Patent US4357014A successfully refreshed from Google Patents.
US4357014A
Expired / Lapsed
US
⏱️ 0.0 years remaining
Interactive game and control therefor
Assignee: Glass Marvin and Associates
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Filing: 1980-05-05
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Granted: 1982-11-02
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Expires: 2000-05-05
Abstract
Abstract An interactive game of a strategy nature employing a digital processor includes a keyboard to preselect the successive directional movements of one or more of the simulated player symbols prior to the start of the game and/or supplement this preprogrammed game action with real-time control over further game action during the playing of the game.
Inventors
- 👤 Ralph H. Baer
- 👤 Leonard D. Cope
- 👤 Oliver D. Holt
- 👤 Howard J. Morrison
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-10-24 13:33
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/20; A63F13/22; A63F13/40; A63F13/42; A63F13/45; A63F13/80; A63F13/812
Claims Analysis
Total Claims: 12
Claim 1
Independent Claim
124 words
In a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, apparatus for determining the motion of the symbols on the display, comprising: a processor; an input device coupled to said processor, said input device including at least one physical actuable element for defining at least one game path segment from a number of different game path segments by manually preselecting a plurality of individual, successive, incremental directional movements of a symbol prior to execution of any of such movements, said element determining at least one specific motion command for the symbol; and means for executing a selected plurality of successive, incremental directional movements of a symbol after preselection thereof.
Claim 2
Dependent Claim
124 words
In a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, apparatus for determining the motion of the symbols on the display, comprising: a processor; an input device coupled to said processor, said input device including at least one physical actuable element for defining at least one game path segment from a number of different game path segments by manually preselecting a plurality of individual, successive, incremental directional movements of a symbol prior to execution of any of such movements, said element determining at least one specific motion command for the symbol; and means for executing a selected plurality of successive, incremental directional movements of a symbol after preselection thereof.
Claim 3
Dependent Claim
23 words
Apparatus as defined in claim 1, further including a plurality of said physically actuable elements wherein each element determines a different motion command.
Claim 4
Dependent Claim
13 words
Apparatus as defined in claim 2, wherein said physically actuable elements are switches.
Claim 5
Dependent Claim
19 words
Apparatus as defined in claim 3, wherein said input device includes a plurality of keys for actuating said switches.
Claim 6
Dependent Claim
19 words
Apparatus as defined in claim 4, wherein each of said keys includes indicia thereon indicating various successive, directional movement.
Claim 7
Dependent Claim
31 words
Apparatus as defined in claim 1, said input device further including means for superimposing during game play additional directional movement commands for the symbol on those of the preselected motion commands.
Claim 8
Dependent Claim
26 words
Apparatus as defined in claim 6, said system including a symbol generator, wherein said superimposing means include at least one potentiometer coupled to a symbol generator.
Claim 9
Dependent Claim
238 words
In a digital processor controlled interactive game system having means for generating and displaying a plurality of game symbols representing at least two opponents on a two dimensional graphic display, apparatus for independently preselecting the successive directional movement of the symbols on the display, comprising: a processor; a first input device coupled to said processor, said first input device including at least one physcally actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing one of the two opponents, said element determining at least one successive directional movement command for the symbol such that successive motion steps for the symbol can be selected prior to execution of the movements; and a second input device coupled to said processor; said second input device including at least one physically actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing the second of the two opponents said element determining at least one successive directional movement command for the symbol such that successive directional movement steps for the symbol can be selected prior to execution of the movements.
Claim 10
Dependent Claim
238 words
In a digital processor controlled interactive game system having means for generating and displaying a plurality of game symbols representing at least two opponents on a two dimensional graphic display, apparatus for independently preselecting the successive directional movement of the symbols on the display, comprising: a processor; a first input device coupled to said processor, said first input device including at least one physcally actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing one of the two opponents, said element determining at least one successive directional movement command for the symbol such that successive motion steps for the symbol can be selected prior to execution of the movements; and a second input device coupled to said processor; said second input device including at least one physically actuable element for defining at least one game path segment from a number of different possible game path segments by manually programming a plurality of individual, successive incremental directional movements prior to execution of such movements of at least one symbol representing the second of the two opponents said element determining at least one successive directional movement command for the symbol such that successive directional movement steps for the symbol can be selected prior to execution of the movements.
Claim 11
Independent Claim
128 words
A method for determining the motion of game symbols in a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, comprising the steps of: generating signals representing at least one game symbol for display on a graphic display; displaying said symbol; manually preselecting a plurality of individual, successive, incremental directional movements for the symbol prior to execution of any of such movements on the display by manually operating at least one physically actuable element with defines at least one game path segment from a number of different possible game path segments; and causing the symbol to move on the display in accordance with the preselected movements defining said at least one game path segment.
Claim 12
Independent Claim
128 words
A method for determining the motion of game symbols in a digital processor controlled interactive game system having means for generating and displaying one or more game symbols on a two dimensional graphic display, comprising the steps of: generating signals representing at least one game symbol for display on a graphic display; displaying said symbol; manually preselecting a plurality of individual, successive, incremental directional movements for the symbol prior to execution of any of such movements on the display by manually operating at least one physically actuable element with defines at least one game path segment from a number of different possible game path segments; and causing the symbol to move on the display in accordance with the preselected movements defining said at least one game path segment.
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USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 1985-11-01 | 1986-05-03 | 1986-11-02 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 1989-11-01 | 1990-05-03 | 1990-11-02 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 1993-11-01 | 1994-05-03 | 1994-11-02 | $7700.00 | Window Closed / Lapsed |