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Patent EP0844580A2 successfully refreshed from Google Patents.
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EP0844580A2 Expired / Lapsed EP ⏱️ 0.0 years remaining

Video game system and storage medium for storing program for use in the video game system

Assignee: Konami Group Corp
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Filing: 1997-11-21
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Granted: —
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Expires: 2017-11-21
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Abstract

Abstract A video game system such as a soccer vide game employs a couple of teams each having a plurality of player characters displayed on a monitor screen. At least one of said teams is under the control of a game player through a controller, while the other team is commanded by the system CPU or another game player. The video game system incorporates a device for setting commands. The device has a registration picture displaying function for enabling, prior to the start of the same, the monitor screen to display a registration picture including a plurality of commands of different contents which can be given to the team under the control through an operation of a controller, together with signs of command inputting members which belongs to the controller and which are to be used for inputting the commands to the video game system. The device also has a command setting function which registers, by means of the controller, the commands displayed in the registration picture in relation to the signs of the command inputting members so that the video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game. Disclosed also is a method of setting commands, as well as a storage medium storing a program for setting the commands. Further disclosed are devices and methods for displaying guides for the game players, replaying a scoring scene, setting player character data and displaying kicker and goalkeeper cursors in a PK match mode of the game, as well as storage mediums storing programs implementing these functions.

Inventors

  • 👤 Toru Yamazaki
  • 👤 Fumimasa Katakami
  • 👤 Yasuo Okuda
  • 👤 Eiji Nakagawa
  • 👤 Koji Kuri

Bibliographic Details

Application Number —
Jurisdiction EP
Data Source google_patents
Last Synchronized 2026-11-07 11:01
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/45; A63F13/48; G; G06; G06Q; G06Q50/00; G06Q50/10; A63F13/40; A63F13/42; A63F13/49; A63F13/493; A63F13/497; A63F13/50; A63F13/52; A63F13/525; A63F13/5255; A63F13/53; A63F13/537; A63F13/5372; A63F13/5375; A63F13/80; A63F13/812; A63F13/828; A63F13/843; A63F13/422; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/306; A63F2300/307; A63F2300/60; A63F2300/6045; A63F2300/6054; A63F2300/63; A63F2300/634; A63F2300/636; A63F2300/64; A63F2300/66; A63F2300/6661; A63F2300/6676; A63F2300/80; A63F2300/8011; A63F2300/8052; A63F2300/807; A63F2300/8088

Claims Analysis

Total Claims: 39
Claim 1
Independent Claim 184 words
A command setting device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said command setting device comprising: registration picture displaying means for enabling, prior to the start of the same, said monitor screen to display a registration picture including a plurality of commands of different contents which can be given to said team under the control through said controller, together with signs of command inputting members which are to be used for inputting said commands to said video game system; and command setting means which registers, by means of said controller, said commands displayed in said registration picture in relation to said signs of command inputting members so that said video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
Claim 2
Dependent Claim 29 words
A command setting device according to Claim 1, wherein said commands include a full-member attack command which causes the full member of said team to participate in the attack.
Claim 3
Dependent Claim 178 words
A command setting method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said command setting method comprising: displaying, prior to the start of the same, a registration picture on said monitor screen including a plurality of commands of different contents which can be given to said team under the control through said controller, together with signs of command inputting members which are to be used for inputting said commands to said video game system; and registering, by means of said controller, on said monitor screen said commands displayed in said registration picture in relation to said signs of command inputting members so that said video game system executes each registered command in response to an operation of the associated command inputting member by the game player after the start of the game.
Claim 4
Dependent Claim 29 words
A command setting method according to Claim 3, wherein said commands include a full-member attack command which causes the full member of said team to participate in the attack.
Claim 5
Dependent Claim 112 words
A guide display device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said guide display device comprising: monitoring means for identifying the player character which keeps said game medium; and guide displaying means for displaying a guide mark which accompanies the player character identified by said monitoring means and which indicates that said game medium is kept by said player character identified by said monitoring means.
Claim 6
Dependent Claim 31 words
A guide display device according to Claim 5, wherein said guide displaying means displays, as said guide mark, a direction mark indicative of the direction of movement of said player character.
Claim 7
Dependent Claim 32 words
A guide display device according to Claim 5 or 6 wherein said guide mark is displayed on the image of the field at a location near a foot of said player character.
Claim 8
Dependent Claim 59 words
A guide display device according to Claim 5, 6 or 7 wherein said guide displaying means further displays a pass guide mark accompanying another player character which belongs to the same team as said player character keeping said game medium and to which said game medium can most easily be passed from said player character keeping said game medium.
Claim 9
Dependent Claim 38 words
A guide display device according to Claim 5, 6, 7 or 8, wherein said guide displaying means further displays a caution guide mark accompanying an enemy player character which is nearby said player character keeping said game medium.
Claim 10
Dependent Claim 34 words
A guide display device according to Claim 5 6, 7, 8 or 9 wherein said video game is a soccer game and said game medium is a pseudo ball displayed on said monitor screen.
Claim 11
Dependent Claim 97 words
A guide displaying method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said guide displaying method comprising: identifying the player character which keeps said game medium; and displaying a guide mark which accompanies the identified player character and which indicates that said game medium is kept by said identified player character.
Claim 12
Dependent Claim 26 words
A guide displaying method according to Claim 11, wherein said guide mark includes a direction mark indicative of the direction of movement of said player character.
Claim 13
Dependent Claim 32 words
A guide displaying method according to Claim 11 or 12, wherein said guide mark is displayed on the image of the field at a location near a foot of said player character.
Claim 14
Dependent Claim 58 words
A guide displaying method according to Claim 11, 12 or 13, wherein the displaying step further displays a pass guide mark accompanying another player character which belongs to the same team as said player character keeping said game medium and to which said game medium can most easily be passed from said player character keeping said game medium.
Claim 15
Dependent Claim 37 words
A guide displaying method according to Claim 11, 12, 13 or 14, wherein the displaying step further displays a caution guide mark accompanying an enemy player character which is nearby said player character keeping said game medium.
Claim 16
Dependent Claim 172 words
A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising: storage means for storing a series of successive scenes of the game which lasts for a predetermined period of time; replay instructing means for giving replay instructions for replaying a scoring scene in response to an operation of said controller; replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions; and replay permitting means for permitting said replaying means to replay only when the replay instructions are given through the controller which commands the player character which has scored.
Claim 17
Dependent Claim 176 words
A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising: storage means for storing the content of at least one single frame of display of the game; replay instructing means for giving replay instructions for replaying a scoring scene; replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions; viewpoint change instructing means for giving instructions for changing the viewpoint of the scene which is being replayed; and image rewriting means for rewriting the image of said scene into an image as viewed from a viewpoint designated by said viewpoint change instructing means.
Claim 18
Dependent Claim 195 words
A scoring scene replaying device for use in a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said device comprising: storage means for storing a series of successive scenes of the game which lasts for a predetermined period of time; replay instructing means for giving replay instructions for replaying a scoring scene; replaying means for replaying the image of the scoring scene stored in said storage means, in response to the replay instructions; display pause instructing means for giving instructions to cause the display of the scene under the replay to pause; viewpoint change instructing means for giving instructions for changing the viewpoint of the pausing scene; and image rewriting means for rewriting the image of said scene into an image as viewed from a viewpoint designated by said viewpoint change instructing means.
Claim 19
Dependent Claim 42 words
A scoring scene replaying device according to Claim 16, 17 or 18, wherein said viewpoint change instructions include at least one of instructions for turning the viewpoint around the displayed object and instructions for changing the zooming ratio of the object image.
Claim 20
Dependent Claim 32 words
A scoring scene replaying device according to Claim 16, 17, 18 or 19, wherein said replaying means includes replaying speed setting means for giving instructions for changing the speed of the replay.
Claim 21
Dependent Claim 35 words
A scoring scene replaying device according to Claims 16, 17, 18, 19 or 20, wherein said replaying means includes reversing replay instructing means for giving instructions for replaying the scene backward with respect to time.
Claim 22
Dependent Claim 129 words
A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising: storing a series of successive scenes of the game which lasts for a predetermined period of time; and replaying the image of a stored scoring scene in response to replay instructions only when the instructions are been given through the controller which commands the player character which has scored.
Claim 23
Dependent Claim 165 words
A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising: storing the content of at least one single frame of display of the game; replaying the image of a stored scoring scene in response to instructions for replaying the scoring scene; rewriting, in response to viewpoint change instructions, the image of the scene which is being displayed into a new image of the same scene as viewed from a different viewpoint; and sending said new image to the monitor so that the scene as viewed from the new viewpoint is displayed on said monitor screen.
Claim 24
Dependent Claim 171 words
A scoring scene replaying method for a video game system of the type which has display means for displaying, on a monitor screen, a plurality of player characters of alliance and enemy teams, and a controller for giving instructions to the player characters of at least one of the two teams so that the game player can give instructions through said controller to said player characters to enable the player characters to perform specific motions for scoring, said method comprising: storing a series of successive scenes of the game which lasts for a predetermined period of time; replaying the image of a stored scoring scene in response to replay instructions; giving pause instructions to cause the display of the scene under the replay to pause; and giving viewpoint change instructions to rewrite the image of the pausing scene into a new image of the same scene as viewed from a different viewpoint and sending the new image to the monitor so that said new image is displayed on said monitor screen.
Claim 25
Dependent Claim 128 words
A character data setting device for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said character data setting device comprising: registration picture displaying means for displaying on said monitor screen a registration picture which enables a game player to register player characters of both teams prior to the start of the game; and data setting means for enabling the game player to selectively set, through an operation of said controller, character data on each of the player characters shown in the registration picture.
Claim 26
Dependent Claim 24 words
A character data setting device according to Claim 25, wherein said character data includes data concerning abilities of the player character to be registered.
Claim 27
Dependent Claim 23 words
A character data setting device according to Claim 25 wherein said character data include data concerning an attack pattern employed in the game.
Claim 28
Dependent Claim 114 words
A character data setting method for use in a video game system of the type in which a couple of teams, each having a plurality of player characters displayed on a monitor screen, compete with each other on a single game medium, at least one of said teams being under the control of a game player through a controller, said character data setting method comprising: displaying on said monitor screen a registration picture which enables a game player to register player characters of both teams prior to the start of the game; and selectively setting, through an operation of said controller, character data on each of the player characters shown in the registration picture.
Claim 29
Dependent Claim 24 words
A character data setting method according to Claim 28, wherein said character data includes data concerning abilities of the player character to be registered.
Claim 30
Dependent Claim 23 words
A character data setting method according to Claim 28 wherein said character data include data concerning an attack pattern employed in the game.
Claim 31
Independent Claim 169 words
A device for displaying PK match cursors in a video soccer game in which a monitor screen displays, at least, characters representing the goal, a player acting as a kicker, a ball, and a player acting as the goalkeeper, so that a PK match is simulated by said characters in accordance with kicking instructions and checking instructions given by a game player through a controller, said device comprising: kicker cursor displaying means for displaying a kicker cursor on said monitor screen, said kicker cursor being indicative of a shoot position to which the ball is to be kicked by the kicker character; kicker cursor movement commanding means for moving the position of said kicker cursor displayed on said monitor screen; keeper cursor displaying means for displaying a keeper cursor on said monitor screen, said keeper cursor being indicative of an area covered by the goalkeeper character for checking the ball; and keeper cursor movement commanding means for moving the position of said keeper cursor displayed on said monitor screen.
Claim 32
Dependent Claim 34 words
A device according to Claim 31, wherein at least one of said kicker cursor movement commanding means and said keeper cursor movement commanding means is controllable by the game player through the associated controller.
Claim 33
Dependent Claim 37 words
A device according to Claim 31 or 32, further comprising goal control means which conduct judgement between success and failure of goal depending on the positions of said kicker cursor and keeper cursor relative to each other.
Claim 34
Dependent Claim 92 words
A device according to Claim 31, 32 or 33, further comprising strong kick instructing means for giving strong kick instructions and weak kick instructing means for giving weak kick instructions, wherein said kicker cursor has an outer peripheral strong kick guide region and an inner weak kick guide region, and wherein the ball when kicked in accordance with the strong kick instructions hits a point within said strong kick guide region, whereas, when kicked in accordance with the weak kick instructions, the ball hits a point within said weak kick guide region.
Claim 35
Dependent Claim 114 words
A device according to Claim 31, 32, 33 or 34, wherein said kicker cursor displaying means displays, after the kick, a shoot position guide indicative of the shoot position, and wherein said keeper cursor has an outer peripheral punch cursor region for checking the ball by punching and an inner catch cursor region for checking the ball by catching, so that, when the position of said shoot position guide falls within said punch cursor region, a judgement is made that the ball has been checked by punching, whereas, when the position of said shoot position guide falls within said catch cursor region, a judgement is made that the ball has been checked by catching.
Claim 36
Independent Claim 125 words
A method for displaying PK match cursors in a video soccer game in which a monitor screen displays, at least, characters representing the goal, a player acting as a kicker, a ball, and a player acting as the goalkeeper, so that a PK match is simulated by said characters in accordance with kicking instructions and checking instructions given by a game player through a controller, said method comprising: movably displaying a kicker cursor on said monitor screen, said kicker cursor being indicative of a shoot position to which the ball is to be kicked by the kicker character; and movably displaying a keeper cursor on said monitor screen, said keeper cursor being indicative of an area covered by the goalkeeper character for checking the ball.
Claim 37
Dependent Claim 31 words
A method according to Claim 36, wherein judgement between success and failure of goal is made depending on the positions of said kicker cursor and keeper cursor relative to each other.
Claim 38
Dependent Claim 69 words
A method according to Claim 36 or 37, wherein said kicker cursor has an outer peripheral strong kick guide region and an inner weak kick guide region, and wherein the ball when kicked in accordance with strong kick instructions hits a point within said strong kick guide region, whereas, when kicked in accordance with the weak kick instructions, the ball hits a point within said weak kick guide region.
Claim 39
Dependent Claim 113 words
A method according to Claim 36, 37 or 38, wherein said kicker cursor is changed, after the kick, into a shoot position guide indicative of the shoot position, and wherein said keeper cursor has an outer peripheral punch cursor region for checking the ball by punching and an inner catch cursor region for checking the ball by catching, so that, when the position of said shoot position guide falls within said punch cursor region, a judgement is made that the ball has been checked by punching, whereas, when the position of said shoot position guide falls within said catch cursor region, a judgement is made that the ball has been checked by catching.

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