Abstract A travel game includes polyhedron-shaped blocks (12) (usually cubed) having indicia (29) on all but one side (28a-e) thereof representing scenes commonly viewed along routes of travel. Also included on each of these sides (28a-e) is a number which represents the improbability (and therefore difficulty) of viewing the respective scene represented by the indicia thereon, with the easier-to-view scenes having lower numbers, and the harder-to-view scenes having higher numbers. The game also includes a compartmented retainer board (10) having compartments (14) for supporting the blocks (12) in rows (16) and columns (18) while prominently displaying one side of each of the blocks to game players. The game players can easily reorient the blocks (12) within their respective row and column positions to display other sides. The game is normally played by two people each having a retainer board (10) with a plurality of blocks (12) thereon, with the sides (28a-f) of all blocks supported by each retainer board displaying an agreed upon number pattern. As scenes represented by the indicia are observed by the players, they reorient the blocks to display other sides (and other indicia) until a predetermined block orientation goal is achieved or a preset time or distance limit is reached.
A method of playing a game with polyhedron-shaped blocks having indicia on a plurality of sides of each of said blocks representing a scene commonly viewed along a route of travel, said method employing the following steps: observing scenes along a route of travel corresponding to scenes represented by indicia on sides of said blocks; arranging said blocks in rows and columns, with each of said arranged blocks displaying one side thereof prominently; orienting said blocks in said rows and columns to have particular predetermined orientations upon players observing scenes represented by the indicia on the sides of said respective blocks; whereby, said players orient said blocks until they achieve a pre-set orientation pattern or until a time or distance limit is reached.
Claim 2
Independent Claim
123 words
A method of playing a game with polyhedron-shaped blocks having indicia on a plurality of sides of each of said blocks representing a scene commonly viewed along a route of travel, said method employing the following steps: observing scenes along a route of travel corresponding to scenes represented by indicia on sides of said blocks; arranging said blocks in rows and columns, with each of said arranged blocks displaying one side thereof prominently; orienting said blocks in said rows and columns to have particular predetermined orientations upon players observing scenes represented by the indicia on the sides of said respective blocks; whereby, said players orient said blocks until they achieve a pre-set orientation pattern or until a time or distance limit is reached.
Claim 3
Dependent Claim
42 words
A method as in claim 1 wherein there are numbers on sides of said blocks having indicia representing scenes commonly viewed along a route of travel to aid in recognizing and scoring block orientation patterns at the beginnings and ends of games.
Claim 4
Dependent Claim
34 words
A method of playing a game as in claim 2 wherein said numbers on the respective sides are representative of the probability of seeing the scenes represented by the indicia on the corresponding sides.
Claim 5
Independent Claim
37 words
A method of playing a game as in claims 2 or 3 wherein at the beginning of a game all blocks are already in rows and columns oriented to prominently display sides having the same number thereon.
Claim 6
Dependent Claim
53 words
A method of playing a game as in claim 4 wherein one side of each of said blocks has no indicia representative of a scene that is viewed from a route of travel and this side is displayed upon a player viewing a scene represented by the indicia on the prominently displayed side.
Claim 7
Dependent Claim
51 words
A method of playing a game as in claim 4 wherein upon a player viewing a scene represented by a prominently displayed side the block of said scene is reoriented to a side having a consecutively higher number than the number on the side having the indicia representing the scene viewed.
Claim 8
Dependent Claim
50 words
A method of playing a game as in claim 2 wherein one side of each of said blocks has no indicia representative of a scene that is viewed from a route of travel and this side is displayed upon a player viewing a scene represented by the prominently displayed side.