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US6165071A Expired / Lapsed US ⏱️ 0.0 years remaining

Method and apparatus for gaming in a series of sessions

Assignee: Aristocrat Technologies Inc
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Filing: 1997-05-20
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Granted: 2000-12-26
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Expires: 2017-05-20
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Abstract

Abstract A method and apparatus which allows player gaming to transpire over a series of sessions without a player losing credit for performances in earlier sessions. A player card carries thereon the current status of the player's performance during the course of previous sessions and it updated during subsequent sessions. Milestones are recognized as opportunities for providing the player with awards as these milestones are achieved.

Inventors

  • 👤 Steven A. Weiss

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-03 13:24
CPC Classifications
G; G07; G07F; G07F17/00; G07F17/32; G07F17/3225; G07F17/3232; G07F17/3237; G07F17/3239; G07F17/3244; G07F17/3251

Claims Analysis

Total Claims: 30
Claim 1
Independent Claim 142 words
A gaming apparatus, comprising in combination: a display means displaying a game theme characterized as a series of game events which transpire over a protracted season, a processor having means to drive said display means and advance said game theme, a random number generator operatively coupled to said processor to control gaming results of said processor and its driving of said display means, a plurality of inputs including wagering means enabled by a player and allowing the player to initiate and sustain play of said gaming apparatus, and a player memory card including memory storage means on said card removably accessible to said processor to upload and download information between said processor and said player memory card reflective of present status of an ongoing game, said information reflective of said present status of said game theme temporally current with said protracted season.
Claim 2
Dependent Claim 142 words
A gaming apparatus, comprising in combination: a display means displaying a game theme characterized as a series of game events which transpire over a protracted season, a processor having means to drive said display means and advance said game theme, a random number generator operatively coupled to said processor to control gaming results of said processor and its driving of said display means, a plurality of inputs including wagering means enabled by a player and allowing the player to initiate and sustain play of said gaming apparatus, and a player memory card including memory storage means on said card removably accessible to said processor to upload and download information between said processor and said player memory card reflective of present status of an ongoing game, said information reflective of said present status of said game theme temporally current with said protracted season.
Claim 3
Dependent Claim 54 words
The gaming apparatus of claim 1 wherein said game theme simulates a real sporting event counterpart characterized by a series of increments which parallel rules and goals of its non-simulative sporting event counterpart and each increment in said series requires the player enabling said wagering means in order to progress through said protracted season.
Claim 4
Dependent Claim 42 words
The gaming apparatus of claim 2 wherein said protracted season is comprised of a plurality of discrete sporting events, each of said discrete sporting events having at least one rule which determines when an end of one said discrete sporting events occurs.
Claim 5
Dependent Claim 41 words
The gaming apparatus of claim 3 wherein said sporting event is taken from a group of sporting events characterized by marking said end of discrete sporting event as a function of time elapsed, distance traversed or sporting event game units completed.
Claim 6
Dependent Claim 22 words
The gaming apparatus of claim 4 wherein said sporting event is taken from the group including baseball, basketball, football, hockey and racing.
Claim 7
Dependent Claim 47 words
The gaming apparatus of claim 5 wherein said memory storage means includes an electrically erasable and programmable read only memory for storing said present status of the player's game theme which can be uploaded and downloaded to and from the memory card to and from said processor.
Claim 8
Dependent Claim 30 words
The gaming apparatus of claim 6 further including a redemption apparatus having an input for receiving the player memory card and an output which distributes to the player an award.
Claim 9
Dependent Claim 36 words
The gaming apparatus of claim 6 further including a redemption apparatus having an input for receiving the player memory card and an output means for viewing said present status report with respect to the player's performance.
Claim 10
Dependent Claim 12 words
The apparatus of claim 4 including all star games and playoff games.
Claim 11
Independent Claim 109 words
A method for gaming involving a machine and a game capable of being played in a series of session over a protracted period of time, the steps including: providing a game having a game theme formed from several individual game events, providing a player a player memory card and reading the present status of the game from the player memory card, playing the game based on the present status of the game as reflected on the player memory card, and writing an update of the new status of the game on the player memory card at the end of a session when the player present elects to stop playing.
Claim 12
Independent Claim 109 words
A method for gaming involving a machine and a game capable of being played in a series of session over a protracted period of time, the steps including: providing a game having a game theme formed from several individual game events, providing a player a player memory card and reading the present status of the game from the player memory card, playing the game based on the present status of the game as reflected on the player memory card, and writing an update of the new status of the game on the player memory card at the end of a session when the player present elects to stop playing.
Claim 13
Dependent Claim 43 words
The method of claim 10 wherein the step of playing the game includes the step of playing a game on the machine which having a sports motif which includes playing of plurality of individual game events played against simulative opponents during a season.
Claim 14
Dependent Claim 20 words
The method of claim 11 including awarding the player as a function of performance versus other players in a tournament.
Claim 15
Dependent Claim 15 words
The method of claim 12 wherein the sports game is a simulative baseball type game.
Claim 16
Dependent Claim 15 words
The method of claim 12 including simulating the sports game as a football type game.
Claim 17
Dependent Claim 15 words
The method of claim 12 including simulating the sports game as a basketball type game.
Claim 18
Dependent Claim 15 words
The method of claim 12 including simulating the sports game as a hockey type game.
Claim 19
Dependent Claim 15 words
The method of claim 12 including simulating the sports game as a racing type game.
Claim 20
Independent Claim 144 words
A method for gaming involving a gaming apparatus, the steps including: providing a player a player memory card, reading a present status of a game either at a beginning of the game, while in progress, or at the end of the game from the player memory card, configuring the game with a game theme characterized as a series of game events which transpire over a protracted period of time, allowing the player to play the game based on the present status of the game as reflected on the player memory card, and writing an update of a subsequent status of the game on the player memory card at the end of a session when the player present elects to stop playing thereby defining a subsequent effective game status correlative to a beginning game state, in progress game state, or an end of game state.
Claim 21
Independent Claim 144 words
A method for gaming involving a gaming apparatus, the steps including: providing a player a player memory card, reading a present status of a game either at a beginning of the game, while in progress, or at the end of the game from the player memory card, configuring the game with a game theme characterized as a series of game events which transpire over a protracted period of time, allowing the player to play the game based on the present status of the game as reflected on the player memory card, and writing an update of a subsequent status of the game on the player memory card at the end of a session when the player present elects to stop playing thereby defining a subsequent effective game status correlative to a beginning game state, in progress game state, or an end of game state.
Claim 22
Dependent Claim 24 words
The method of claim 18 further including allowing the player to play the game in a series of sessions over a period of time.
Claim 23
Dependent Claim 64 words
The method of claim 19 further including writing an update of a new game status of the game on the player memory card at the end of each session in the series of sessions over the period of time wherein each update defines the subsequent effective game status correlative to a beginning game state, in progress game state, or an end of game state.
Claim 24
Dependent Claim 56 words
The method of claim 20 further including reading each previously stored subsequent effective game status at a beginning of each session in the series of sessions to reinstate the game to the previously stored subsequent effective game status for allowing the player to play the game in a series of sessions over the period of time.
Claim 25
Dependent Claim 39 words
The method of claim 21 wherein the step of playing the game over a period of time in the series of sessions includes the step of retaining the player's performance for each session played in the series of sessions.
Claim 26
Dependent Claim 50 words
The method of claim 22 wherein the step of retaining the player's performance for each session played in the series of sessions includes the step of writing an update of the player's performance on the player memory cards at the end of each session played in the series of sessions.
Claim 27
Dependent Claim 23 words
The method of claim 23 further including the step of providing performance milestones, which when achieved, make the player eligible for enhanced awards.
Claim 28
Dependent Claim 20 words
The method of claim 24 further including the step of correlating the performance milestones to the status of game play.
Claim 29
Dependent Claim 20 words
The method of claim 24 further including the step of correlating the performance milestones to the performance of the player.
Claim 30
Dependent Claim 18 words
The method of claim 26 including configuring the game as a sports motif which has a protracted season.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2003-12-26 2004-06-26 2004-12-26 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2007-12-26 2008-06-26 2008-12-26 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2011-12-26 2012-06-26 2012-12-26 $7700.00 Window Closed / Lapsed

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