Claims Analysis
Total Claims: 39
Claim 1
Independent Claim
184 words
A command setting device for use in a video
game system of the type in which a couple of teams, each
having a plurality of player characters displayed on a
monitor screen, compete with each other on a single game
medium, at least one of said teams being under the
control of a game player through a controller, said
command setting device comprising: registration picture displaying means for enabling,
prior to the start of the same, said monitor screen to
display a registration picture including a plurality of
commands of different contents which can be given to
said team under the control through said controller,
together with signs of command inputting members which
are to be used for inputting said commands to said video
game system; and command setting means which registers, by means of
said controller, said commands displayed in said
registration picture in relation to said signs of
command inputting members so that said video game system
executes each registered command in response to an
operation of the associated command inputting member by
the game player after the start of the game.
Claim 2
Dependent Claim
29 words
A command setting device according to Claim
1, wherein said commands include a full-member attack
command which causes the full member of said team to
participate in the attack.
Claim 3
Dependent Claim
178 words
A command setting method for use in a video
game system of the type in which a couple of teams, each
having a plurality of player characters displayed on a
monitor screen, compete with each other on a single game
medium, at least one of said teams being under the
control of a game player through a controller, said
command setting method comprising: displaying, prior to the start of the same, a
registration picture on said monitor screen including a
plurality of commands of different contents which can be
given to said team under the control through said
controller, together with signs of command inputting
members which are to be used for inputting said commands
to said video game system; and registering, by means of said controller, on said
monitor screen said commands displayed in said
registration picture in relation to said signs of
command inputting members so that said video game system
executes each registered command in response to an
operation of the associated command inputting member by
the game player after the start of the game.
Claim 4
Dependent Claim
29 words
A command setting method according to Claim
3, wherein said commands include a full-member attack
command which causes the full member of said team to
participate in the attack.
Claim 5
Dependent Claim
112 words
A guide display device for use in a video
game system of the type in which a couple of teams, each
having a plurality of player characters displayed on a
monitor screen, compete with each other on a single game
medium, at least one of said teams being under the
control of a game player through a controller, said
guide display device comprising: monitoring means for identifying the player
character which keeps said game medium; and guide displaying means for displaying a guide mark
which accompanies the player character identified by
said monitoring means and which indicates that said game
medium is kept by said player character identified by
said monitoring means.
Claim 6
Dependent Claim
31 words
A guide display device according to Claim 5,
wherein said guide displaying means displays, as said
guide mark, a direction mark indicative of the direction
of movement of said player character.
Claim 7
Dependent Claim
32 words
A guide display device according to Claim 5
or 6 wherein said guide mark is displayed on the image
of the field at a location near a foot of said player
character.
Claim 8
Dependent Claim
59 words
A guide display device according to Claim 5,
6 or 7 wherein said guide displaying means further
displays a pass guide mark accompanying another player
character which belongs to the same team as said player
character keeping said game medium and to which said
game medium can most easily be passed from said player
character keeping said game medium.
Claim 9
Dependent Claim
38 words
A guide display device according to Claim 5,
6, 7 or 8, wherein said guide displaying means further
displays a caution guide mark accompanying an enemy
player character which is nearby said player character
keeping said game medium.
Claim 10
Dependent Claim
34 words
A guide display device according to Claim 5
6, 7, 8 or 9 wherein said video game is a soccer game
and said game medium is a pseudo ball displayed on said
monitor screen.
Claim 11
Dependent Claim
97 words
A guide displaying method for use in a video
game system of the type in which a couple of teams, each
having a plurality of player characters displayed on a
monitor screen, compete with each other on a single game
medium, at least one of said teams being under the
control of a game player through a controller, said
guide displaying method comprising: identifying the player character which keeps said
game medium; and displaying a guide mark which accompanies the
identified player character and which indicates that
said game medium is kept by said identified player
character.
Claim 12
Dependent Claim
26 words
A guide displaying method according to Claim
11, wherein said guide mark includes a direction mark
indicative of the direction of movement of said player
character.
Claim 13
Dependent Claim
32 words
A guide displaying method according to Claim
11 or 12, wherein said guide mark is displayed on the
image of the field at a location near a foot of said
player character.
Claim 14
Dependent Claim
58 words
A guide displaying method according to Claim
11, 12 or 13, wherein the displaying step further
displays a pass guide mark accompanying another player
character which belongs to the same team as said player
character keeping said game medium and to which said
game medium can most easily be passed from said player
character keeping said game medium.
Claim 15
Dependent Claim
37 words
A guide displaying method according to Claim
11, 12, 13 or 14, wherein the displaying step further
displays a caution guide mark accompanying an enemy
player character which is nearby said player character
keeping said game medium.
Claim 16
Dependent Claim
172 words
A scoring scene replaying device for use in a
video game system of the type which has display means
for displaying, on a monitor screen, a plurality of
player characters of alliance and enemy teams, and a
controller for giving instructions to the player
characters of at least one of the two teams so that the
game player can give instructions through said
controller to said player characters to enable the
player characters to perform specific motions for
scoring, said device comprising: storage means for storing a series of successive
scenes of the game which lasts for a predetermined
period of time; replay instructing means for giving replay
instructions for replaying a scoring scene in response
to an operation of said controller; replaying means for replaying the image of the
scoring scene stored in said storage means, in response
to the replay instructions; and replay permitting means for permitting said
replaying means to replay only when the replay
instructions are given through the controller which
commands the player character which has scored.
Claim 17
Dependent Claim
176 words
A scoring scene replaying device for use in a
video game system of the type which has display means
for displaying, on a monitor screen, a plurality of
player characters of alliance and enemy teams, and a
controller for giving instructions to the player
characters of at least one of the two teams so that the
game player can give instructions through said
controller to said player characters to enable the
player characters to perform specific motions for
scoring, said device comprising: storage means for storing the content of at least
one single frame of display of the game; replay instructing means for giving replay
instructions for replaying a scoring scene; replaying means for replaying the image of the
scoring scene stored in said storage means, in response
to the replay instructions; viewpoint change instructing means for giving
instructions for changing the viewpoint of the scene
which is being replayed; and image rewriting means for rewriting the image of
said scene into an image as viewed from a viewpoint
designated by said viewpoint change instructing means.
Claim 18
Dependent Claim
195 words
A scoring scene replaying device for use in a
video game system of the type which has display means
for displaying, on a monitor screen, a plurality of
player characters of alliance and enemy teams, and a
controller for giving instructions to the player
characters of at least one of the two teams so that the
game player can give instructions through said
controller to said player characters to enable the
player characters to perform specific motions for
scoring, said device comprising: storage means for storing a series of successive
scenes of the game which lasts for a predetermined
period of time; replay instructing means for giving replay
instructions for replaying a scoring scene; replaying means for replaying the image of the
scoring scene stored in said storage means, in response
to the replay instructions; display pause instructing means for giving
instructions to cause the display of the scene under
the replay to pause; viewpoint change instructing means for giving
instructions for changing the viewpoint of the pausing
scene; and image rewriting means for rewriting the image of
said scene into an image as viewed from a viewpoint
designated by said viewpoint change instructing means.
Claim 19
Dependent Claim
42 words
A scoring scene replaying device according to
Claim 16, 17 or 18, wherein said viewpoint change
instructions include at least one of instructions for
turning the viewpoint around the displayed object and
instructions for changing the zooming ratio of the
object image.
Claim 20
Dependent Claim
32 words
A scoring scene replaying device according to
Claim 16, 17, 18 or 19, wherein said replaying means
includes replaying speed setting means for giving
instructions for changing the speed of the replay.
Claim 21
Dependent Claim
35 words
A scoring scene replaying device according to
Claims 16, 17, 18, 19 or 20, wherein said replaying
means includes reversing replay instructing means for
giving instructions for replaying the scene backward
with respect to time.
Claim 22
Dependent Claim
129 words
A scoring scene replaying method for a video
game system of the type which has display means for
displaying, on a monitor screen, a plurality of player
characters of alliance and enemy teams, and a controller
for giving instructions to the player characters of at
least one of the two teams so that the game player can
give instructions through said controller to said player
characters to enable the player characters to perform
specific motions for scoring, said method comprising: storing a series of successive scenes of the game
which lasts for a predetermined period of time; and replaying the image of a stored scoring scene in
response to replay instructions only when the
instructions are been given through the controller which
commands the player character which has scored.
Claim 23
Dependent Claim
165 words
A scoring scene replaying method for a video
game system of the type which has display means for
displaying, on a monitor screen, a plurality of player
characters of alliance and enemy teams, and a controller
for giving instructions to the player characters of at
least one of the two teams so that the game player can
give instructions through said controller to said player
characters to enable the player characters to perform
specific motions for scoring, said method comprising: storing the content of at least one single frame of
display of the game; replaying the image of a stored scoring scene in
response to instructions for replaying the scoring
scene; rewriting, in response to viewpoint change
instructions, the image of the scene which is being
displayed into a new image of the same scene as viewed
from a different viewpoint; and sending said new image to the monitor so that the
scene as viewed from the new viewpoint is displayed on
said monitor screen.
Claim 24
Dependent Claim
171 words
A scoring scene replaying method for a video
game system of the type which has display means for
displaying, on a monitor screen, a plurality of player
characters of alliance and enemy teams, and a controller
for giving instructions to the player characters of at
least one of the two teams so that the game player can
give instructions through said controller to said player
characters to enable the player characters to perform
specific motions for scoring, said method comprising: storing a series of successive scenes of the game
which lasts for a predetermined period of time; replaying the image of a stored scoring scene in
response to replay instructions; giving pause instructions to cause the display of
the scene under the replay to pause; and giving viewpoint change instructions to rewrite the
image of the pausing scene into a new image of the same
scene as viewed from a different viewpoint and sending
the new image to the monitor so that said new image is
displayed on said monitor screen.
Claim 25
Dependent Claim
128 words
A character data setting device for use in a
video game system of the type in which a couple of
teams, each having a plurality of player characters
displayed on a monitor screen, compete with each other
on a single game medium, at least one of said teams
being under the control of a game player through a
controller, said character data setting device
comprising: registration picture displaying means for
displaying on said monitor screen a registration picture
which enables a game player to register player
characters of both teams prior to the start of the game; and data setting means for enabling the game player to
selectively set, through an operation of said
controller, character data on each of the player
characters shown in the registration picture.
Claim 26
Dependent Claim
24 words
A character data setting device according to
Claim 25, wherein said character data includes data
concerning abilities of the player character to be
registered.
Claim 27
Dependent Claim
23 words
A character data setting device according to
Claim 25 wherein said character data include data
concerning an attack pattern employed in the game.
Claim 28
Dependent Claim
114 words
A character data setting method for use in a
video game system of the type in which a couple of
teams, each having a plurality of player characters
displayed on a monitor screen, compete with each other
on a single game medium, at least one of said teams
being under the control of a game player through a
controller, said character data setting method
comprising: displaying on said monitor screen a registration
picture which enables a game player to register player
characters of both teams prior to the start of the game; and selectively setting, through an operation of said
controller, character data on each of the player
characters shown in the registration picture.
Claim 29
Dependent Claim
24 words
A character data setting method according to
Claim 28, wherein said character data includes data
concerning abilities of the player character to be
registered.
Claim 30
Dependent Claim
23 words
A character data setting method according to
Claim 28 wherein said character data include data
concerning an attack pattern employed in the game.
Claim 31
Independent Claim
169 words
A device for displaying PK match cursors in a
video soccer game in which a monitor screen displays, at
least, characters representing the goal, a player acting
as a kicker, a ball, and a player acting as the
goalkeeper, so that a PK match is simulated by said
characters in accordance with kicking instructions and
checking instructions given by a game player through a
controller, said device comprising: kicker cursor displaying means for displaying a
kicker cursor on said monitor screen, said kicker cursor
being indicative of a shoot position to which the ball
is to be kicked by the kicker character; kicker cursor movement commanding means for moving
the position of said kicker cursor displayed on said
monitor screen; keeper cursor displaying means for displaying a
keeper cursor on said monitor screen, said keeper cursor
being indicative of an area covered by the goalkeeper
character for checking the ball; and keeper cursor movement commanding means for moving
the position of said keeper cursor displayed on said
monitor screen.
Claim 32
Dependent Claim
34 words
A device according to Claim 31, wherein at
least one of said kicker cursor movement commanding
means and said keeper cursor movement commanding means
is controllable by the game player through the
associated controller.
Claim 33
Dependent Claim
37 words
A device according to Claim 31 or 32, further
comprising goal control means which conduct judgement
between success and failure of goal depending on the
positions of said kicker cursor and keeper cursor
relative to each other.
Claim 34
Dependent Claim
92 words
A device according to Claim 31, 32 or 33,
further comprising strong kick instructing means for
giving strong kick instructions and weak kick
instructing means for giving weak kick instructions,
wherein said kicker cursor has an outer peripheral
strong kick guide region and an inner weak kick guide
region, and wherein the ball when kicked in accordance
with the strong kick instructions hits a point within
said strong kick guide region, whereas, when kicked in
accordance with the weak kick instructions, the ball
hits a point within said weak kick guide region.
Claim 35
Dependent Claim
114 words
A device according to Claim 31, 32, 33 or 34,
wherein said kicker cursor displaying means displays,
after the kick, a shoot position guide indicative of the
shoot position, and wherein said keeper cursor has an
outer peripheral punch cursor region for checking the
ball by punching and an inner catch cursor region for
checking the ball by catching, so that, when the
position of said shoot position guide falls within said
punch cursor region, a judgement is made that the ball
has been checked by punching, whereas, when the position
of said shoot position guide falls within said catch
cursor region, a judgement is made that the ball has
been checked by catching.
Claim 36
Independent Claim
125 words
A method for displaying PK match cursors in a
video soccer game in which a monitor screen displays, at
least, characters representing the goal, a player acting
as a kicker, a ball, and a player acting as the
goalkeeper, so that a PK match is simulated by said
characters in accordance with kicking instructions and
checking instructions given by a game player through a
controller, said method comprising: movably displaying a kicker cursor on said monitor
screen, said kicker cursor being indicative of a shoot
position to which the ball is to be kicked by the kicker
character; and movably displaying a keeper cursor on said monitor
screen, said keeper cursor being indicative of an area
covered by the goalkeeper character for checking the
ball.
Claim 37
Dependent Claim
31 words
A method according to Claim 36, wherein
judgement between success and failure of goal is made
depending on the positions of said kicker cursor and
keeper cursor relative to each other.
Claim 38
Dependent Claim
69 words
A method according to Claim 36 or 37, wherein
said kicker cursor has an outer peripheral strong kick
guide region and an inner weak kick guide region, and
wherein the ball when kicked in accordance with strong
kick instructions hits a point within said strong kick
guide region, whereas, when kicked in accordance with
the weak kick instructions, the ball hits a point within
said weak kick guide region.
Claim 39
Dependent Claim
113 words
A method according to Claim 36, 37 or 38,
wherein said kicker cursor is changed, after the kick,
into a shoot position guide indicative of the shoot
position, and wherein said keeper cursor has an outer
peripheral punch cursor region for checking the ball by
punching and an inner catch cursor region for checking
the ball by catching, so that, when the position of said
shoot position guide falls within said punch cursor
region, a judgement is made that the ball has been
checked by punching, whereas, when the position of said
shoot position guide falls within said catch cursor
region, a judgement is made that the ball has been
checked by catching.