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US3556526A
Expired / Lapsed
US
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Three-dimensional game apparatus
Assignee: Individual
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Filing: 1968-11-01
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Granted: 1971-01-19
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Expires: 1988-11-01
Abstract
Abstract A three-dimensional game apparatus including a game board and player tokens adapted for selective association with each other and the game board so that they may be aligned in horizontal, diagonal or vertical patterns in three planes. The object of play is to effect player token occupancy of three playing positions in a planar or an interplanar line. The game apparatus also includes magnetic player tokens whose like-poles repel each other to provide for three-dimensional alignment of player tokens in different planes.
Inventors
- 👤 David W Currie
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-11-01 19:03
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00173; A63F3/00574; A63F3/00003; A63F3/00094; A63F2003/00583; A63F2003/00605; A63F2003/0063; A63F3/00697; A63F2003/00716; A63F2003/00719; A63F2003/00738; A63F3/00214
Claims Analysis
Total Claims: 9
Claim 1
Independent Claim
197 words
In a three-dimensional game apparatus consisting of three different planes, each plane having a coplanar pattern of playing positions corresponding to the other planes such that interplanar parallel lines intersect such corresponding playing positions, with the object of a player being to effect player token occupancy of three playing positions in a planar or an interplanar line, the improvement which comprises a game board having a supporting surface defining one plane and the coplanar pattern consisting of a symmetrical array of eight playing positions, the playing positions defined by the intersections of six lines formed by the diagonal coplanar superimposition of a first parallelogram on a second parallelogram in a manner such that each side of a pair of opposite sides of the first parallelogram is aligned and connected with a side of the sEcond parallelogram to form one of said coplanar lines and the remaining opposite sides of each parallelogram intersect the diagonally opposite corners of the other parallelogram to form four of said coplanar lines, wherein there is no single playing position which, by reason of its coincidence with the point of symmetry of the interplanar pattern, is unique as compared with the other positions.
Claim 2
Dependent Claim
197 words
In a three-dimensional game apparatus consisting of three different planes, each plane having a coplanar pattern of playing positions corresponding to the other planes such that interplanar parallel lines intersect such corresponding playing positions, with the object of a player being to effect player token occupancy of three playing positions in a planar or an interplanar line, the improvement which comprises a game board having a supporting surface defining one plane and the coplanar pattern consisting of a symmetrical array of eight playing positions, the playing positions defined by the intersections of six lines formed by the diagonal coplanar superimposition of a first parallelogram on a second parallelogram in a manner such that each side of a pair of opposite sides of the first parallelogram is aligned and connected with a side of the sEcond parallelogram to form one of said coplanar lines and the remaining opposite sides of each parallelogram intersect the diagonally opposite corners of the other parallelogram to form four of said coplanar lines, wherein there is no single playing position which, by reason of its coincidence with the point of symmetry of the interplanar pattern, is unique as compared with the other positions.
Claim 3
Dependent Claim
31 words
The three-dimensional game apparatus according to claim 1 wherein the four playing positions defined by the corners of each parallelogram remaining unintersected by the other parallelogram form a substantially square outline.
Claim 4
Dependent Claim
61 words
The three-dimensional game apparatus according to claim 1 wherein said eight playing positions are illustrated by markings on said game board surface and the apparatus further comprises player tokens adapted for selective placement on the surface markings to effect token occupancy of said positions and for vertical stacking upon one another to effect token occupancy in each of said other planes.
Claim 5
Dependent Claim
59 words
The three-dimensional game apparatus according to claim 1 further comprising: support means extending vertically along said interplanar parallel lines from said board surface in the areas of the eight coplanar playing positions for supporting player tokens along said interplanar lines; and player tokens adapted for selective placement on said support means to effect token occupancy of the playing positions.
Claim 6
Dependent Claim
38 words
The three-dimensional game apparatus according to claim 4 wherein said player tokens comprise magnetized player pieces for placement on said support means with the like-poles of said pieces facing each other to effect occupancy of the playing positions.
Claim 7
Dependent Claim
59 words
The three-dimensional game according to claim 5 wherein said support means comprise pins and said player tokens comprise magnetized player pieces having hollowed out portions for removable sliding engagement of said pins therewith to position said player pieces on said pins to effect token occupancy of the playing positions with the like-poles of said magnetized pieces facing each other.
Claim 8
Dependent Claim
268 words
In a three-dimensional game apparatus having three different planes, each plane having a symmetrical coplanar pattern of playing positions corresponding to the other planes such that interplanar parallel lines intersect such corresponding playing positions, with the object of a player being to effect player token occupancy of three playing positions in a planar or an interplanar line, the improvement which comprises: a game board having a supporting surface defining one plane and the coplanar pattern consisting of eight playing positions defined by the intersections of six lines formed by the diagonal coplanar superimposition of a first parallelogram on a second parallelogram in a manner such that each side of a pair of opposite sides of the first parallelogram is aligned and connected with a side of the second parallelgram to form one of said coplanar lines and the remaining opposite sides of each parallelogram intersect the diagonally opposite corners of the other parallelogram to form four of said coplanar lines, and wherein there is no single playing position which, by reason of its coincidence with the point of symmetry of the interplanar pattern, is unique as compared with the other positions, support means comprising pins extending vertically along said interplanar parallel lines from said board surface in the areas of the eight coplanar playing positions for supporting player tokens along said interplanar lines, and player tokens comprising magnetized player pieces having hollowed out portions for removable sliding engagement of said pins therewith to position said player pieces on said pins to effect token occupancy of the playing positions with the like-poles of said magnetized pieces facing each other.
Claim 9
Dependent Claim
268 words
In a three-dimensional game apparatus having three different planes, each plane having a symmetrical coplanar pattern of playing positions corresponding to the other planes such that interplanar parallel lines intersect such corresponding playing positions, with the object of a player being to effect player token occupancy of three playing positions in a planar or an interplanar line, the improvement which comprises: a game board having a supporting surface defining one plane and the coplanar pattern consisting of eight playing positions defined by the intersections of six lines formed by the diagonal coplanar superimposition of a first parallelogram on a second parallelogram in a manner such that each side of a pair of opposite sides of the first parallelogram is aligned and connected with a side of the second parallelgram to form one of said coplanar lines and the remaining opposite sides of each parallelogram intersect the diagonally opposite corners of the other parallelogram to form four of said coplanar lines, and wherein there is no single playing position which, by reason of its coincidence with the point of symmetry of the interplanar pattern, is unique as compared with the other positions, support means comprising pins extending vertically along said interplanar parallel lines from said board surface in the areas of the eight coplanar playing positions for supporting player tokens along said interplanar lines, and player tokens comprising magnetized player pieces having hollowed out portions for removable sliding engagement of said pins therewith to position said player pieces on said pins to effect token occupancy of the playing positions with the like-poles of said magnetized pieces facing each other.
References Cited (Backward Citations)
USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 1974-01-18 | 1974-07-20 | 1975-01-19 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 1978-01-18 | 1978-07-20 | 1979-01-19 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 1982-01-18 | 1982-07-20 | 1983-01-19 | $7700.00 | Window Closed / Lapsed |