← Back to Patent Explorer
US5565840A Expired / Lapsed US ⏱️ 0.0 years remaining

Tactile sensation generator

Assignee: VIRTUAL REALITY FEEDBACK Corp
•
Filing: 1994-09-21
•
Granted: 1996-10-15
•
Expires: 2014-09-21
📄 Original PDF 🌐 Google Patents 🔄 Sync Now

Abstract

Abstract A tactile sensation generator capable of producing tactile sensations to a video game player corresponding to activity portrayed in a video game. Specifically, an interface circuit is responsive to control commands generated by a computer executing the video game program. The interface circuit interprets the control commands and activates the tactile sensation generator. The tactile sensation generator contains a vest or harness for maintaining a flexible pad proximate a player's body. The pad contains one or more actuators, e.g., a solenoid or vibratory motor embedded in the pad. Each actuator interacts with the wearer and is individually activated to produce a localized tactile sensation, e.g., an impact or vibration, corresponding to the action simultaneously portrayed by the video game on a computer screen or television.

Inventors

  • 👤 Craig Thorner
  • 👤 Thomas K. Glass

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-28 04:38
CPC Classifications
A; A63; A63F; A63F13/00; A63F13/25; A63F13/28; G; G06; G06F; G06F3/00; G06F3/01; G06F3/011; A63F13/285; A63F13/90; A63F13/98; G06F3/016; A63F2300/00; A63F2300/10; A63F2300/1037; A63F2300/30; A63F2300/302; A63F2300/80; A63F2300/8082; G06F2203/00; G06F2203/01; G06F2203/013

Claims Analysis

Total Claims: 22
Claim 1
Independent Claim 131 words
Apparatus, worn by a person while interacting with a video game, for generating a tactile sensation to the person that corresponds to a location on a character in said video game that an event takes place, said apparatus comprising: a flexible pad; an actuator positioned upon said pad and having a moveable portion extending from said pad, where said moveable portion comprises an offset weight attached to a shaft; and a harness, attached to said flexible pad, for attaching said flexible pad to said person such that the moveable portion is positioned proximate the person, whereby activation of said actuator provides said person with a tactile sensation at a proximate corresponding location of the person corresponding to a location on a character in said video game that an event takes place.
Claim 2
Dependent Claim 131 words
Apparatus, worn by a person while interacting with a video game, for generating a tactile sensation to the person that corresponds to a location on a character in said video game that an event takes place, said apparatus comprising: a flexible pad; an actuator positioned upon said pad and having a moveable portion extending from said pad, where said moveable portion comprises an offset weight attached to a shaft; and a harness, attached to said flexible pad, for attaching said flexible pad to said person such that the moveable portion is positioned proximate the person, whereby activation of said actuator provides said person with a tactile sensation at a proximate corresponding location of the person corresponding to a location on a character in said video game that an event takes place.
Claim 3
Dependent Claim 22 words
The apparatus of claim 1 further comprising an interface circuit for interpreting commands from a computer that controls activation of said actuator.
Claim 4
Dependent Claim 30 words
The apparatus of claim 1 wherein said flexible pad contains a plurality of apertures, each having a corresponding actuator positioned therein and having a moveable portion extending from the aperture.
Claim 5
Dependent Claim 40 words
The apparatus of claim 1 wherein said actuator further comprises: a transmission block extending a surface of a housing enclosing said actuator; and an actuator motor, abutting said transmission block, for producing vibration that is carried by said transmission block.
Claim 6
Dependent Claim 11 words
The apparatus of claim 1 wherein said actuator is a solenoid.
Claim 7
Dependent Claim 42 words
The apparatus of claim 3 wherein each of said actuators further comprises: a transmission block extending a surface of a housing enclosing said actuator; and an actuator motor, abutting said transmission block, for producing vibration that is carried by said transmission block.
Claim 8
Dependent Claim 13 words
The apparatus of claim 3 wherein each of said actuators is a solenoid.
Claim 9
Dependent Claim 21 words
The apparatus of claim 2 wherein said commands are provided to said interface circuit on a parallel port of said computer.
Claim 10
Dependent Claim 41 words
The apparatus of claim 1 wherein said flexible pad further comprises a central rectangular portion having a left ear extending from the left side of said rectangular portion and a right ear extending from the right side of said rectangular portion.
Claim 11
Dependent Claim 37 words
The apparatus of claim 9 wherein said flexible pad further comprises a plurality of apertures in said rectangular portion, each aperture having an actuator therein and two apertures in each ear, each aperture having an actuator therein.
Claim 12
Dependent Claim 22 words
The apparatus of claim 1 wherein said actuator is an electric motor and said shaft is a part of said electric motor.
Claim 13
Independent Claim 14 words
The apparatus of claim i wherein said flexible pad is a flexible chest pad.
Claim 14
Dependent Claim 148 words
Apparatus, worn by a person while interacting with a video game being executed on a video game system, for generating a tactile sensation to the person that corresponds to the location on a character in said video game that an event takes place, said apparatus comprising: a flexible chest pad; a plurality of actuators positioned upon said flexible chest pad and each actuator having a moveable portion for transmitting actuator motion to the person; a harness, attached to said flexible chest pad, for attaching said flexible chest pad to the person such that each said moveable portion is positioned proximate to the chest of the person, whereby activation of said actuators provide the person with a tactile sensation corresponding to the action portrayed on the video game system; and an interface circuit for interpreting commands from the video game system to output signals to selectively drive said actuators.
Claim 15
Dependent Claim 148 words
Apparatus, worn by a person while interacting with a video game being executed on a video game system, for generating a tactile sensation to the person that corresponds to the location on a character in said video game that an event takes place, said apparatus comprising: a flexible chest pad; a plurality of actuators positioned upon said flexible chest pad and each actuator having a moveable portion for transmitting actuator motion to the person; a harness, attached to said flexible chest pad, for attaching said flexible chest pad to the person such that each said moveable portion is positioned proximate to the chest of the person, whereby activation of said actuators provide the person with a tactile sensation corresponding to the action portrayed on the video game system; and an interface circuit for interpreting commands from the video game system to output signals to selectively drive said actuators.
Claim 16
Dependent Claim 22 words
The apparatus of claim 13 wherein said flexible chest pad contains a plurality of apertures, each having a corresponding actuator positioned therein.
Claim 17
Dependent Claim 42 words
The apparatus of claim 13 wherein each of said actuators further comprises: a transmission block extending a surface of a housing enclosing said actuator; and an actuator motor, abutting said transmission block, for producing vibration that is carried by said transmission block.
Claim 18
Dependent Claim 11 words
The apparatus of claim 13 wherein said actuator is a solenoid.
Claim 19
Dependent Claim 19 words
The apparatus of claim 13 wherein said actuator is an electric molar having a shaft with an offset weight.
Claim 20
Dependent Claim 23 words
The apparatus of claim 13 wherein said commands are provided to said interface circuit on a parallel port of the video game system.
Claim 21
Dependent Claim 42 words
The apparatus of claim 13 wherein said flexible chest pad further comprises a central rectangular portion having a left ear extending from a left side of said rectangular portion and a right ear extending from a right side of said rectangular portion.
Claim 22
Dependent Claim 38 words
The apparatus of claim 19 wherein said flexible chest pad further comprises a plurality of apertures in said rectangular portion, each aperture having an actuator therein and two apertures in each ear, each aperture having an actuator therein.

References Cited (Backward Citations)

US3736551A Cited
US4244120A Cited
US4553748A Cited
US4713651A Cited
US4771344A Cited
US5165897A Cited
US5185561A Cited
US5327120A Cited
US5389865A Cited
US5405152A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1999-10-15 2000-04-15 2000-10-15 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2003-10-15 2004-04-15 2004-10-15 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2007-10-15 2008-04-15 2008-10-15 $7700.00 Window Closed / Lapsed

Assigned Categories & Tags

No categories assigned to this patent yet.

Assign Category Tag