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US6588752B2 Expired / Lapsed US ⏱️ 0.0 years remaining

Multilevel checkers game

Assignee: Individual
•
Filing: 2001-08-13
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Granted: 2003-07-08
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Expires: 2021-08-13
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Abstract

Abstract The invention is a board game and method of playing checkers on this specific board game comprising: a planar 10 row by 10 column checker board comprising 100 square spaces to place game pieces upon; a plurality of said 100 square spaces further including vertical riser blocks affixed to the checker board to provide projecting spaces projecting above the plane of the checker board.

Inventors

  • 👤 Daria McArdle Mickowski

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-06 04:54
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00173; A63F3/00214; A63F3/00261; A63F2003/00264; A63F2003/00287

Claims Analysis

Total Claims: 16
Claim 1
Independent Claim 116 words
A board game comprising: a plurality of game pieces; a planar ten row by ten column checker board having one-hundred square spaces for placing said game pieces thereon; said one-hundred square spaces including vertical riser blocks affixed to said checker board providing projecting spaces which project above said checker board; wherein the game is played with the following variation from an Anglo-American checkers game: a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; and said kinged game piece may move in any direction, and can jump to take away any piece, including ones on the vertical riser blocks.
Claim 2
Dependent Claim 116 words
A board game comprising: a plurality of game pieces; a planar ten row by ten column checker board having one-hundred square spaces for placing said game pieces thereon; said one-hundred square spaces including vertical riser blocks affixed to said checker board providing projecting spaces which project above said checker board; wherein the game is played with the following variation from an Anglo-American checkers game: a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; and said kinged game piece may move in any direction, and can jump to take away any piece, including ones on the vertical riser blocks.
Claim 3
Dependent Claim 13 words
The board game of claim 1 wherein: twelve vertical riser blocks are provided.
Claim 4
Dependent Claim 161 words
The board game of claim 2 wherein: said twelve vertical riser blocks are located at positions as follows on said checker board corresponding to ten columns designated 1-10 and ten rows designated A-J wherein space A1 is a dark square; four center vertical riser blocks located at the four center spaces of said checker board corresponding to positions E5, E6, F5, and F6; a fifth vertical riser located on the space located at position C4; a sixth vertical riser located on the space located at position C7; a seventh vertical riser located on the space located at position D3; an eighth vertical riser located on the space located at position D8; a ninth vertical riser located on the space located at position G3; a tenth vertical riser located on the space located at position G8; an eleventh vertical riser located on the space located at the position H4; and a twelfth vertical riser located on the space located at position H7.
Claim 5
Independent Claim 240 words
A method of playing checkers comprising the steps of: providing a planar ten row by ten column checker board having one-hundred square spaces for placing game pieces thereon and having vertical riser blocks affixed to the checker board to provide projecting spaces projecting above said checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has a first pattern on one side and a second pattern on the other side; placing said game pieces with the side having the first pattern up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: kinging a game piece wherein to be kinged said game piece must reach the opposing side of said checker board, and then said game piece is flipped over to expose the second pattern; jumping said game pieces wherein a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; moving a kinged game piece wherein said kinged game piece may move in any direction, and can jump and take away any piece, including ones on the vertical riser blocks; and ending the game wherein a winner is the player with pieces remaining on the game board.
Claim 6
Independent Claim 240 words
A method of playing checkers comprising the steps of: providing a planar ten row by ten column checker board having one-hundred square spaces for placing game pieces thereon and having vertical riser blocks affixed to the checker board to provide projecting spaces projecting above said checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has a first pattern on one side and a second pattern on the other side; placing said game pieces with the side having the first pattern up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: kinging a game piece wherein to be kinged said game piece must reach the opposing side of said checker board, and then said game piece is flipped over to expose the second pattern; jumping said game pieces wherein a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; moving a kinged game piece wherein said kinged game piece may move in any direction, and can jump and take away any piece, including ones on the vertical riser blocks; and ending the game wherein a winner is the player with pieces remaining on the game board.
Claim 7
Dependent Claim 39 words
The method of claim 4 wherein the different steps include: permitting a player to jump a player's own game piece; and permitting a player to jump a player's own game piece in combination with jumping an opponent's game piece.
Claim 8
Dependent Claim 53 words
The method of claim 5 further comprising the step wherein when capturing a king, a player capturing the king is allowed to put one of said player's game pieces back on the board but said game piece may not be a king until said game piece kinged again as in Anglo American play.
Claim 9
Dependent Claim 31 words
The method of claim 4 wherein the different steps include: permitting a player to jump only an opponent's game pieces and prohibiting said player from jumping said player's own game pieces.
Claim 10
Dependent Claim 57 words
The method of claim 7 wherein the step of jumping game pieces wherein a game piece on a raised block may be jumped but said game piece is not taken by the opponent is eliminated in favor of the step of: jumping wherein only kinged game pieces cannot be taken while jumping pieces on the raised blocks.
Claim 11
Independent Claim 300 words
A method of playing checkers comprising the steps of: providing a planar ten row by ten column checker board having one-hundred square spaces for placing game pieces thereon and having vertical riser blocks affixed to the checker board to provide projecting spaces projecting above said checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has one solid colored side and one patterned side; placing said game pieces with the solid colored side up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: jumping a player's own game piece and jumping a player's own game piece in combination with jumping an opponent's game piece are both allowed; kinging a game piece wherein to be kinged said game piece must reach the opposing side of said checker board, and then said game piece is flipped over to expose the patterned side; jumping said game pieces wherein a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; moving a kinged game piece wherein said kinged game piece may move in any direction, and can jump and take away any piece, including ones on the vertical riser blocks; when capturing a king, a player capturing the king is allowed to put one of said player's game pieces back on the board but said game piece may not be a king until said game piece is kinged again as in Anglo American play; and ending the game wherein a winner is the player with pieces remaining on the game board.
Claim 12
Independent Claim 300 words
A method of playing checkers comprising the steps of: providing a planar ten row by ten column checker board having one-hundred square spaces for placing game pieces thereon and having vertical riser blocks affixed to the checker board to provide projecting spaces projecting above said checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has one solid colored side and one patterned side; placing said game pieces with the solid colored side up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: jumping a player's own game piece and jumping a player's own game piece in combination with jumping an opponent's game piece are both allowed; kinging a game piece wherein to be kinged said game piece must reach the opposing side of said checker board, and then said game piece is flipped over to expose the patterned side; jumping said game pieces wherein a game piece on the vertical riser block may be jumped but said game piece is not taken unless said game piece performing said jumping is kinged; moving a kinged game piece wherein said kinged game piece may move in any direction, and can jump and take away any piece, including ones on the vertical riser blocks; when capturing a king, a player capturing the king is allowed to put one of said player's game pieces back on the board but said game piece may not be a king until said game piece is kinged again as in Anglo American play; and ending the game wherein a winner is the player with pieces remaining on the game board.
Claim 13
Dependent Claim 26 words
The method according to claim 4 , wherein jumping a player's own game piece is allowed, but not in combination with jumping an opponent's game piece.
Claim 14
Dependent Claim 32 words
The method according to claim 4 , wherein jumping a player's own game piece and jumping a player's own game piece in combination with jumping an opponent's game piece are both allowed.
Claim 15
Independent Claim 229 words
A method of playing checkers comprising the steps of: providing a planar N row by M column checker board having a plurality of square spaces for placing game pieces thereon and vertical riser blocks affixed to associated ones of the square spaces to provide projecting spaces projecting above the checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has a first pattern on one side and a second pattern on the other side; placing the game pieces with the side having the first pattern up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: kinging a game piece wherein to be kinged the game piece must reach the opposing side of the checker board, and then the game piece is flipped over to expose the second pattern; jumping the game pieces wherein a game piece on the vertical riser block may be jumped but the game piece is not taken unless the game piece performing the jumping is kinged; and moving a kinged game piece wherein the kinged game piece may move in any direction, and can jump and take away any game piece, including ones on the vertical riser blocks.
Claim 16
Independent Claim 229 words
A method of playing checkers comprising the steps of: providing a planar N row by M column checker board having a plurality of square spaces for placing game pieces thereon and vertical riser blocks affixed to associated ones of the square spaces to provide projecting spaces projecting above the checker board; providing each player with an equal number of colored two sided game pieces with one designated color for each player wherein each game piece has a first pattern on one side and a second pattern on the other side; placing the game pieces with the side having the first pattern up on the checker board in rows on each opposing side of the checker board at the start of play; playing as in Anglo-American checkers but with the following different steps: kinging a game piece wherein to be kinged the game piece must reach the opposing side of the checker board, and then the game piece is flipped over to expose the second pattern; jumping the game pieces wherein a game piece on the vertical riser block may be jumped but the game piece is not taken unless the game piece performing the jumping is kinged; and moving a kinged game piece wherein the kinged game piece may move in any direction, and can jump and take away any game piece, including ones on the vertical riser blocks.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2006-07-07 2007-01-06 2007-07-08 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2010-07-07 2011-01-06 2011-07-08 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2014-07-07 2015-01-06 2015-07-08 $7700.00 Window Closed / Lapsed

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