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US4618146A Expired / Lapsed US ⏱️ 0.0 years remaining

Video game apparatus allowing for a variation in playing sequence

Assignee: Casio Computer Co Ltd
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Filing: 1984-08-23
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Granted: 1986-10-21
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Expires: 2004-08-23
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Abstract

Abstract In a video game apparatus, a first joystick and a second joystick each contain a stick, a game start key and a mode select key. A control circuit controls the video game apparatus in the following manner. In a one-player mode as selected, only the output signal from the joystick whose start key is operated, is supplied to the main frame of the video game apparatus. In a two-player mode as selected, the output signal from the joystick whose start key is operated is supplied to the main frame. In turn, a game is started. With the progression of the game, the output signals from the first and second joysticks are alternately applied to the main frame.

Inventors

  • 👤 Junichi Yoshida
  • 👤 Takashi Orimoto

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-29 07:48
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/80; A63F13/843; A63F13/20; A63F13/24; A63F2300/00; A63F2300/10; A63F2300/1043; A63F2300/80; A63F2300/8088

Claims Analysis

Total Claims: 6
Claim 1
Independent Claim 276 words
A video game apparatus, comprising: a main frame for receiving operating inputs; input means including first and second joysticks each having a start key; mode specifying means for selectively specifying either one of a first mode in which a game is played by one player and a second mode in which the game is played by two players, wherein said mode specifying means includes a RAM containing an FL register for storing a flag corresponding to the specified mode; control means adapted to be connected to said first joystick and said second joystick, respectively, for controlling the inputs to said main frame and including a first means to control the video game apparatus in its first mode so that only an output signal from the one of said first and second joysticks whose start key is first operated is input to said main frame, and wherein said first and second joysticks are both capable of being operated in said first mode, and second means to control the video game apparatus in its second mode so that an output signal of the one of said first and second joysticks whose start key is first operated is input to said main frame for starting the game and, during progression of the game, output signals from said first and said second joysticks are alternately input to said main frame; game executing means coupled to said mode specifying means and to said control means to execute the game according to the specified mode and to supply control signals to said control means; and display means coupled to said game executing means to display visually the results of the executed game.
Claim 2
Dependent Claim 276 words
A video game apparatus, comprising: a main frame for receiving operating inputs; input means including first and second joysticks each having a start key; mode specifying means for selectively specifying either one of a first mode in which a game is played by one player and a second mode in which the game is played by two players, wherein said mode specifying means includes a RAM containing an FL register for storing a flag corresponding to the specified mode; control means adapted to be connected to said first joystick and said second joystick, respectively, for controlling the inputs to said main frame and including a first means to control the video game apparatus in its first mode so that only an output signal from the one of said first and second joysticks whose start key is first operated is input to said main frame, and wherein said first and second joysticks are both capable of being operated in said first mode, and second means to control the video game apparatus in its second mode so that an output signal of the one of said first and second joysticks whose start key is first operated is input to said main frame for starting the game and, during progression of the game, output signals from said first and said second joysticks are alternately input to said main frame; game executing means coupled to said mode specifying means and to said control means to execute the game according to the specified mode and to supply control signals to said control means; and display means coupled to said game executing means to display visually the results of the executed game.
Claim 3
Dependent Claim 47 words
The video game apparatus according to claim 1, in which said first and said second joysticks in said input means each contain a stick for specifying the direction of motion of an object on a screen and a mode select key for selecting either of said modes.
Claim 4
Dependent Claim 58 words
The video game apparatus according to claim 1, in which said control means includes a first control circuit for controlling the output signals from said first joystick, comprising a flip-flop circuit and a buffer memory, and a second control circuit for controlling the output signals from said second joystick, which includes a flip-flop circuit and a buffer memory.
Claim 5
Dependent Claim 28 words
The video game apparatus according to claim 1, in which said game executing means includes a CPU, RAM, and ROM connected to said input means through a bus.
Claim 6
Dependent Claim 19 words
The video game apparatus according to claim 1, in which said display means is a cathode ray tube (CRT).

References Cited (Backward Citations)

GB1472480A Cited
US4095791A Cited
GB1600170A Cited
US4306232A Cited
US4179124A Cited
GB2044122A Cited
US4324401A Cited
EP0085483A1 Cited
WO1983002566A1 Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1989-10-20 1990-04-21 1990-10-21 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1993-10-20 1994-04-21 1994-10-21 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1997-10-20 1998-04-21 1998-10-21 $7700.00 Window Closed / Lapsed

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