video images.
Claim 12
Dependent Claim
138 words
In an interactive video game system for use by a first player and a second player simultaneously, said video game system having means for displaying video images, the improvement comprising: first means for receiving first audio information generated by said first player and transmitting said first audio information to said second player; second means for receiving second audio information generated by said second player and transmitting said second audio information to said first player; and means responsive to said first audio information and to said second audio information for controlling said video information display means to manipulate said video images so that said first player perceives in real time that said second audio information originates from said video images . and said second player perceives in real time that said first audio information originates from said video images.
Claim 13
Dependent Claim
37 words
In an interactive video game system, the improvement according to claim 10 wherein said first receiving and transmitting means comprises means for excluding substantially all audio information other than said first audio information from said second player.
Claim 14
Dependent Claim
50 words
In an interactive video game system, the improvement according to claim 10 wherein said first receiving and transmitting means comprises means for distorting said first audio information after said first audio information is received from said first player and before said first audio information is transmitted to said second player.
Claim 15
Dependent Claim
158 words
In an interactive video game system for use by a first player and a second player simultaneously, said video game system having means for displaying video images, first means operable by said first player for manipulating a first video image and second means operable by said second player for manipulating a second video image, the improvement comprising: means for receiving first audio information from said first player and transmitting said first audio information to said second player; means for receiving second audio information from said second player and transmitting said second audio information to said first player; means responsive to said first audio information and to said second audio information for controlling said video information display means to manipulate said first and second video images so that said first player perceives that said second audio information originates from said second video image and said second player perceives that said first audio information originates from said first video image.
Claim 16
Dependent Claim
158 words
In an interactive video game system for use by a first player and a second player simultaneously, said video game system having means for displaying video images, first means operable by said first player for manipulating a first video image and second means operable by said second player for manipulating a second video image, the improvement comprising: means for receiving first audio information from said first player and transmitting said first audio information to said second player; means for receiving second audio information from said second player and transmitting said second audio information to said first player; means responsive to said first audio information and to said second audio information for controlling said video information display means to manipulate said first and second video images so that said first player perceives that said second audio information originates from said second video image and said second player perceives that said first audio information originates from said first video image.
Claim 17
Dependent Claim
38 words
In an interactive video game system, the improvement according to claim 13 wherein said controlling means controls said video display means so that said first video image is responsive to a loudness level of said first audio information.
Claim 18
Dependent Claim
99 words
In a video game system, a method of player interaction with the video game comprising the steps of: a) assigning a video object to each player of the video game, said video object being selected from a set of video objects provided by said video game; b) receiving audio input from each said player; c) determining the loudness of said audio input; and d) altering the video object so that it appears that the video object of the players appears to speak in synchronization with the audio input in a fashion reflecting the determined loudness of said audio input.
Claim 19
Dependent Claim
99 words
In a video game system, a method of player interaction with the video game comprising the steps of: a) assigning a video object to each player of the video game, said video object being selected from a set of video objects provided by said video game; b) receiving audio input from each said player; c) determining the loudness of said audio input; and d) altering the video object so that it appears that the video object of the players appears to speak in synchronization with the audio input in a fashion reflecting the determined loudness of said audio input.
Claim 20
Dependent Claim
24 words
A method as recited in claim 15 further comprising the step of distorting the audio output based on what video object said player selected.
Claim 21
Dependent Claim
45 words
A method as recited in claim 15 further comprising the step of altering the video object for each player so that it appears that the video object speaks in synchronization with audio input from the player in a fashion reflecting loudness of the audio input.