Claims Analysis
Total Claims: 16
Claim 1
Independent Claim
315 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations; computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations, said storage locations storing a single game board and means for generating and outputting one or more control signals; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations; and means for selecting a second game mode, said processor means and control programs acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed array-symbol switch corresponding to the symbol display location has been selected and to further visually display the stored array-symbol switch states in a manner which differs from the manner in which the non-selected array-symbol switch symbol display locations are displayed.
Claim 2
Dependent Claim
315 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations; computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations, said storage locations storing a single game board and means for generating and outputting one or more control signals; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations; and means for selecting a second game mode, said processor means and control programs acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed array-symbol switch corresponding to the symbol display location has been selected and to further visually display the stored array-symbol switch states in a manner which differs from the manner in which the non-selected array-symbol switch symbol display locations are displayed.
Claim 3
Dependent Claim
35 words
A gaming board as defined in claim 1 which further comprises improper-symbol identification means which forms a part of the control program and for precluding the storage of improper symbols in said storage location means.
Claim 4
Dependent Claim
29 words
A gaming board as defined in claim 2 where said improper-symbol identification means further comprises a control program which prevents duplicate symbols from being stored in said storage locations.
Claim 5
Dependent Claim
95 words
A gaming board as defined in claim 1 which further comprises timing means for limiting the length of time of said first game mode which includes shut-off means for deactivating said input switch means; and where said processor means and control program acting in response to said means for selecting said first game mode generate one or more control signals such that the present state of said timing means is periodically sensed to cause said shut-off means to deactivate said input switches when the length of time allocated for said first game mode has expired.
Claim 6
Dependent Claim
24 words
A gaming board as defined in claim 4 where said shut-off means further comprise a switch means which reactivates and initializes said timing means.
Claim 7
Dependent Claim
82 words
A gaming board as defined in claim 1 which further comprises a program-check means under the control of said control program and data processor for displaying a program code which comprises a code storage means and code display switch means wherein switch means enable the selection of the code which comprises a combination of symbols, said code being stored in said code storage means and being displayed in response to activation of said code display switch means in designated symbol display locations.
Claim 8
Dependent Claim
300 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations; computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals; means for storing a predetermined array pattern; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for visually indicating a pattern match; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations; and means for selecting a second game mode, said processor means and control program acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
Claim 9
Dependent Claim
300 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations; computer means including a control program stored in a nonvolatile read only memory means, data processor means controlled by said control program, data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals; means for storing a predetermined array pattern; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for visually indicating a pattern match; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations; and means for selecting a second game mode, said processor means and control program acting in response thereto to generate control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
Claim 10
Dependent Claim
27 words
A gaming board as defined in claim 7 which further comprises means for visually distinguishing said predetermined array pattern from said predetermined array of symbol display locations.
Claim 11
Dependent Claim
95 words
A gaming board as defined in claim 7 which further comprises timing means for limiting the length of time of said first game mode which includes shut-off means for deactivating said input switch means; and where said processor means and control program acting in response to said means for selecting said first game mode generate one or more control signals such that the present state of said timing means is periodically sensed to cause said shut-off means to deactivate said input switches when the length of time allocated for said first game mode has expired.
Claim 12
Dependent Claim
24 words
A gaming board as defined in claim 9 where said shut-off means further comprise a switch means which reactivates and initializes said timing means.
Claim 13
Dependent Claim
35 words
A gaming board as defined in claim 7 which further comprises improper-symbol identification means which forms a part of the control program and for precluding the storage of improper symbols in said storage location means.
Claim 14
Dependent Claim
458 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations, where said predetermined array comprises the shape of a square with the centermost location not containing a symbol; computer means including a control program stored in a nonvolatile read only memory means, said control program further comprising an improper-symbol identification means, data processor means controlled by said control program data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals; means for storing a predetermined array pattern; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for visually indicating a pattern match; timing means for limiting the length of time of a game mode for said selection of symbols which includes shut-off means for deactivating said input switch means, said shut-off means further comprises a switch means which reactivates and initializes said timing means; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said timing means and said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations and to cause said shut-off means to deactivate said input switches when the length of time allocated for said first game mode has expired; and means for selecting a second game mode, said processor means and control programs acting in response thereto, thereby generating control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed switch corresponding to the symbol display location has been selected and to further visually display the stored array switch states in a manner which differs from the manner in which the nonselected array switch symbol display locations are displayed, and further to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
Claim 15
Dependent Claim
458 words
A chance based gaming board comprising: display means including means for visually displaying a plurality of symbols in a predetermined array of symbol display locations, where said predetermined array comprises the shape of a square with the centermost location not containing a symbol; computer means including a control program stored in a nonvolatile read only memory means, said control program further comprising an improper-symbol identification means, data processor means controlled by said control program data storage means including a plurality of symbol storage locations said storage locations storing a single game board and means for generating and outputting one or more control signals; means for storing a predetermined array pattern; input switch means for enabling the manual selection of one of a plurality of symbols; array-symbol switch means including a plurality of actuatable array-symbol switches, each switch positioned adjacent a respective one of said symbol display locations for enabling the manual selection of one of said symbols in said array of symbol display locations; means for visually indicating a pattern match; timing means for limiting the length of time of a game mode for said selection of symbols which includes shut-off means for deactivating said input switch means, said shut-off means further comprises a switch means which reactivates and initializes said timing means; means for selecting a first game mode, said processor means and control program acting in response thereto to generate control signals such that the present state of said timing means and said input switch means is periodically sensed, to cause said data storage means to store said sensed symbols in a selected sequence in said symbol storage locations, and to generate control signals such that said display means is caused to display said sensed symbols in corresponding symbol display locations and to cause said shut-off means to deactivate said input switches when the length of time allocated for said first game mode has expired; and means for selecting a second game mode, said processor means and control programs acting in response thereto, thereby generating control signals such that each actuation of an array-symbol switch means is sensed to cause the identity of said sensed switch to be stored in said data storage means and to generate one or more control signals such that said display means is caused to indicate that the sensed switch corresponding to the symbol display location has been selected and to further visually display the stored array switch states in a manner which differs from the manner in which the nonselected array switch symbol display locations are displayed, and further to compare said stored array-symbol switch states with said predetermined pattern and to generate one or more control signals to actuate said pattern match indicating means if such match is detected.
Claim 16
Dependent Claim
27 words
A gaming board as defined in claim 12 which further comprises means for visually distinguishing said predetermined array pattern from said predetermined array of symbol display locations.