US5616031A
Expired / Lapsed
US
⏱️ 0.0 years remaining
System and method of shadowing an object in motion
Assignee: Warner Bros Entertainment Inc
•
Filing: 1995-05-15
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Granted: 1997-04-01
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Expires: 2015-05-15
Abstract
Abstract A helicopter flight simulator having improvements in visual cues and modeling. The unique visual cues include terrain following shadows and hazing, the latter approximating a set of atmospheric conditions. The unique modeling features include a user selectable zoom, horizontal and vertical ground avoidance, and an autorotation model.
Inventors
- 👤 G. Edward Logg
Bibliographic Details
Application Number
—
Jurisdiction
US
Data Source
google_patents
Last Synchronized
2026-11-10 02:09
CPC Classifications
G; G06; G06T; G06T15/00; G06T15/10; G06T15/20; A; A63; A63F; A63F13/00; A63F13/50; A63F13/52; A63F13/525; A63F13/5255; A63F13/55; A63F13/57; A63F13/577; A63F13/80; A63F13/803; G09; G09B; G09B9/00; G09B9/003; G09B9/02; G09B9/08; G09B9/30; G09B9/301; G09B9/302; G09B9/46; A63F13/40; A63F13/42; A63F13/422; A63F13/53; A63F2300/00; A63F2300/30; A63F2300/303; A63F2300/60; A63F2300/6045; A63F2300/6054; A63F2300/64; A63F2300/643; A63F2300/66; A63F2300/6646; A63F2300/6661; A63F2300/6676; A63F2300/80; A63F2300/8017
Claims Analysis
Total Claims: 33
Claim 1
Independent Claim
125 words
A shadowing system, comprising: a computer having a processor and a memory; a visual display connected to the computer; means for simulating, and displaying on the visual display, a moving object in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; and means for continuously projecting a shadow of the moving object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and means for displaying the shadow on the visual display, thereby improving depth perception.
Claim 2
Dependent Claim
125 words
A shadowing system, comprising: a computer having a processor and a memory; a visual display connected to the computer; means for simulating, and displaying on the visual display, a moving object in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; and means for continuously projecting a shadow of the moving object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and means for displaying the shadow on the visual display, thereby improving depth perception.
Claim 3
Dependent Claim
13 words
The shadowing system as defined in claim 1, wherein the object is airborne.
Claim 4
Dependent Claim
25 words
The shadowing system as defined in claim 2, wherein the system includes control means connected to the computer for maneuvering the object through the universe.
Claim 5
Dependent Claim
30 words
The shadowing system as defined in claim 1, wherein the simulated light source is positioned in the range of about 30' to about 90' from the horizontal of the terrain.
Claim 6
Dependent Claim
25 words
The shadowing system as defined in claim 1, wherein the shadow provides a visual cue as to the altitude of the object above the terrain.
Claim 7
Dependent Claim
24 words
The shadowing system as defined in claim 1, wherein the simulated light source generates essentially parallel rays of light that collide with the object.
Claim 8
Dependent Claim
21 words
The shadowing system as defined in claim 6, wherein the shadow is essentially the same size and shape as the object.
Claim 9
Dependent Claim
15 words
The shadowing system as defined in claim 1, wherein the object comprises a simulated helicopter.
Claim 10
Dependent Claim
27 words
The shadowing system as defined in claim 1, wherein overlap of the object and the shadow is indicative of a collision of the object with the terrain.
Claim 11
Dependent Claim
28 words
The shadowing system as defined in claim 9, wherein a single point of the object and a single point of the shadow are used to determine the overlap.
Claim 12
Dependent Claim
39 words
The shadowing system as defined in claim 1, additionally comprising another object located between the moving object and the terrain on a line originating at the simulated light source so that the shadow is projected on the other object.
Claim 13
Dependent Claim
21 words
The shadowing system as defined in claim 1, wherein a single point of the object is used to project the shadow.
Claim 14
Dependent Claim
24 words
The shadowing system as defined in claim 1, wherein the simulated light source is positioned at about 75° from the horizontal of the terrain.
Claim 15
Dependent Claim
126 words
A shadowing system, comprising: a computer having a processor and a memory; a visual display connected to the computer; a model process simulating a moving object in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; a collision process continuously projecting a shadow of the moving object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and a video process displaying the object, the universe and the shadow on the visual display, thereby improving depth perception.
Claim 16
Dependent Claim
126 words
A shadowing system, comprising: a computer having a processor and a memory; a visual display connected to the computer; a model process simulating a moving object in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; a collision process continuously projecting a shadow of the moving object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and a video process displaying the object, the universe and the shadow on the visual display, thereby improving depth perception.
Claim 17
Dependent Claim
13 words
The shadowing system as defined in claim 14, wherein the object is airborne.
Claim 18
Dependent Claim
39 words
The shadowing system as defined in claim 14, additionally comprising another object located between the moving object and the terrain on a line originating at the simulated light source so that the shadow is projected on the other object.
Claim 19
Dependent Claim
23 words
The shadowing system as defined in claim 14, wherein the collision process utilizes a single point of the object to project the shadow.
Claim 20
Dependent Claim
28 words
The shadowing system as defined in claim 14, additionally comprising at least one input device connected to the computer controlling the motion of the object in the universe.
Claim 21
Dependent Claim
138 words
In a shadowing system, including a computer and a visual display, a method of shadowing an object in motion, the method comprising the steps of: simulating, and displaying on the visual display, an object in motion in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; and continuously projecting a shadow of the moving object on the terrain, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe, wherein the light source is non-orthogonal to the normal of a one of the planes of the terrain; and displaying the shadow on the visual display, thereby improving depth perception.
Claim 22
Dependent Claim
138 words
In a shadowing system, including a computer and a visual display, a method of shadowing an object in motion, the method comprising the steps of: simulating, and displaying on the visual display, an object in motion in a universe generated by the computer, wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; and continuously projecting a shadow of the moving object on the terrain, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe, wherein the light source is non-orthogonal to the normal of a one of the planes of the terrain; and displaying the shadow on the visual display, thereby improving depth perception.
Claim 23
Dependent Claim
13 words
The shadowing method as defined in claim 19, wherein the object is airborne.
Claim 24
Dependent Claim
19 words
The shadowing method as defined in claim 19, additionally including the step of maneuvering the object through the universe.
Claim 25
Dependent Claim
25 words
The shadowing method as defined in claim 21, wherein the system additionally comprises at least one input device for controlling the motion of the object.
Claim 26
Dependent Claim
34 words
The shadowing method as defined in claim 19, wherein the projecting step comprises the step of generating an essentially parallel set of rays of light from the light source that collide with the object.
Claim 27
Dependent Claim
22 words
The shadowing method as defined in claim 19, additionally comprising the step of determining a collision of the object with the terrain.
Claim 28
Dependent Claim
36 words
The shadowing method as defined in claim 24, wherein the step of determining the collision includes the step of determining the overlap of a single point of the object and a single point of the shadow.
Claim 29
Dependent Claim
36 words
The shadowing method as defined in claim 19, additionally comprising the step of projecting the shadow on another object located between the moving object and the terrain on a line originating at the simulated light source.
Claim 30
Dependent Claim
25 words
The shadowing method as defined in claim 19, wherein the step of projecting the shadow of the object utilizes a single point of the object.
Claim 31
Dependent Claim
164 words
In a shadowing system, including a computer, a visual display and at least one input device, a method of shadowing an object in motion, the method comprising the steps of: moving an input device so as to provide position information about an object; simulating the object in motion in a universe generated by the computer, wherein the motion of the object is responsive to the position information, and wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; displaying the object in motion in a portion of the universe on the visual display; continuously projecting a shadow of the object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and displaying the shadow on the visual display, thereby improving depth perception.
Claim 32
Dependent Claim
164 words
In a shadowing system, including a computer, a visual display and at least one input device, a method of shadowing an object in motion, the method comprising the steps of: moving an input device so as to provide position information about an object; simulating the object in motion in a universe generated by the computer, wherein the motion of the object is responsive to the position information, and wherein the universe includes a terrain defined by a set of planes which includes at least one plane which is non-parallel and non-orthogonal to any other plane in the set; displaying the object in motion in a portion of the universe on the visual display; continuously projecting a shadow of the object on the terrain, including the non-parallel and non-orthogonal planes, the position of the shadow depending on the position and direction of a simulated light source located above the object in the universe; and displaying the shadow on the visual display, thereby improving depth perception.
Claim 33
Dependent Claim
13 words
The shadowing method as defined in claim 28, wherein the object is airborne.
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USPTO Annuity & Maintenance Windows
| Annuity Stage | Window Opens | Payment Deadline | Surcharge Period Until | Estimated Fee | Status |
|---|---|---|---|---|---|
| 3.5 Years (Year 4) | 2000-03-31 | 2000-09-30 | 2001-04-01 | $2000.00 | Window Closed / Lapsed |
| 7.5 Years (Year 8) | 2004-03-31 | 2004-09-30 | 2005-04-01 | $3760.00 | Window Closed / Lapsed |
| 11.5 Years (Year 12) | 2008-03-31 | 2008-09-30 | 2009-04-01 | $7700.00 | Window Closed / Lapsed |