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US5458524A Expired / Lapsed US ⏱️ 0.0 years remaining

Toys representing living beings, in particular dolls

Assignee: Mattel Inc
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Filing: 1994-06-13
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Granted: 1995-10-17
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Expires: 2014-06-13
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Abstract

Abstract The body (2) of the toy (1) includes an effects generator (3) controlled by an electrical control circuit (4) having a pulse counter for counting pulses received from a mechanical generator (5) for generating electrical pulses. The mechanical generator includes a conductive moving body (7) that is displaced inside an enclosure (8) provided with two switch terminals (10, 11) that are insulated from each other, and that are organized such that the motion of the toy (1) can transiently put the body (7) into contact simultaneously with both terminals (10, 11) so as to generate a pulse. After counting a number n of pulses, the circuit (4) switches on the effects generator (3), and it switches off the generator after counting a number m of pulses. Application is to equipping toys representing living beings, such as dolls or fluffy animals.

Inventors

  • 👤 Jean-Marie Lucas

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-30 18:49
CPC Classifications
A; A63; A63H; A63H3/00; A63H3/28

Claims Analysis

Total Claims: 13
Claim 1
Independent Claim 220 words
A toy representing a living being comprising: at least one effects generator for generating an effect for the toy; an electrical circuit for controlling activation of said effects generator, said electrical circuit including a pulse counter having a cycle (a) that switches on said at least one effects generator when said pulse counter has counted a first predetermined number of n pulses, (b) that is then reset and switches off said at least one effects generator when said pulse counter has counted a second predetermined number m of pulses, and (c) that is then reset to repeat such the cycle; and a mechanical pulse generator which is electrically connected to said electrical circuit for generating electrical pulses to be counted by said at least one pulse counter, said mechanical pulse generator including a confined volume, at least one electrically-conductive surface forming a first switch terminal in said volume, at least one electrically-conductive second switch terminal in said volume and insulated from said first switch terminal, and at least one electrically conductive moving body which moves inside said volume such that, when said volume is moved, said moving body moves in and out of simultaneous contact with both said first and second terminal switches causing electrical pulses to be created and to be counted by said at least one pulse counter.
Claim 2
Dependent Claim 220 words
A toy representing a living being comprising: at least one effects generator for generating an effect for the toy; an electrical circuit for controlling activation of said effects generator, said electrical circuit including a pulse counter having a cycle (a) that switches on said at least one effects generator when said pulse counter has counted a first predetermined number of n pulses, (b) that is then reset and switches off said at least one effects generator when said pulse counter has counted a second predetermined number m of pulses, and (c) that is then reset to repeat such the cycle; and a mechanical pulse generator which is electrically connected to said electrical circuit for generating electrical pulses to be counted by said at least one pulse counter, said mechanical pulse generator including a confined volume, at least one electrically-conductive surface forming a first switch terminal in said volume, at least one electrically-conductive second switch terminal in said volume and insulated from said first switch terminal, and at least one electrically conductive moving body which moves inside said volume such that, when said volume is moved, said moving body moves in and out of simultaneous contact with both said first and second terminal switches causing electrical pulses to be created and to be counted by said at least one pulse counter.
Claim 3
Dependent Claim 21 words
A toy according to claim 1, wherein said at least one conductive body is mounted to move freely inside the volume.
Claim 4
Dependent Claim 18 words
A toy according to claim 2, wherein said at least one conductive moving body is a rolling body.
Claim 5
Dependent Claim 23 words
A toy according to claim 1, wherein the second terminal is carried by at least one portion of a surface delimiting the volume.
Claim 6
Dependent Claim 20 words
A toy according to claim 1, wherein the second terminal includes at least one electrically-conductive element projecting into the volume.
Claim 7
Dependent Claim 35 words
A toy according to claim 1, wherein the volume is delimited by a cylinder provided with at least one electrically-conductive strip formed on its side surface so as to form one of said switch terminals.
Claim 8
Dependent Claim 29 words
A toy according to claim 2, wherein the volume is delimited by a substantially spherical cap, closed by a substantially planar base provided with one of said switch terminals.
Claim 9
Dependent Claim 70 words
A toy according to claim 7, wherein the other of said switch terminals is delimited by an annular strip formed on a surface of the spherical cap, and not adjacent to the base; and further including at least one electrically-insulating obstacle projecting inwardly into the volume so as to prevent the conductive body from rotating continuously inside the volume while remaining in contact simultaneously with both terminals of said switch.
Claim 10
Dependent Claim 244 words
A toy representing a living being comprising: at least one effects generator for generating an effect for the toy; an electrical circuit for controlling activation of said effects generator, said electrical circuit including at least one pulse counter which switches on said at least one effects generator when said at least one pulse counter has counted a first predetermined number of n pulses and which switches off said at least one effects generator when said at least one pulse counter has counted a second predetermined number m of pulses; and a mechanical pulse generator which is electrically connected to said electrical circuit for generating electrical pulses to be counted by said at least one pulse counter, said mechanical pulse generator including a substantially spherical cap closed by a substantially planar base and forming a confined volume, at least one electrically-conductive surface forming a first switch terminal located on said base, at least one electrically-conductive annular strip forming a second switch terminal located on a surface of said spherical cap and away from said first switch terminal, at least one electrically conductive moving body which moves freely inside the volume, and at least one electrically-insulating obstacle projecting inwardly into the volume so as to prevent said conductive body from moving continuously inside the volume while remaining in contact simultaneously with said first and second terminals whereby movement of the volume causes electrical pulses to be created and counted by said at least one pulse counter.
Claim 11
Dependent Claim 244 words
A toy representing a living being comprising: at least one effects generator for generating an effect for the toy; an electrical circuit for controlling activation of said effects generator, said electrical circuit including at least one pulse counter which switches on said at least one effects generator when said at least one pulse counter has counted a first predetermined number of n pulses and which switches off said at least one effects generator when said at least one pulse counter has counted a second predetermined number m of pulses; and a mechanical pulse generator which is electrically connected to said electrical circuit for generating electrical pulses to be counted by said at least one pulse counter, said mechanical pulse generator including a substantially spherical cap closed by a substantially planar base and forming a confined volume, at least one electrically-conductive surface forming a first switch terminal located on said base, at least one electrically-conductive annular strip forming a second switch terminal located on a surface of said spherical cap and away from said first switch terminal, at least one electrically conductive moving body which moves freely inside the volume, and at least one electrically-insulating obstacle projecting inwardly into the volume so as to prevent said conductive body from moving continuously inside the volume while remaining in contact simultaneously with said first and second terminals whereby movement of the volume causes electrical pulses to be created and counted by said at least one pulse counter.
Claim 12
Dependent Claim 18 words
A toy according to claim 9, wherein said at least one conductive moving body is a rolling body.
Claim 13
Dependent Claim 50 words
A toy according to claim 9, wherein the control circuit includes a single pulse counter that is reset each time the effects generator is switched on or off, so that the second predetermined number m of pulses is counted from the time at which the effects generator is switched on.

References Cited (Backward Citations)

US3881275A Cited
EP0032843A1 Cited
US5083965A Cited
US5073140A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1998-10-16 1999-04-17 1999-10-17 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2002-10-16 2003-04-17 2003-10-17 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2006-10-16 2007-04-17 2007-10-17 $7700.00 Window Closed / Lapsed

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