US5954581A
Expired / Lapsed
US
⏱️ 0.0 years remaining
Psychological game device
Assignee: Konami Digital Entertainment Co Ltd
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Filing: 1996-12-11
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Granted: 1999-09-21
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Expires: 2016-12-11
Abstract
Abstract A plurality of questions and a plurality of alternative answers to each of the questions are stored in a ROM, and outputted to a display monitor for display. A psychological game player selects and inputs one of the alternative answers to each of the questions using operation switches. Depending on the selected answers, one of a plurality of scenarios stored in the ROM is selected by a scenario selector, and video data corresponding to the selected scenario are displayed on the display monitor. Audio data relative to the selected scenario are also outputted to headphones. A character type determined depending on the selected answers is also displayed on the display monitor.
Inventors
- 👤 Yoshihiko Ohta
- 👤 Yasuhiro Noguchi
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-10-29 20:39
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/45; A63F13/47; A63F13/25; A63F13/50; A63F13/54; A63F13/80; A63F13/90; A63F13/95; A63F9/00; A63F9/18; A63F9/183; A63F13/20; A63F2300/00; A63F2300/10; A63F2300/20; A63F2300/206; A63F2300/30; A63F2300/60; A63F2300/6063; A63F2300/6081; A63F2300/63; A63F2300/632; A63F2300/80; A63F2300/8064
Claims Analysis
Total Claims: 13
Claim 1
Independent Claim
158 words
A psychological game device for classifying a character type of a player, comprising: question and answer storage means for storing at least one question and alternative answers to each of said at least one question; question and answer output means for outputting one of said at least one question and said alternative answers thereto; answer input means for selecting and inputting one of said alternative answers outputted by said question and answer output means; scenario storage means for storing scenarios which are in a form of audio data and image data and which are associated respectively with classifications related to said alternative answers; classification selecting means for selecting one of said classifications based on the selected and inputted one of the alternative answers; and scenario output means for outputting an audiovisual output based on said audio data and said image data of one of said plurality of scenarios which is associated with the selected one of said classifications.
Claim 2
Dependent Claim
158 words
A psychological game device for classifying a character type of a player, comprising: question and answer storage means for storing at least one question and alternative answers to each of said at least one question; question and answer output means for outputting one of said at least one question and said alternative answers thereto; answer input means for selecting and inputting one of said alternative answers outputted by said question and answer output means; scenario storage means for storing scenarios which are in a form of audio data and image data and which are associated respectively with classifications related to said alternative answers; classification selecting means for selecting one of said classifications based on the selected and inputted one of the alternative answers; and scenario output means for outputting an audiovisual output based on said audio data and said image data of one of said plurality of scenarios which is associated with the selected one of said classifications.
Claim 3
Dependent Claim
163 words
The psychological game device according to claim 1, wherein: said at least one question stored in said question and answer storage means is a plurality of questions; said question and answer output means includes means for outputting a number of questions from said plurality of questions; and said classification selecting means includes: weighting value storage means for storing predetermined weighting values, associated respectively with said classifications, for each of said alternative answers; character classification weight storage means for storing weighting values with respect to said classifications; adding means for adding weighting values corresponding to the selected and inputted one of the alternative answers to respective weighting values stored with respect to said classifications in said character classification weight storage means, and storing sums thereof respectively in said character classification weight storage means; and sum determining means for selecting one of said classifications which is associated with a maximum sum of said sums of weight values stored in said character classification weight storage means.
Claim 4
Dependent Claim
55 words
The psychological game device according to claim 2, wherein said classifications respectively correspond to character types for human beings, said questions and said alternative answers which are stored in said question and answer storage means are established to determine said character types, and said weighting values are established in association with the character types, respectively.
Claim 5
Dependent Claim
78 words
The psychological game device according to claim 3, further comprising: character type determining means for determining one of said character types corresponding to said selected one of said classifications having the maximum sum as a character type of a player who plays the psychological game device based on the sums stored with respect to said classifications by said adding means; and printing means for printing the determined character type on a recording sheet and outputting the recording sheet.
Claim 6
Dependent Claim
161 words
The psychological game device according to any one of claims 1 through 4, further comprising: second question and answer storage means for storing a second question and a plurality of second alternative answers to said second question to accompany each of said scenarios; each of said scenarios having a beginning portion scene and a plurality of ending portion scenes, said ending portion scenes corresponding respectively to said second alternative answers; said question and answer output means comprising means for outputting said second question and said second alternative answers for accompanying said one of said plurality of scenarios associated with said selected one of said classifications; said answer input means comprising means for selecting and inputting one of said second alternative answers outputted by said question and answer output means; and scene selecting means for selecting one of said plurality of ending portion scenes of said one of said plurality of scenarios corresponding to the selected one of said second alternative answers.
Claim 7
Dependent Claim
94 words
The psychological game device according to claim 2, wherein: said classifications respectively correspond to character types for human beings, said questions and said alternative answers which are stored in said question and answer storage means are established to determine said character types, and said weighting values are established in association with the character types, respectively; and output means for outputting one of said character types corresponding to said selected one of said classifications subsequent to said outputting of said audiovisual output to inform the player of their character type after viewing said audiovisual output.
Claim 8
Dependent Claim
36 words
The psychological game device according to claim 1, wherein said scenario output means comprises video display means for displaying said image data and two-channel audio output means for outputting said audio data in a stereophonic mode.
Claim 9
Dependent Claim
82 words
The psychological game device according to claim 1, wherein: said classifications respectively correspond to character types for human beings, and said questions and said alternative answers which are stored in said question and answer storage means are established to determine said character types; and output means for outputting one of said character types corresponding to said selected one of said classifications subsequent to said outputting of said audiovisual output to inform the player of their character type after viewing said audiovisual output.
Claim 10
Dependent Claim
161 words
A psychological game device for operation by a psychological game player and classifying a character type of the psychological game player, comprising: means for storing a plurality of questions and a plurality of alternative answers to each of said questions; means for displaying said questions and said alternative answers to each of said questions; means for inputting one of said alternative answers in response to selective action by the psychological game player to each of said questions; means for selecting one of a plurality of character types depending on said one of the alternative answers which is inputted to each of said questions; means for storing a plurality of scenarios associated respectively with said character types, said scenarios being in a form of image data and audio data; and means for displaying the selected one of the character types and an audiovisual presentation based on one of the stored scenarios which is associated with said selected one of the character types.
Claim 11
Dependent Claim
161 words
A psychological game device for operation by a psychological game player and classifying a character type of the psychological game player, comprising: means for storing a plurality of questions and a plurality of alternative answers to each of said questions; means for displaying said questions and said alternative answers to each of said questions; means for inputting one of said alternative answers in response to selective action by the psychological game player to each of said questions; means for selecting one of a plurality of character types depending on said one of the alternative answers which is inputted to each of said questions; means for storing a plurality of scenarios associated respectively with said character types, said scenarios being in a form of image data and audio data; and means for displaying the selected one of the character types and an audiovisual presentation based on one of the stored scenarios which is associated with said selected one of the character types.
Claim 12
Dependent Claim
20 words
The psychological game device according to claim 9, further comprising means for printing said selected one of the character types.
Claim 13
Dependent Claim
42 words
The psychological game device according to claim 9, wherein said means for displaying displays the selected one of the character types subsequent to displaying said audiovisual presentation to inform the psychological game player of their character type after viewing said audiovisual presentation.
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USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 2002-09-20 | 2003-03-22 | 2003-09-21 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 2006-09-20 | 2007-03-22 | 2007-09-21 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 2010-09-20 | 2011-03-22 | 2011-09-21 | $7700.00 | Window Closed / Lapsed |