Claims Analysis
Total Claims: 24
Claim 1
Independent Claim
206 words
A video game, played via a keypad and a monitor, which imitates a gambling slot machine but generates a video game output based upon play skills of an operator comprising: a computer program including: a display of at least a three grid matrix on said monitor; video representations of a peripheral segment of a rotating cylinder in each grid of said matrix; a plurality of iconic images in a predetermined and fixed sequence displayed, via said computer program, on each cylinder; a view area in each grid of said matrix limited to a display of no more than one full display icon and a fractional display of no more than two icons; an operator triggered stop command, a respective stop command associated with each rotating cylinder; a pre-programmed, fixed period timer delaying the visual cessation of respective sequential icons on a corresponding rotating cylinder based upon said stop command, said timer not utilizing a random number generator, such that the delayed visual cessation of icons is predictable; and an award generator for rewarding said operator when one or more fully displayed icons, shown on a stopped cylinder in a respective grid of said matrix, match a predetermined one of a plurality of winning combinations of icons.
Claim 2
Dependent Claim
206 words
A video game, played via a keypad and a monitor, which imitates a gambling slot machine but generates a video game output based upon play skills of an operator comprising: a computer program including: a display of at least a three grid matrix on said monitor; video representations of a peripheral segment of a rotating cylinder in each grid of said matrix; a plurality of iconic images in a predetermined and fixed sequence displayed, via said computer program, on each cylinder; a view area in each grid of said matrix limited to a display of no more than one full display icon and a fractional display of no more than two icons; an operator triggered stop command, a respective stop command associated with each rotating cylinder; a pre-programmed, fixed period timer delaying the visual cessation of respective sequential icons on a corresponding rotating cylinder based upon said stop command, said timer not utilizing a random number generator, such that the delayed visual cessation of icons is predictable; and an award generator for rewarding said operator when one or more fully displayed icons, shown on a stopped cylinder in a respective grid of said matrix, match a predetermined one of a plurality of winning combinations of icons.
Claim 3
Dependent Claim
19 words
A video game as claimed in claim 1 wherein said plurality of iconic images exceed at least 12 icons.
Claim 4
Dependent Claim
30 words
A video game as claimed in claim 2 wherein said predetermined and fixed sequence of said plurality of iconic images includes repetitive and non-repetitive iconic images in said fixed sequence.
Claim 5
Dependent Claim
26 words
A video game as claimed in claim 3 wherein the display of said icons on said rotating cylinder visually appears to rotate at a constant speed.
Claim 6
Dependent Claim
22 words
A video game as claimed in claim 4 wherein said rotating cylinder visually slows during said visual cessation of said sequential icons.
Claim 7
Dependent Claim
19 words
A video game as claimed in claim 5 wherein each one of said plurality of fixed sequences is different.
Claim 8
Dependent Claim
20 words
A video game as claimed in claim 5 wherein each one of said plurality of fixed sequences is the same.
Claim 9
Dependent Claim
23 words
A video game as claimed in claim 5 wherein said plurality of icons is twenty-seven and said plurality of fixed sequences is three.
Claim 10
Dependent Claim
24 words
A video game as claimed in claim 5 including a printer, attached to said award generator, for generating a redeemable coupon for said operator.
Claim 11
Dependent Claim
20 words
A video game as claimed in claim 5 wherein said award generator generates an electronic award credit for said operator.
Claim 12
Dependent Claim
23 words
A video game as claimed in claim 10 including a recognition display, coupled to said award generator, listing electronic credits of said operator.
Claim 13
Dependent Claim
19 words
A video game as claimed in claim 5 wherein said grid matrix is at least a nine grid matrix.
Claim 14
Dependent Claim
53 words
A video game as claimed in claim 12 wherein said computer program includes a plurality of time delay periods, each time delay period associated with a respective grid in said matrix, said timer applying said corresponding time period delay to the visual cessation of said respective sequential icons on said corresponding rotating cylinder.
Claim 15
Dependent Claim
51 words
A video game as claimed in claim 13 wherein said computer program includes a play timer unique to said operator and said plurality of time delay periods includes a predetermined sequence of time delay periods which are applied to said timer for each corresponding rotating cylinder based upon said play timer.
Claim 16
Dependent Claim
18 words
A video game as claimed in claim 1 wherein said computer program is stored on an electronic medium.
Claim 17
Dependent Claim
23 words
A video game as claimed in claim 1 wherein said computer program is adapted to be transmitted over a global communications computer network.
Claim 18
Dependent Claim
19 words
A video game as claimed in claim 1 wherein said grid matrix is at least a nine grid matrix.
Claim 19
Dependent Claim
53 words
A video game as claimed in claim 1 wherein said computer program includes a plurality of time delay periods, each time delay period associated with a respective grid in said matrix, said timer applying said corresponding time period delay to the visual cessation of said respective sequential icons on said corresponding rotating cylinder.
Claim 20
Dependent Claim
51 words
A video game as claimed in claim 18 wherein said computer program includes a play timer unique to said operator and said plurality of time delay periods includes a predetermined sequence of time delay periods which are applied to said timer for each corresponding rotating cylinder based upon said play timer.
Claim 21
Dependent Claim
182 words
A video game, played via a keypad and a monitor, which imitates a gambling slot machine but generates a video game output based upon play skills of an operator comprising: a computer program providing: a display of at least a three grid matrix on said monitor; video representations of a peripheral segment of a rotating cylinder in each grid of said matrix; a fixed sequence of a plurality of icons displayed on each rotating cylinder; each visible, peripheral cylindrical segment limited to a display of no more than one fully displayed icon and no more than two fractionally displayed icons at any given moment; an operator triggered stop command for each rotating cylinder; a pre-programmed, fixed period timer delaying the cessation of rotation of respective sequential icons based upon said stop command, said timer not utilizing a random number generator such that the delayed visual cessation of icons is predictable; and an award generator for rewarding said operator when one or more fully displayed icons, shown on a stopped cylinder, match a predetermined one of a plurality of winning combinations of icons.
Claim 22
Dependent Claim
182 words
A video game, played via a keypad and a monitor, which imitates a gambling slot machine but generates a video game output based upon play skills of an operator comprising: a computer program providing: a display of at least a three grid matrix on said monitor; video representations of a peripheral segment of a rotating cylinder in each grid of said matrix; a fixed sequence of a plurality of icons displayed on each rotating cylinder; each visible, peripheral cylindrical segment limited to a display of no more than one fully displayed icon and no more than two fractionally displayed icons at any given moment; an operator triggered stop command for each rotating cylinder; a pre-programmed, fixed period timer delaying the cessation of rotation of respective sequential icons based upon said stop command, said timer not utilizing a random number generator such that the delayed visual cessation of icons is predictable; and an award generator for rewarding said operator when one or more fully displayed icons, shown on a stopped cylinder, match a predetermined one of a plurality of winning combinations of icons.
Claim 23
Dependent Claim
51 words
A video game as claimed in claim 20 wherein a plurality of fixed sequences of icons are visually displayed on each respective rotating cylinder, wherein said plurality of icons is twenty-seven and said plurality of fixed sequences is three and wherein said grid matrix is at least a nine grid matrix.
Claim 24
Dependent Claim
44 words
A video game as claimed in claim 21 wherein said computer program includes a plurality of time delay periods, each time delay period associated with a respective grid in said matrix, said timer applying said corresponding time period delay to the cessation of rotation.