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US6676519B2 Expired / Lapsed US ⏱️ 0.0 years remaining

Video game including character capability setting

Assignee: Square Enix Co Ltd
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Filing: 2001-09-28
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Granted: 2004-01-13
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Expires: 2021-09-28
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Abstract

Abstract A setting map is displayed in which two kinds of map points relating to character capability setting, map points for restricting marker position movement, and map points that are irrelevant to the character capability setting are arranged. A marker movement destination is accepted in a movable range corresponding to first points that have been acquired during progress of a game and the first points are decreased in accordance with the accepted marker movement destination. The movement destination map point and map points adjacent to it are employed during processing subject map points. A category of each processing subject map point is recognized, and it is judged whether second points corresponding to the recognized category is greater than or equal to a prescribed value. A capability corresponding to a desired map point is set in accordance with a judgment result in response to a decision manipulation of the player and the second points are decreased by a prescribed value.

Inventors

  • 👤 Takatsugu Nakazawa

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 13:52
CPC Classifications
A63F13/10; A; A63; A63F; A63F13/00; A63F13/55; A63F13/58; A63F13/45; A63F13/80; A63F13/822; A63F2300/00; A63F2300/60; A63F2300/65; A63F2300/80; A63F2300/807

Claims Analysis

Total Claims: 24
Claim 1
Independent Claim 294 words
A video game processing apparatus comprising: a storage that stores a program of a video game in which a character capability can be set; a computer for executing the program that is read from the storage; and a display device for picture display that is provided as output of the computer, wherein the computer, by executing the program, displays, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determines a movable range of a marker based on first points that have been acquired during progress of the video game immediately before the display of the map and a marker position on the map at the time of a preceding setting; accepts a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the determined movable range; causes updating from the marker position at the time of the preceding setting to the accepted destination marker position, and consumes at least part of the first points; and sets the character capability in accordance with the accepted destination marker position; and recognizes the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 2
Dependent Claim 294 words
A video game processing apparatus comprising: a storage that stores a program of a video game in which a character capability can be set; a computer for executing the program that is read from the storage; and a display device for picture display that is provided as output of the computer, wherein the computer, by executing the program, displays, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determines a movable range of a marker based on first points that have been acquired during progress of the video game immediately before the display of the map and a marker position on the map at the time of a preceding setting; accepts a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the determined movable range; causes updating from the marker position at the time of the preceding setting to the accepted destination marker position, and consumes at least part of the first points; and sets the character capability in accordance with the accepted destination marker position; and recognizes the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 3
Dependent Claim 262 words
A video game processing method of a video game in which a character capability can be set, comprising: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 4
Dependent Claim 262 words
A video game processing method of a video game in which a character capability can be set, comprising: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 5
Dependent Claim 273 words
A computer-readable recording medium on which a program of a video game in which a character capability can be set is recorded, the program causing a computer to execute: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to the character and map points for giving a special capability to a character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 6
Dependent Claim 273 words
A computer-readable recording medium on which a program of a video game in which a character capability can be set is recorded, the program causing a computer to execute: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to the character and map points for giving a special capability to a character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 7
Dependent Claim 31 words
The computer-readable recording medium according to claim 3 , wherein map points that are irrelevant to setting of the character capability are also arranged on the prescribed routes of the map.
Claim 8
Dependent Claim 29 words
The computer-readable recording medium according to claim 4 , wherein the map points that are irrelevant to setting of the character capability include map points for restricting marker movement.
Claim 9
Dependent Claim 68 words
The computer-readable recording medium according to claim 3 , wherein the video game can set capabilities of a plurality of characters individually, and wherein the map is divided in accordance with a number of settable characters and markers of different characters are automatically provided as start positions in prescribed divisional regions of the map, one in each divisional region, when the video game is played a first time.
Claim 10
Dependent Claim 50 words
The computer-readable recording medium according to claim 6 , wherein map points for giving the basic capability to the character and map points for giving the special capability to the character are arranged in each of the prescribed divisional regions according to assumed differences among initial capabilities of the characters.
Claim 11
Dependent Claim 38 words
The computer-readable recording medium according to claim 3 , wherein the program causes the computer to further execute announcing, on the map, in response to a fourth manipulation of the player, the movable range that has been determined.
Claim 12
Dependent Claim 34 words
The computer-readable recording medium according to claim 3 , wherein map points as recognition subjects of the recognizing comprise a plurality of map points centered by the destination marker position that has been accepted.
Claim 13
Dependent Claim 66 words
The computer-readable recording medium according to claim 3 , wherein the second points include a plurality of types of points corresponding to respective categories of map points arranged on the prescribed routes of the map, and wherein the recognizing further comprises judging whether the capability can be set based on a type of points corresponding to a category of a map point as a recognition subject.
Claim 14
Dependent Claim 35 words
The computer-readable recording medium according to claim 3 , wherein the program causes the computer to further execute displaying the recognition result in a partial area of a picture in which the map is displayed.
Claim 15
Dependent Claim 265 words
A program of a video game in which a character capability can be set, the program causing a computer to execute: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 16
Dependent Claim 265 words
A program of a video game in which a character capability can be set, the program causing a computer to execute: displaying, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determining a movable range of a marker based on first points that have been acquired during progress of the video game immediately before a transition to the displaying and a marker position on the map at the time of a preceding setting; accepting a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the movable range that has been determined; causing updating from the marker position at the time of the preceding setting to the destination marker position that has been accepted, and consuming at least part of the first points; setting the character capability in accordance with the destination marker position that has been accepted; and recognizing the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.
Claim 17
Dependent Claim 29 words
The program according to claim 12 , wherein map points that are irrelevant to setting of the character capability are also arranged on the prescribed routes of the map.
Claim 18
Dependent Claim 27 words
The program according to claim 13 , wherein the map points that are irrelevant to setting of the character capability include map points for restricting marker movement.
Claim 19
Dependent Claim 66 words
The program according to claim 12 , wherein the video game can set capabilities of a plurality of characters individually, and wherein the map is divided in accordance with a number of settable characters and markers of different characters are automatically provided as start positions in prescribed divisional regions of the map, one in each divisional region, when the video game is played a first time.
Claim 20
Dependent Claim 48 words
The program according to claim 15 , wherein map points for giving the basic capability to the character and map points for giving the special capability to the character are arranged in each of the prescribed divisional regions according to assumed differences among initial capabilities of the characters.
Claim 21
Dependent Claim 36 words
The program according to claim 12 , wherein the program causes the computer to further execute announcing, on the map, in response to a fourth manipulation of the player, the movable range that has been determined.
Claim 22
Dependent Claim 32 words
The program according to claim 12 , wherein map points as recognition subjects of the recognizing comprises a plurality of map points centered by the destination marker position that has been accepted.
Claim 23
Dependent Claim 64 words
The program according to claim 12 , wherein the second points include a plurality of types of points corresponding to respective categories of map points arranged on the prescribed routes of the map, and wherein the recognizing further comprises judging whether the capability can be set based on a type of points corresponding to a category of a map point as a recognition subject.
Claim 24
Dependent Claim 33 words
The program according to claim 12 , wherein the program causes the computer to further execute displaying the recognition result in a partial area of a picture in which the map is displayed.

References Cited (Backward Citations)

USRE35314E Cited
US6139433A Cited
US6306036B1 Cited
US6428414B1 Cited
US6270402B1 Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2007-01-12 2007-07-14 2008-01-13 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2011-01-12 2011-07-14 2012-01-13 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2015-01-12 2015-07-14 2016-01-13 $7700.00 Window Closed / Lapsed

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