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US4368889A Expired / Lapsed US ⏱️ 0.0 years remaining

Game apparatus for simulating school experience

Assignee: Individual
•
Filing: 1981-07-07
•
Granted: 1983-01-18
•
Expires: 2001-07-07
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Abstract

Abstract Game apparatus for simulating school experiences includes a game board having an outer path (the Promotion Path) around the periphery thereof from which a plurality of inner winding paths (School Paths) may be entered and exited. Associated with each School Path is a plurality of Benefit and Hazard Cards from which a player must draw when his playing piece lands on certain designated spaces in the School Paths. Additional spaces in the School Paths permit a player to direct another player to draw from a plurality of Influence Cards. Additional categories of cards (Promotional and Backtrack) are drawn by players at designated times, and movement of player pieces is dictated, in part, by the rolls of the dice. Additional hazards can be positioned by the players.

Inventors

  • 👤 Louis M. Reker, Jr.

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-05 23:18
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/04

Claims Analysis

Total Claims: 11
Claim 1
Independent Claim 573 words
A school simulation game, imitative of teacher and student experience wherein players can assume teacher and student roles, comprising: a game board having an upper surface; at least a first type player game piece having the identity of a teacher representing a first type player; at least a second type player game piece having the identity of a student representing a second type player; a chance device partially determining movement of said game pieces of said game board; a first plurality of sets of Hazard Cards for impeding the progress of a recipient first type player; a second plurality of sets of Hazard Cards for impeding the progress of a recipient second type player; a first plurality of sets of Benefit Cards for enhancing the progress of a recipient first type player; a plurality of Influence Cards for altering a recipient Player's progress; said game board further comprising: a first circuitous path of player movement located on said upper surface, said first path including a first plurality of successive player landing sites therealong having instructions thereon; first and second pluralities of individually unique paths respectively for said first and second type players; each of said first plurality of paths having a first category of landing sites directing a player represented by one of said game pieces on one of said first category landing sites to draw one of a first particular one of said sets of said first plurality of sets of Hazard Cards; said first category of landing sites of said first plurality of paths having an association with said first particular one of said sets of said first plurality of sets of Hazard Cards; each of said first plurality of paths further having a second category of landing sites directing a player represented by one of said game pieces on one of said second category landing sites to draw one of a first particular one of said sets of said first plurality of sets of Benefit Cards; said second category of landing sites of said first plurality of paths having an association with said first particular one of said first plurality of sets of Benefit Cards; each of said second plurality of paths having a first category of landing sites directing a player represented by one of said game pieces of one of said first category landing sites to draw one of a first particular one of said sets of said second plurality of sets of Hazard Cards; said first category of landing sites of said second plurality of paths having an association with said first particular one of said sets of said second plurality of sets of Hazard Cards; each of said second plurality of paths having a second category of landing sites directing a player represented by one of said game pieces on one of said second category landing sites to draw one of a first particular one of said sets of said second plurality of sets of Benefit Cards; and said second category of landing sites of said second plurality of paths having an association with said first particular one of said second plurality of sets of Benefit Cards; and each of said first and second pluralities of paths having a third category of landing sites permitting a player represented by a piece on one of said third category of landing sites to influence another player by directing said another player to draw one of said Influence Cards.
Claim 2
Dependent Claim 573 words
A school simulation game, imitative of teacher and student experience wherein players can assume teacher and student roles, comprising: a game board having an upper surface; at least a first type player game piece having the identity of a teacher representing a first type player; at least a second type player game piece having the identity of a student representing a second type player; a chance device partially determining movement of said game pieces of said game board; a first plurality of sets of Hazard Cards for impeding the progress of a recipient first type player; a second plurality of sets of Hazard Cards for impeding the progress of a recipient second type player; a first plurality of sets of Benefit Cards for enhancing the progress of a recipient first type player; a plurality of Influence Cards for altering a recipient Player's progress; said game board further comprising: a first circuitous path of player movement located on said upper surface, said first path including a first plurality of successive player landing sites therealong having instructions thereon; first and second pluralities of individually unique paths respectively for said first and second type players; each of said first plurality of paths having a first category of landing sites directing a player represented by one of said game pieces on one of said first category landing sites to draw one of a first particular one of said sets of said first plurality of sets of Hazard Cards; said first category of landing sites of said first plurality of paths having an association with said first particular one of said sets of said first plurality of sets of Hazard Cards; each of said first plurality of paths further having a second category of landing sites directing a player represented by one of said game pieces on one of said second category landing sites to draw one of a first particular one of said sets of said first plurality of sets of Benefit Cards; said second category of landing sites of said first plurality of paths having an association with said first particular one of said first plurality of sets of Benefit Cards; each of said second plurality of paths having a first category of landing sites directing a player represented by one of said game pieces of one of said first category landing sites to draw one of a first particular one of said sets of said second plurality of sets of Hazard Cards; said first category of landing sites of said second plurality of paths having an association with said first particular one of said sets of said second plurality of sets of Hazard Cards; each of said second plurality of paths having a second category of landing sites directing a player represented by one of said game pieces on one of said second category landing sites to draw one of a first particular one of said sets of said second plurality of sets of Benefit Cards; and said second category of landing sites of said second plurality of paths having an association with said first particular one of said second plurality of sets of Benefit Cards; and each of said first and second pluralities of paths having a third category of landing sites permitting a player represented by a piece on one of said third category of landing sites to influence another player by directing said another player to draw one of said Influence Cards.
Claim 3
Dependent Claim 26 words
A game in accordance with claim 1 wherein: said first path comprising an external path; and said first and second pluralities of paths comprising internal paths.
Claim 4
Dependent Claim 37 words
A game in accordance with claim 2 wherein each card of each set of said first and second pluralities of Hazard Cards and said first and second pluralities of Benefit Cards being unexposed prior to being drawn.
Claim 5
Dependent Claim 19 words
A game in accordance with claim 1 wherein said game further comprising at least one player positioned hazard piece.
Claim 6
Dependent Claim 30 words
A game in accordance with claim 4 wherein said game further comprising a Mutual Sharing Path to be traveled by both said first type student-players and said second type teacher-players.
Claim 7
Dependent Claim 53 words
A game in accordance with claim 5 wherein: each of said first and second pluralities of inner paths having a fourth category of sites permitting a player whose game piece is positioned thereon to be free from the influence of other players; and said fourth category of sites including sites having instructions thereon.
Claim 8
Dependent Claim 39 words
A game in accordance with claim 6 wherein said game further comprising: first and second player positioned hazard pieces; said first piece having a selective position on one of said landing sites of said second plurality of inner paths.
Claim 9
Dependent Claim 33 words
A game in accordance with claim 7 wherein said first, second, third and fourth categories of landing sites having random ordering on each of said respective first and second pluralities of inner paths.
Claim 10
Dependent Claim 31 words
A game in accordance with claim 8 wherein: said first, second, third and fourth categories of sites having visual distinguishability; and each of said plurality of game pieces having visual distinguishability.
Claim 11
Dependent Claim 63 words
A game in accordance with claim 9 wherein said plurality of Influence Cards includes a first group to be drawn from by said first type student-players and a second group to be drawn from by said second type teacher-players; and each of said first and second group comprising a separate plurality of sub-groups each of which relates to a different type of influence.

References Cited (Backward Citations)

US2273009A Cited
US2757933A Cited
GB801964A Cited
GB1232602A Cited
US3977680A Cited
US4065131A Cited
US4216971A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1986-01-17 1986-07-19 1987-01-18 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1990-01-17 1990-07-19 1991-01-18 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1994-01-17 1994-07-19 1995-01-18 $7700.00 Window Closed / Lapsed

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