Claims Analysis
Total Claims: 14
Claim 1
Independent Claim
149 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for automatically sensing an interval of the track along which a player has moved his player piece; selection means for randomly designating intervals of the track, said selection means allowing the designated intervals to be changed during play of the game; and sound generator means responsive to the selection means and the detection means to automatically create a first or a second sound as the player moves his player piece along the track, the first sound being different from the second sound, the first sound being produced only when a player piece is detected by the detection means on the designated intervals, and the second sound being produced only when a player piece is detected by the detection means on the non-designated intervals.
Claim 2
Dependent Claim
149 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for automatically sensing an interval of the track along which a player has moved his player piece; selection means for randomly designating intervals of the track, said selection means allowing the designated intervals to be changed during play of the game; and sound generator means responsive to the selection means and the detection means to automatically create a first or a second sound as the player moves his player piece along the track, the first sound being different from the second sound, the first sound being produced only when a player piece is detected by the detection means on the designated intervals, and the second sound being produced only when a player piece is detected by the detection means on the non-designated intervals.
Claim 3
Dependent Claim
84 words
The game according to claim 1 in which the detection means includes electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths.
Claim 4
Dependent Claim
40 words
The game according to claim 2 in which the selection means includes switching means for randomly changing the electrical resistance of the electrically conductive paths, a first resistance designating a first interval and a second resistance designating a second interval.
Claim 5
Dependent Claim
100 words
The game according to claim 2 in which the sound generator means comprises an electronic module having electrically conductive areas on a surface of the module designed to contact the game board, means for connecting the module conductive areas to sound generator electronics and a power source, both within the module, and electrically conductive traces on the game board connected to the electrically conductive paths, the traces being disposed so that placement of the electronic sound generator in a designated position on the surface of the game board causes electrical connection between the generator electronics and the electrically conductive traces.
Claim 6
Dependent Claim
221 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track, whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track, including switching means for randomly changing the electrical resistance of the electrically conductive paths, a first resistance designating a first interval and a second resistance designating a second interval; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track, the sound generator means creating a sound in response to the magnitude of the electrical resistance of the electrically conductive path with the first resistance creating the first sound, and the second resistance creating the second sound.
Claim 7
Dependent Claim
221 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track, whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track, including switching means for randomly changing the electrical resistance of the electrically conductive paths, a first resistance designating a first interval and a second resistance designating a second interval; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track, the sound generator means creating a sound in response to the magnitude of the electrical resistance of the electrically conductive path with the first resistance creating the first sound, and the second resistance creating the second sound.
Claim 8
Dependent Claim
320 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track including switching means for randomly changing the electrical resistance of the electrically conductive paths, a first resistance designating a first interval and a second resistance designating a second interval, the switching means further including a switching element having an electrically conductive area on a surface of the element designed to contact the surface of the game board, electrically resistive elements which are disposed on the surface of the game board in a manner permitting connection of the resistive elements to the electrically conductive paths, and placement of the electrically conductive paths in an area of the game board designated for placement of the switching element, so that placement of the switching element in its designated area on the game board causes the conductive area of the switching element to electrically shunt one of the resistive elements and thereby change the electrical resistance of one of the electrically conductive paths, the random orientation of the switching element determining the value of resistance for each conductive path; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track.
Claim 9
Dependent Claim
320 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track including switching means for randomly changing the electrical resistance of the electrically conductive paths, a first resistance designating a first interval and a second resistance designating a second interval, the switching means further including a switching element having an electrically conductive area on a surface of the element designed to contact the surface of the game board, electrically resistive elements which are disposed on the surface of the game board in a manner permitting connection of the resistive elements to the electrically conductive paths, and placement of the electrically conductive paths in an area of the game board designated for placement of the switching element, so that placement of the switching element in its designated area on the game board causes the conductive area of the switching element to electrically shunt one of the resistive elements and thereby change the electrical resistance of one of the electrically conductive paths, the random orientation of the switching element determining the value of resistance for each conductive path; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track.
Claim 10
Dependent Claim
50 words
The game according to claim 6 in which the game board is formed by attaching a single printed label to a surface of the board, the label containing the description of the track, the electrically conductive paths of the detection means, and the electrically resistive elements of the selection means.
Claim 11
Dependent Claim
383 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track, the sound generator means further including an electronic module having electrically conductive areas on a surface of the module designed to contact the game board, means for connecting the module conductive areas to sound generator electronics and a power source, both within the module, and electrically conductive traces on the game board connected to the electrically conductive paths, the traces being disposed so that placement of the electronic sound generator in a designated position on the surface of the game board causes electrical connection between the generator electronics and the electrically conductive traces, and wherein the game board is designed to fold, the surface of the board being designed to avoid the placement of any conductive paths or conductive traces on or across the line of fold, the resulting two electrically isolated sections of the board being electrically connected together and to the electronic module of the sound generator means by designating the position on the game board for the placement of the electrically conductive areas on the surface of the electronic module and the conductive traces on the board surface being disposed so that when the module is placed in its position on the game board, the electrically conductive areas on the surface of the module serve to bridge across the folding line and electrically connect the isolated circuitry to each other and to the electronic module.
Claim 12
Dependent Claim
383 words
A game comprising in combination a game board having a track described on the board surface; player pieces which are moved along the track; detection means for sensing an interval of the track along which a player has moved his player piece, including electrically conductive paths formed by a minimum of two spaced apart electrically conductive areas disposed along each interval of the track, and the player piece, which has an electrically conductive surface designed to contact the track whereby when the player piece is moved along one of the intervals the electrically conductive surface of the player piece bridges the electrically conductive areas of the track, thus forming one of the electrically conductive paths; selection means for randomly designating intervals of the track; and sound generator means responsive to the selection means and the detection means to create a first or a second sound as the player moves his player piece along the track, the sound generator means further including an electronic module having electrically conductive areas on a surface of the module designed to contact the game board, means for connecting the module conductive areas to sound generator electronics and a power source, both within the module, and electrically conductive traces on the game board connected to the electrically conductive paths, the traces being disposed so that placement of the electronic sound generator in a designated position on the surface of the game board causes electrical connection between the generator electronics and the electrically conductive traces, and wherein the game board is designed to fold, the surface of the board being designed to avoid the placement of any conductive paths or conductive traces on or across the line of fold, the resulting two electrically isolated sections of the board being electrically connected together and to the electronic module of the sound generator means by designating the position on the game board for the placement of the electrically conductive areas on the surface of the electronic module and the conductive traces on the board surface being disposed so that when the module is placed in its position on the game board, the electrically conductive areas on the surface of the module serve to bridge across the folding line and electrically connect the isolated circuitry to each other and to the electronic module.
Claim 13
Dependent Claim
146 words
A game comprising in combination a flat, foldable game board having a track described on the board surface and having parallel path sections along at least one interval of the track; electrically conductive player pieces which are moved along the track and which bridge across electrically conductive areas disposed along the track, forming electrically conductive paths; a switching element and resistive elements for each interval of the track which randomly designate parallel paths as a first and second parallel path by having the switching element randomly shunt the resistive elements, thereby varying the resistance of the electrically conductive paths; and an electronic sound generator responsive to the resistance of the electrically conductive paths to create a first or a second sound if the player has moved his player piece along the first or second parallel path, respectively, the first sound being different from the second sound.
Claim 14
Dependent Claim
146 words
A game comprising in combination a flat, foldable game board having a track described on the board surface and having parallel path sections along at least one interval of the track; electrically conductive player pieces which are moved along the track and which bridge across electrically conductive areas disposed along the track, forming electrically conductive paths; a switching element and resistive elements for each interval of the track which randomly designate parallel paths as a first and second parallel path by having the switching element randomly shunt the resistive elements, thereby varying the resistance of the electrically conductive paths; and an electronic sound generator responsive to the resistance of the electrically conductive paths to create a first or a second sound if the player has moved his player piece along the first or second parallel path, respectively, the first sound being different from the second sound.