Claims Analysis
Total Claims: 14
Claim 1
Independent Claim
176 words
A method of employing a standard television receiver for active participation by participants who are watching said receiver, comprising the steps of: attaching circuits, at least one of which is electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated hitting object; generating a second video signal with at least one other of said circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said second symbol, of said first symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing movement of said second symbol over the screen of said television receiver upon coincidence of said first and second symbols.
Claim 2
Independent Claim
176 words
A method of employing a standard television receiver for active participation by participants who are watching said receiver, comprising the steps of: attaching circuits, at least one of which is electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated hitting object; generating a second video signal with at least one other of said circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said second symbol, of said first symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing movement of said second symbol over the screen of said television receiver upon coincidence of said first and second symbols.
Claim 3
Dependent Claim
29 words
The method of claim 1, further including the step of: causing said second symbol to bounce off at least one edge of the television receiver screen upon impact therewith.
Claim 4
Dependent Claim
29 words
The method of claim 2 wherein upon said impact said second symbol will bounce off said edge of said screen with a reflection angle equal to its incidence angle.
Claim 5
Independent Claim
187 words
A method of playing a game on the screen of a television receiver by participants who are watching said receiver, comprising the steps of: attaching circuits, at least one of which is electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated player; generating a second video signal with at least one other of said circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said second symbol, of said first symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing said second symbol to move from a predetermined off-screen left position to a predetermined off-screen right position and vice versa except when coincidence occurs between said first and second symbols.
Claim 6
Independent Claim
187 words
A method of playing a game on the screen of a television receiver by participants who are watching said receiver, comprising the steps of: attaching circuits, at least one of which is electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated player; generating a second video signal with at least one other of said circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said second symbol, of said first symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing said second symbol to move from a predetermined off-screen left position to a predetermined off-screen right position and vice versa except when coincidence occurs between said first and second symbols.
Claim 7
Dependent Claim
21 words
The method of claim 4, further including the step of manipulating controls to change said predetermined off-screen left and right positions.
Claim 8
Dependent Claim
101 words
The method of claim 5 further including the steps of: generating a third video signal with at least one other of said electromechanically controlled circuits, which signal is displayed as a third symbol on said screen to representing a simulated second player; manipulating electromechanical controls for said other electromechanically controlled circuit to cause movement, independent of said first and second symbols, of said third symbol over the screen of said television receiVer in a desired direction selected by another of said participants; and precluding said second symbol from moving to said predetermined position upon coincidence of said second and third symbols.
Claim 9
Independent Claim
238 words
A method of playing a game on the screen of a television receiver by participants who are watching said receiver, comprising the steps of: attaching circuits, at least two of which are electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated first player; generating a second video signal with at least one other of said electromechanically controlled circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated second player; generating a third video signal with at least one other of said circuits, which signal is displayed as a third symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said third symbol, of said first symbol or second symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing movement of said third symbol over the screen of said television receiver screen upon coincidence of said first or second and third symbols, said third symbol being moved in the direction of movement of said first or second symbol coincident with said third symbol.
Claim 10
Independent Claim
238 words
A method of playing a game on the screen of a television receiver by participants who are watching said receiver, comprising the steps of: attaching circuits, at least two of which are electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a simulated first player; generating a second video signal with at least one other of said electromechanically controlled circuits, which signal is displayed as a second symbol on the television receiver screen representing a simulated second player; generating a third video signal with at least one other of said circuits, which signal is displayed as a third symbol on the television receiver screen representing a simulated hit object; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said third symbol, of said first symbol or second symbol over the screen of said television receiver in a desired direction selected by at least one of the participants; and electronically causing movement of said third symbol over the screen of said television receiver screen upon coincidence of said first or second and third symbols, said third symbol being moved in the direction of movement of said first or second symbol coincident with said third symbol.
Claim 11
Dependent Claim
33 words
The method of claim 7, further including the step of electronically causing said third symbol to move at a velocity proportional to the velocity of the symbol coincidence with hitting said third symbol.
Claim 12
Dependent Claim
29 words
The method of claim 8, further including the step of electronically causing said third symbol to bounce away from at least one edge of said screen when incident thereat.
Claim 13
Independent Claim
260 words
A method of employing a standard television receiver for playing a simulated ping-pong game on the screen thereof by participants who are watching said receiver, comprising the steps of: attaching circuits, at least two of which are electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a first simulated paddle; generating a second video signal with at least one other of said electromechanically controlled circuits, which signal is displayed as a second symbol on the television screen representing a second simulated paddle; generating a third video signal with at least one other of said circuits, which signal is displayed as a third symbol on the television screen representing a simulated ball; electronically causing movement of said third symbol over the television screen from an off-screen left position to an off-screen right position and vice versa; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said third symbol, of said first or second symbols over the screen of said television receiver in a desired direction selected by at least one of the participants; electronically causing said third symbol to reverse direction upon coincidence of either said first or second symbols and said third symbol; and electronically serving said third symbol from an off-screen position when coincidence is not made with another symbol during traverse across the screen.
Claim 14
Independent Claim
260 words
A method of employing a standard television receiver for playing a simulated ping-pong game on the screen thereof by participants who are watching said receiver, comprising the steps of: attaching circuits, at least two of which are electromechanically controlled, to the television receiver, which circuits generate and control video signals for displaying symbols upon the television receiver screen; generating a first video signal with at least one of said electromechanically controlled circuits, which signal is displayed as a first symbol on the television receiver screen representing a first simulated paddle; generating a second video signal with at least one other of said electromechanically controlled circuits, which signal is displayed as a second symbol on the television screen representing a second simulated paddle; generating a third video signal with at least one other of said circuits, which signal is displayed as a third symbol on the television screen representing a simulated ball; electronically causing movement of said third symbol over the television screen from an off-screen left position to an off-screen right position and vice versa; manipulating electromechanical controls for said electromechanically controlled circuits to cause movement, independent of said third symbol, of said first or second symbols over the screen of said television receiver in a desired direction selected by at least one of the participants; electronically causing said third symbol to reverse direction upon coincidence of either said first or second symbols and said third symbol; and electronically serving said third symbol from an off-screen position when coincidence is not made with another symbol during traverse across the screen.