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EP1066868A2 Expired / Lapsed EP ⏱️ 0.0 years remaining

Multi-player game system using mobile telephone and game unit

Assignee: Nokia Technologies Oy
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Filing: 2000-07-05
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Granted: —
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Expires: 2020-07-05
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Abstract

Abstract A multi-player game system using a mobile telephone and a game unit is disclosed. The present invention links multiple users having game units with mobile phones using a low power radio link. The present invention includes at least one mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity, and a plurality of game units for interfacing with a plurality of players, each of the game units having a third transceiver for providing short-haul connectivity, wherein the mobile phones and the game units are linked by the second and third transceivers therein to enable a game to be played on the game units by the plurality of players. In at least one of the mobile phones, the second transceiver is a short range wireless transceiver. At least one mobile phone is used to download a game to the game units and the game units include a group selection interface for choosing players to include in a gaming group. The mobile phones may be linked to a base station, a game server and a network interconnecting the base station and the game server, wherein the game server provides a game across the network and base station to the mobile phones for play on the game units.

Inventors

  • 👤 Heikki Rautila

Bibliographic Details

Application Number —
Jurisdiction EP
Data Source google_patents
Last Synchronized 2026-10-28 22:06
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/30; A63F13/32; A63F13/327; A63F13/12; A63F13/33; A63F13/332; A63F13/70; A63F13/79; A63F13/795; A63F13/77; A63F2300/00; A63F2300/40; A63F2300/406; A63F2300/50

Claims Analysis

Total Claims: 28
Claim 1
Independent Claim 71 words
A game system, comprising: a mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity; and a game unit for interfacing with a player, the game unit having a third transceiver for providing short-haul connectivity; wherein the mobile phone and the game unit are linked by the transceivers therein to enable a game to be played on the game unit.
Claim 2
Dependent Claim 25 words
The game system of claim 1 wherein the game unit comprises a group selection interface for choosing a player to include in a gaming group.
Claim 3
Dependent Claim 17 words
The game system of claim 1 wherein the second and third transceiver comprises short range wireless transceivers.
Claim 4
Dependent Claim 20 words
The game system of claim 3 wherein the short range wireless transceivers comprises modules designed according to a Bluetooth specification.
Claim 5
Dependent Claim 15 words
The game system of claim 3 wherein the short range wireless transceivers comprises infrared transceivers.
Claim 6
Dependent Claim 17 words
The game system of claim 3 wherein the short range wireless transceivers comprises universal asynchronous receiver/transceivers (UARTs).
Claim 7
Dependent Claim 19 words
The game system of claim 1 wherein the transceivers enable a game to be downloaded to the game unit.
Claim 8
Dependent Claim 88 words
An interactive game system, comprising: a mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity; and a plurality of game units for interfacing with a plurality of players, each of the game units having a third transceiver for providing short-haul connectivity; wherein at least one mobile phone and the game units are linked by the second and third transceivers therein to enable a game to be played on the game units by the plurality of players.
Claim 9
Dependent Claim 18 words
The interactive game system of claim 8 wherein the second and third transceiver are short range wireless transceivers.
Claim 10
Dependent Claim 21 words
The interactive game system of claim 9 wherein the short range wireless transceivers comprise modules designed according to a Bluetooth specification.
Claim 11
Dependent Claim 16 words
The interactive game system of claim 9 wherein the short range wireless transceivers comprise infrared transceivers.
Claim 12
Dependent Claim 18 words
The interactive game system of claim 9 wherein the short range wireless transceivers comprise universal asynchronous receiver/transceivers (UARTs).
Claim 13
Dependent Claim 24 words
The interactive game system of claim 8 wherein the at least one mobile phone is used to download a game to the game units.
Claim 14
Dependent Claim 28 words
The interactive game system of claim 8 wherein the at least one mobile phone comprises a group selection interface for choosing players to include in a gaming group.
Claim 15
Dependent Claim 24 words
The interactive game system of claim 8 wherein the at least one mobile phone comprises mobile phones associated with each of the game units.
Claim 16
Dependent Claim 36 words
The interactive game system of claim 15 wherein the second transceiver in the mobile phones comprise short range transceivers, each of the game units being linked to an associated mobile phone by the short range transceiver.
Claim 17
Dependent Claim 26 words
The interactive game system of claim 8 further comprising a base station, a game server and a network interconnecting the base station and the game server.
Claim 18
Dependent Claim 33 words
The interactive game system of claim 17 wherein the game server provides a game across the network and base station to the at least one mobile phone for play on the game units.
Claim 19
Dependent Claim 80 words
A mobile phone, comprising: a keypad for providing user input; a speaker and microphone for providing audio data to a user; a display for displaying information concerning the mobile phone to a user; a first transceiver for providing connections to a cellular network; a second transceiver for providing short-haul connectivity; and a controller, coupling the keypad, speaker and microphone, display and transceiver, for processing data, wherein the second transceiver comprises a short range transceiver for linking to a game unit.
Claim 20
Dependent Claim 25 words
The mobile phone of claim 19 wherein the game unit comprises a group selection interface for choosing a player to include in a gaming group.
Claim 21
Dependent Claim 22 words
The mobile phone of claim 19 further comprising a group selection interface for choosing a player to include in a gaming group.
Claim 22
Independent Claim 47 words
A method for playing a game, comprising: displaying a game on a plurality of game units; linking the plurality of game units to at least one mobile phone using a short range transceiver; and sending game signals from the mobile phone to a game server for processing.
Claim 23
Independent Claim 52 words
A method for playing a game, comprising: displaying a game on a plurality of game units; and linking each of the game units to an associated mobile phone, each mobile phone and game unit including a short range transceiver for providing the link between the game units and the associated mobile phone.
Claim 24
Dependent Claim 24 words
The method of claim 23 further comprising downloading a game program from a game server to a game unit using an associated mobile phone.
Claim 25
Dependent Claim 22 words
The method of claim 23 further comprising selecting a gaming group among the plurality of game units using a group selection process.
Claim 26
Independent Claim 31 words
A method for playing a game, comprising: establishing a first player as a master; providing short range signal from the master to at least a second player for controlling game parameters.
Claim 27
Dependent Claim 44 words
The method of claim 26 wherein the master stores the name of the current game, the identification and addresses of all players in the current game, game related information needed by the players and game state information for all players participating in the game.
Claim 28
Dependent Claim 39 words
The method of claim 26 wherein each of the first and at least second player need to store the name of the current game, the identification of the master and the game state information last retrieved from the master.

References Cited (Backward Citations)

EP0665655A2 Cited
US5618045A Cited
JPH10113469A Cited
JPH10271562A Cited
JPH1119337A Cited

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