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US4373731A Expired / Lapsed US ⏱️ 0.0 years remaining

Board game

Assignee: Individual
•
Filing: 1980-04-14
•
Granted: 1983-02-15
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Expires: 2000-04-14
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Abstract

Abstract A board game for simulating a war including a playing board divided into a plurality of segments. The segments may also be divided into a plurality of discrete areas of different representations, for example, land and sea. The players are provided with a plurality of sets of playing pieces adapted for movement along the playing areas formed by the segments. Each set of playing pieces includes at least two different types of pieces having predetermined movements and capable of removing an opponent's pieces, in accordance with the result of a random number generator, for example dice.

Inventors

  • 👤 Dennis J. C. Whiteman
  • 👤 Gary R. C. Whiteman

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-07 07:35
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00003; A63F3/00075

Claims Analysis

Total Claims: 12
Claim 1
Independent Claim 170 words
A war game combining elements of skill and chance including: a playing board having a grid pattern thereon made of contiguous segments, said playing board being divided into land areas having land indicia thereon comprising at least one grid segment called a land segment, and sea areas having sea indicia thereon comprising at least one grid segment called a sea segment; a plurality of sets of playing pieces adapted for movement within prescribed areas; a random number generator; at least one fort area on said playing board comprised of a plurality of contiguous segments surrounded by either contiguous fort perimeter segments having fort perimeter indicia thereon or surrounded by a combination of contiguous fort perimeter segments and the border of said board; and a plurality of removable fort block means, one fort block means placed on each said fort perimeter segment, capable of being removed therefrom, for allowing entry into said fort areas by at least one type of playing piece when at least one fort block means is removed.
Claim 2
Dependent Claim 170 words
A war game combining elements of skill and chance including: a playing board having a grid pattern thereon made of contiguous segments, said playing board being divided into land areas having land indicia thereon comprising at least one grid segment called a land segment, and sea areas having sea indicia thereon comprising at least one grid segment called a sea segment; a plurality of sets of playing pieces adapted for movement within prescribed areas; a random number generator; at least one fort area on said playing board comprised of a plurality of contiguous segments surrounded by either contiguous fort perimeter segments having fort perimeter indicia thereon or surrounded by a combination of contiguous fort perimeter segments and the border of said board; and a plurality of removable fort block means, one fort block means placed on each said fort perimeter segment, capable of being removed therefrom, for allowing entry into said fort areas by at least one type of playing piece when at least one fort block means is removed.
Claim 3
Dependent Claim 32 words
A war game as claimed in claim 1, wherein said plurality of removable fort block means each have a cross-sectional area substantially equal to the cross-sectional area of said fort perimeter segments.
Claim 4
Dependent Claim 44 words
A war game as claimed in claim 1 wherein said playing board includes at least one port area having port defining indicia thereon, said port area is located on segments contiguous to at least one fort perimeter segment and one of said sea segments.
Claim 5
Dependent Claim 239 words
A war game combining elements of skill and chance including: a playing board having a grid pattern thereon, made of contiguous segments, said playing board being divided into land areas having land indicia thereon comprising at least one grid segment called a land segment and sea areas having sea indicia thereon comprising at least one grid segment called a sea segment; a plurality of sets of playing pieces adapted for movement within prescribed playing areas; each piece of a particular set of playing pieces having first indicia thereon common to all members of that particular set to identify the piece as belonging to a particular player, each set of pieces comprising a plurality of types of individual pieces, each piece of a particular set of playing pieces having second indicia thereon common to all members of that particular type to identify the piece as a particular type of piece, the particular types being: land pieces adapted to be moved over the land segments, sea pieces adapted to be moved over the sea segments, transport tokens representing different land pieces while being transported by sea pieces, each transport token having thereon third indicia corresponding to the second indicia of the land piece represented, and additionally having thereon pointing indicia whereby a said transport token may be placed adjacent to a sea piece with the pointing indicia directed thereat to indicate that the sea piece is transporting the indicated land piece.
Claim 6
Dependent Claim 239 words
A war game combining elements of skill and chance including: a playing board having a grid pattern thereon, made of contiguous segments, said playing board being divided into land areas having land indicia thereon comprising at least one grid segment called a land segment and sea areas having sea indicia thereon comprising at least one grid segment called a sea segment; a plurality of sets of playing pieces adapted for movement within prescribed playing areas; each piece of a particular set of playing pieces having first indicia thereon common to all members of that particular set to identify the piece as belonging to a particular player, each set of pieces comprising a plurality of types of individual pieces, each piece of a particular set of playing pieces having second indicia thereon common to all members of that particular type to identify the piece as a particular type of piece, the particular types being: land pieces adapted to be moved over the land segments, sea pieces adapted to be moved over the sea segments, transport tokens representing different land pieces while being transported by sea pieces, each transport token having thereon third indicia corresponding to the second indicia of the land piece represented, and additionally having thereon pointing indicia whereby a said transport token may be placed adjacent to a sea piece with the pointing indicia directed thereat to indicate that the sea piece is transporting the indicated land piece.
Claim 7
Dependent Claim 56 words
A war game as claimed in claim 4 wherein said playing board includes at least one fort area located on said land segment having fort indicia thereon, and at least one port area having port defining indicia thereon, said fort area is located on segments contiguous to said fort area and one of said sea segments.
Claim 8
Dependent Claim 34 words
A board game as claimed in claim 4 wherein said land pieces include cannons, soldiers, cavalry and kings and said sea pieces include ships capable of transporting said land pieces across said sea areas.
Claim 9
Dependent Claim 41 words
A war game as claimed in claim 1 or 4 further comprising a set of instruction cards which contain information to be acted upon when selected by a player allowing the position of that player in the game to be varied.
Claim 10
Dependent Claim 27 words
A war game as claimed in claim 1 or 4 wherein the playing board represents a map, and the "land" and "sea" areas are of contrasting colours.
Claim 11
Dependent Claim 29 words
A war game as claimed in claim 1 or 4 wherein each set of playing pieces includes at least one "king" and a plurality of "ships", "soldiers" and "cavalry."
Claim 12
Dependent Claim 34 words
A war game as claimed in claim 9 wherein the ships, cavalry and kings may move up to six segments, cannons up to two segments and soldiers up to four segments in any direction.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1986-02-14 1986-08-16 1987-02-15 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1990-02-14 1990-08-16 1991-02-15 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1994-02-14 1994-08-16 1995-02-15 $7700.00 Window Closed / Lapsed

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