Claims Analysis
Total Claims: 6
Claim 1
Independent Claim
188 words
A method of encoding Chinese and Japanese ideographic characters for computer entry, retrieval and processing, comprising the steps of: a) categorizing the geometrical strokes utilized to form ideographic characters into ten stroke family types and assigning a distinct Arabic numeral, ranging between 0-9, to each of said ten stroke types, wherein each stroke is categorized to closely resemble it's assigned numeral; b) reading the stroke formations at four strategic locations, the two upper corners and the two lower-side edges, on the periphery of a character in a "Z" sequence to obtain a four-digit FRAME code for the character; c) identifying the block formation pattern of the character and selecting a particular block or sub-block thereof as an ID block, in accordance with a set of rules; and d) reading the stroke formations at four strategic locations, the two upper corners and the two lower-side edges, of the selected ID block of the character in a "Z" sequence to obtain a four-digit ID code therefore; wherein each ideographic character is uniquely identified by an eight-digit Geo-Stroke code comprising a corresponding four-digit FRAME code and a corresponding four-digit ID code.
Claim 2
Independent Claim
188 words
A method of encoding Chinese and Japanese ideographic characters for computer entry, retrieval and processing, comprising the steps of: a) categorizing the geometrical strokes utilized to form ideographic characters into ten stroke family types and assigning a distinct Arabic numeral, ranging between 0-9, to each of said ten stroke types, wherein each stroke is categorized to closely resemble it's assigned numeral; b) reading the stroke formations at four strategic locations, the two upper corners and the two lower-side edges, on the periphery of a character in a "Z" sequence to obtain a four-digit FRAME code for the character; c) identifying the block formation pattern of the character and selecting a particular block or sub-block thereof as an ID block, in accordance with a set of rules; and d) reading the stroke formations at four strategic locations, the two upper corners and the two lower-side edges, of the selected ID block of the character in a "Z" sequence to obtain a four-digit ID code therefore; wherein each ideographic character is uniquely identified by an eight-digit Geo-Stroke code comprising a corresponding four-digit FRAME code and a corresponding four-digit ID code.
Claim 3
Dependent Claim
97 words
A method as claimed in claim 1, further wherein: a vertical stroke is represented by the "1" numeral; a horizontal stroke is represented by the "2" numeral; left-to-right dot or tick strokes are represented by the "3" numeral; right-to-left downstrokes are represented by the "4" numeral; left-to-right downstrokes are represented by the "5" numeral; spoon strokes are represented by the "6" numeral; corner or angle strokes are represented by the "7" numeral; crossing strokes are represented by the "8" numeral; hook strokes are represented by the "9" numeral; and box strokes are represented by the "0" numeral.
Claim 4
Dependent Claim
80 words
A method as claimed in claim 1, further wherein: the single stroke in a single top character will be counted twice, once for the upper-left corner stroke and once for the upper-right corner stroke; when stroke competition occurs, the stroke closest to the lower-left edge or the lower-right edge of a character is utilized; and a single stroke or stroke combination located on any one side of a character is used twice to represent both locations of each respective side.
Claim 5
Dependent Claim
57 words
A method as claimed in claim 1, further wherein: a ninth digit is provided in the Geo-Stroke code, to identify the number of horizontal, non-horizontal, or angle strokes that make up the character's ID block; and a tenth digit is provided in the Geo-Stroke code, to represent the total number of sub-blocks that make up the character.
Claim 6
Dependent Claim
152 words
A method as claimed in claim 1, further wherein: said ID block is selected by counting the character's sub-blocks from the bottom up or from right to left, if several horizontal or vertical sub-blocks are stacked or in parallel; selecting the bottom sub-block when two are in a stack; selecting the right sub-block when two are in parallel; selecting the center sub-block when three or an odd number are in a stack or in parallel; selecting the sub-block above or to the left of the center of the character when four or an even number of sub-blocks are in a stack or in parallel; and selecting the central block portion as the ID block when the outside is a big block; wherein when two sub-blocks compete for selection, apply the rule of selecting the upper first, left side first, lower-left first, or the most outstanding one first between the two competing sub-blocks.