Abstract A competitive character identification game comprising a game board with start and finish blocks, and intermediate play blocks, along with resumes and cards containing biographical clues to as well as the identity of different real and fictional characters. The resumes are stored in a clue box which contains clue windows for presenting the various clues contained on individual resumes. As the players move about the game board using a chance device to determine the number of spaces, clue windows are opened during each turn, revealing additional information about a particular character. During a later stage of the game, the cards are used, each one containing several clues about a particular character. During the game, the players compete to progress from the starting block to an end game block on the game board by identifying characters. Playing tokens are used to identify a player's location on the board in the course of playing the game. Chips are issued to individual players at various points in the game. The chips allow a player to obtain additional information about a particular character. Scoring pins are used to track the number of characters correctly identified by a player.
A competitive character identification board and card game for a plurality of players, comprising: a game board having a plurality of blocks defining a main path delineated about the periphery of the board and defining a plurality of subsidiary paths leading from the main path to a block in the center of the board; a plurality of differently identified tokens sufficient in number to provide each player with a token whereby each player's position on the game board may be identified; a number selection device adapted to determine order of play among the players and the number of blocks to which a player's token is to advance; a plurality of resumes each of which contains on one side a plurality of biographical entries providing clues to the identity of a particular character and one entry providing the identity of the character whereby one or more of said clues are provided a player whose token lands on a block in the main path and whereby a player's continued advancement about the game board is determined by correctly identifying the character on a resume from clues contained thereon; a box for holding resumes which box contains on one face a plurality of windows with individual means for covering each window, whereby a window is opened revealing an entry on a resume for each player whose token lands on a block in the main path on the board; a plurality of chips which are used to obtain additional clues on a resume, some of which chips a player is given at the beginning of the game and others of which a player obtains by guessing the identity of a resume character or by landing on a particular block in the main path on the game board; a plurality of pins one of which is obtained by a player each time the player guesses the identity of a resume character and which are attached to the token of the player correctly guessing; and a plurality of cards containing a plurality of biographical entries providing clues to the identity of a particular character and one entry providing the identity of the character, whereby a player having a certain number of pins and having gained access to a subsidiary path is given clues from the card and his advancement towards the block in the center of the board determined by the number of clues given before the character is identified by said player.
Claim 2
Dependent Claim
407 words
A competitive character identification board and card game for a plurality of players, comprising: a game board having a plurality of blocks defining a main path delineated about the periphery of the board and defining a plurality of subsidiary paths leading from the main path to a block in the center of the board; a plurality of differently identified tokens sufficient in number to provide each player with a token whereby each player's position on the game board may be identified; a number selection device adapted to determine order of play among the players and the number of blocks to which a player's token is to advance; a plurality of resumes each of which contains on one side a plurality of biographical entries providing clues to the identity of a particular character and one entry providing the identity of the character whereby one or more of said clues are provided a player whose token lands on a block in the main path and whereby a player's continued advancement about the game board is determined by correctly identifying the character on a resume from clues contained thereon; a box for holding resumes which box contains on one face a plurality of windows with individual means for covering each window, whereby a window is opened revealing an entry on a resume for each player whose token lands on a block in the main path on the board; a plurality of chips which are used to obtain additional clues on a resume, some of which chips a player is given at the beginning of the game and others of which a player obtains by guessing the identity of a resume character or by landing on a particular block in the main path on the game board; a plurality of pins one of which is obtained by a player each time the player guesses the identity of a resume character and which are attached to the token of the player correctly guessing; and a plurality of cards containing a plurality of biographical entries providing clues to the identity of a particular character and one entry providing the identity of the character, whereby a player having a certain number of pins and having gained access to a subsidiary path is given clues from the card and his advancement towards the block in the center of the board determined by the number of clues given before the character is identified by said player.
Claim 3
Dependent Claim
49 words
A competitive character identification board and card game as recited in claim 1, wherein: One of said blocks represents a game start block, and the block in the center of the board represents a game finish block, and other of said blocks are specially designated with appropriate markings thereon.
Claim 4
Dependent Claim
45 words
A competitive character identification board and card game as recited in claim 2, wherein: the resumes inside the box and the windows on the face of the box are so arranged that, when a window is opened, an individual entry on a resume is revealed.
Claim 5
Dependent Claim
33 words
A competitive character identification board and card game as recited in claim 3, wherein: certain of the windows on said box are opened for an individual player only in exchange for a chip.
Claim 6
Dependent Claim
36 words
A competitive character identification board and card game as recited in claim 4, wherein: each resume has twenty entries on a side pertaining to a specific character, the last entry of which contains the character's identity.
Claim 7
Dependent Claim
29 words
A competitive character identification board and card game as recited in claim 5, wherein: the entries on a resume are arranged in two vertical rows of ten entries each.