Claims Analysis
Total Claims: 21
Claim 1
Independent Claim
104 words
An image synthesis method used in a games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage: creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; creating an image for implementing competition with another player or a computer on the thus-selected game stage; and creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 2
Dependent Claim
104 words
An image synthesis method used in a games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage: creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; creating an image for implementing competition with another player or a computer on the thus-selected game stage; and creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 3
Dependent Claim
38 words
The image synthesis method as defined in claim 1, wherein: items that can be acquired by said player differ between when said player is competing against said other player and when said player is competing against the computer.
Claim 4
Dependent Claim
54 words
The image synthesis method as defined in claim 1, wherein: when an item possessed by said other player is acquired through said competition, data relating to said acquired item is transferred from said other player to said player through at least one of an information storage medium for saving data and a communication line.
Claim 5
Dependent Claim
54 words
The image synthesis method as defined in claim 2, wherein: when an item possessed by said other player is acquired through said competition, data relating to said acquired item is transferred from said other player to said player through at least one of an information storage medium for saving data and a communication line.
Claim 6
Dependent Claim
33 words
The image synthesis method as defined in claim 3, wherein: an item having a probability of possession by said player that differs from the probability of possession by said other player is generated.
Claim 7
Dependent Claim
33 words
The image synthesis method as defined in claim 4, wherein: an item having a probability of possession by said player that differs from the probability of possession by said other player is generated.
Claim 8
Dependent Claim
37 words
The image synthesis method as defined in claim 5, wherein: said probabilities can be changed according to at least one of a time factor, a random number factor, and a factor that is input by said player.
Claim 9
Dependent Claim
37 words
The image synthesis method as defined in claim 6, wherein: said probabilities can be changed according to at least one of a time factor, a random number factor, and a factor that is input by said player.
Claim 10
Dependent Claim
118 words
An image synthesis method used in a games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line: creating an event image for enabling a player to acquire an item possessed by another player; transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.
Claim 11
Dependent Claim
118 words
An image synthesis method used in a games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line: creating an event image for enabling a player to acquire an item possessed by another player; transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.
Claim 12
Dependent Claim
33 words
The image synthesis method as defined in claim 9, wherein: an item having a probability of possession by said player that differs from the probability of possession by said other player is created.
Claim 13
Dependent Claim
37 words
The image synthesis method as defined in claim 10, wherein: said probabilities can be changed according to at least one of a time factor, a random number factor, and a factor that is input by said player.
Claim 14
Dependent Claim
105 words
A games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage, comprising: means for creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; means for creating an image for implementing competition with another player or a computer on the thus-selected game stage; and means for creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 15
Dependent Claim
105 words
A games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage, comprising: means for creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; means for creating an image for implementing competition with another player or a computer on the thus-selected game stage; and means for creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 16
Dependent Claim
119 words
A games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line, comprising: means for creating an event image for enabling a player to acquire an item possessed by another player; means for transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and means for creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.
Claim 17
Dependent Claim
119 words
A games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line, comprising: means for creating an event image for enabling a player to acquire an item possessed by another player; means for transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and means for creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.
Claim 18
Dependent Claim
115 words
An information storage medium used in a games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage, said information storage medium comprising: information for creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; information for creating an image for implementing competition with another player or a computer on the thus-selected game stage; and information for creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 19
Dependent Claim
115 words
An information storage medium used in a games machine in which one of a plurality of games stages is selected and a competitive game is implemented on the thus-selected game stage, said information storage medium comprising: information for creating an image for enabling selection from said plurality of game stages of a game stage on which a player is to play; information for creating an image for implementing competition with another player or a computer on the thus-selected game stage; and information for creating an image for placing at least one item selected from items acquired during said competition into at least one game stage of said plurality of game stages selectable by said player.
Claim 20
Dependent Claim
129 words
An information storage medium used in a games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line, said information storage medium comprising: information for creating an event image for enabling a player to acquire an item possessed by another player; information for transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and information for creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.
Claim 21
Dependent Claim
129 words
An information storage medium used in a games machine capable of transferring data by means of at least one of an information storage medium for saving data and a communication line, said information storage medium comprising: information for creating an event image for enabling a player to acquire an item possessed by another player; information for transferring data relating to an item acquired by said player in said event image, from said other player to said player through at least one of said information storage medium for saving data and said communication line; and information for creating an image for placing on a game stage on which said player is playing at least one item selected from a plurality of items including said item acquired from said other player.