Image processing method, image processing apparatus, and recording medium recording program
Abstract
Abstract Translated from Japanese (57)【要約】 【課題】 立体的なゲーム映像を提供する際に、仮想3 次元空間内のいずれの視点位置からも立体的かつリアル なオブジェクトを容易に表示できるようにする。 【解決手段】 本発明は、3次元データに基づいて仮想 3次元空間内に仮想面を配置することにより立体オブジ ェクトを構成し、前記立体オブジェクトの内側に位置す る仮想面の一方の面にテクスチャを付与する際に、前記 仮想3次元空間内の所定の視点位置から前記立体オブジ ェクトを投影した場合に前記立体オブジェクトの外側に 位置する仮想面の他方の面が投影される仮想面について 透過処理を行うように構成される。 (57) [Summary] [Problem] When providing a three-dimensional game image, virtual 3 It is possible to easily display a three-dimensional and realistic object from any viewpoint position in a dimensional space. According to the present invention, a three-dimensional object is configured by arranging a virtual surface in a virtual three-dimensional space based on three-dimensional data, and a texture is formed on one surface of the virtual surface located inside the three-dimensional object. At the time of giving, when the three-dimensional object is projected from a predetermined viewpoint position in the virtual three-dimensional space, a transmission process is performed on a virtual surface on which the other surface of the virtual surface located outside the three-dimensional object is projected. It is configured as follows.
Inventors
- 👤 Makoto Ando
- 👤 麻琴 安藤
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