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US5404444A Expired / Lapsed US ⏱️ 0.0 years remaining

Interactive audiovisual apparatus

Assignee: Sight and Sound Inc
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Filing: 1993-02-05
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Granted: 1995-04-04
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Expires: 2013-02-05
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Abstract

Abstract An interactive audiovisual work for telling a story includes a story element selector for selecting one of a plurality of differing actuatable story elements to be active, a character selector for selecting one of a plurality of differing actuatable characters to be active, and an identifier, active after a story element is selected, for identifying the character intended to be selected to be active at a given time according to the story. A microprocessor, responsive to the story element selector, the character selector and the character identifier, causes the selected character to speak a first-level message associated with the selected story element if the selected character and the identified character are the same, and a second-level message associated with the selected character otherwise, the first-level message being more specific and closely related to the selected story element than the second-level message.

Inventors

  • 👤 Zeb Billings

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 14:06
CPC Classifications
G; G09; G09B; G09B5/00; G09B5/06; G09B5/062; A; A63; A63F; A63F9/00; A63F9/24; A63F2009/2448; A63F2009/247; A63F2009/2476

Claims Analysis

Total Claims: 21
Claim 1
Independent Claim 211 words
An interactive audiovisual work for telling a story, comprising: (A) a plurality of differing actuable story elements of the story; (B) a plurality of differing actuable characters of the story; (C) a plurality of differing first-level messages associated with said characters for at least some of said story elements and forming an optional part of the story, said first-level messages associated with a given character varying with the associated story element of the story; (D) a plurality of differing second-level messages associated with said characters; (E) a story element selector for selecting one of said plurality of story elements to be active; (F) a character selector for selecting one of said plurality of characters to be the selected character; (G) means, active after a story element is selected, for identifying the character intended to be selected by the user to be the selected character at a given time according to the story; and (H) means, responsive to said story element selector, said character selector and said character identifying means, for causing the selected character to speak a first-level message associated with the selected character and with the selected story element if the selected character and the identified character are the same, and a second-level message associated with the selected character otherwise.
Claim 2
Dependent Claim 211 words
An interactive audiovisual work for telling a story, comprising: (A) a plurality of differing actuable story elements of the story; (B) a plurality of differing actuable characters of the story; (C) a plurality of differing first-level messages associated with said characters for at least some of said story elements and forming an optional part of the story, said first-level messages associated with a given character varying with the associated story element of the story; (D) a plurality of differing second-level messages associated with said characters; (E) a story element selector for selecting one of said plurality of story elements to be active; (F) a character selector for selecting one of said plurality of characters to be the selected character; (G) means, active after a story element is selected, for identifying the character intended to be selected by the user to be the selected character at a given time according to the story; and (H) means, responsive to said story element selector, said character selector and said character identifying means, for causing the selected character to speak a first-level message associated with the selected character and with the selected story element if the selected character and the identified character are the same, and a second-level message associated with the selected character otherwise.
Claim 3
Dependent Claim 24 words
The work of claim 1 wherein a first-level message is more specific and closely related to the selected story element than a second-level message.
Claim 4
Dependent Claim 24 words
The work of claim 1 wherein a second-level message is more general and less related to the selected story element than a first-level message.
Claim 5
Dependent Claim 19 words
The work of claim 1 wherein said story element selector produces a sound associated with the selected story element.
Claim 6
Dependent Claim 47 words
The work of claim 1 wherein a plurality of differing first-level messages are associated with at least one of said story elements, and additionally including means for selecting the first-level message to be spoken from said plurality of differing first-level messages associated with a selected story element.
Claim 7
Dependent Claim 23 words
The work of claim 1 additionally including means for selecting the second-level message to be spoken from said plurality of differing second-level messages.
Claim 8
Dependent Claim 43 words
The work of claim 5 wherein a plurality of differing second-level messages are associated with each of said characters, and additionally including means for selecting the second-level message to be spoken from said plurality of differing second-level messages associated with a selected character.
Claim 9
Dependent Claim 25 words
The work of claim 5 wherein said first-level message selecting means is responsive at least in part to one or more prior selected first-level messages.
Claim 10
Dependent Claim 25 words
The work of claim 7 wherein said second-level message selecting means is responsive at least in part to one or more prior selected second-level messages.
Claim 11
Dependent Claim 20 words
The work of claim 8 wherein said first-level message selecting means avoids consecutive repetition of a prior selected first-level message.
Claim 12
Dependent Claim 26 words
The work of claim 8 wherein said first-level message selecting means avoids consecutive repetition of the prior selected first-level messages associated with the selected story element.
Claim 13
Dependent Claim 24 words
The work of claim 9 wherein said second-level message selecting means avoids consecutive repetition of the prior selected second-level message of the selected character.
Claim 14
Dependent Claim 25 words
The work of claim 5 wherein said first-level message selecting means selects randomly among said plurality of first-level messages associated with an active story element.
Claim 15
Dependent Claim 66 words
The work of claim 1 wherein said character identifying means identifies a different character after the identified character is activated, thereby to define at least in part a cycle of interactive character activation associated with an active story element, but identifies the same character after a selected character other than the identified character is activated, thereby to await continuation of the cycle of interactive character activation.
Claim 16
Dependent Claim 28 words
The work of claim 14 additionally including means for deactivating said character identifying means after a full cycle of interactive character activation related to an active story element.
Claim 17
Dependent Claim 43 words
The work of claim 1 additionally including a book containing a plurality of pages, at least a plurality of said pages including a different text portion, and at least a plurality of said different text portions identifying respective story elements to be selected.
Claim 18
Dependent Claim 52 words
The work of claim 16 wherein said book includes both primary text portions which are to be read and indicate particular story elements to be selected and associated secondary text portions which set forth the first-level messages relative to the story elements which the associated primary text portion indicates should be selected.
Claim 19
Dependent Claim 433 words
An interactive audiovisual work for telling a story, comprising: (A) a plurality of differing actuatable story elements of the story; (B) a plurality of differing actuatable characters of the story; (C) a plurality of differing first-level messages associated with said character for at least some of said story elements and forming an optional part of the story, said first-level message associated with a given character varying with the associated story element of the story; (D) a plurality of differing second-level messages associated with said characters; (E) a story element selector for selecting one of said plurality of story elements to be the selected character and producing a sound associated with the selected story element; (F) a character selector for selecting one of said plurality of characters to be active; (G) means, active after a story element is selected, for identifying the character intended to be selected by the user to be the selected character at a given time according to the story; said character identifying means identifying a different character after the identified character is activated, thereby to define at least in part a cycle of interactive character activation associated with an active story element, but identifying the same character after a selected character other than the identified character is activated, thereby to await continuation of the cycle of interactive character activation; (H) means, responsive to said story element selector, said character selector and said character identifying means, for causing the selected character to speak a first-level message associated with the selected character and wish the selected story element if the selected character and the identified character are the same, and a second-level message associated with the selected character otherwise; a first-level message being more specific and closely related to the selected story element than a second-level message, and a second-level message being more general and less related to the selected story element than a first-level message; a plurality of differing first-level messages being associated with at least one of said story elements, and a plurality of differing second-level messages being associated with each of said characters; (I) means for randomly selecting the first-level message to be spoken from said plurality of differing first-level messages associated with an active story element; (J) means for selecting the second-level message to be spoken from said plurality of differing second-level messages associated with a selected character, so as to avoid consecutive repetition of the prior selected second-level messages associated with the selected character; and (K) means for deactivating said character identifying means after a full cycle of interactive character activations related to an active story element.
Claim 20
Dependent Claim 433 words
An interactive audiovisual work for telling a story, comprising: (A) a plurality of differing actuatable story elements of the story; (B) a plurality of differing actuatable characters of the story; (C) a plurality of differing first-level messages associated with said character for at least some of said story elements and forming an optional part of the story, said first-level message associated with a given character varying with the associated story element of the story; (D) a plurality of differing second-level messages associated with said characters; (E) a story element selector for selecting one of said plurality of story elements to be the selected character and producing a sound associated with the selected story element; (F) a character selector for selecting one of said plurality of characters to be active; (G) means, active after a story element is selected, for identifying the character intended to be selected by the user to be the selected character at a given time according to the story; said character identifying means identifying a different character after the identified character is activated, thereby to define at least in part a cycle of interactive character activation associated with an active story element, but identifying the same character after a selected character other than the identified character is activated, thereby to await continuation of the cycle of interactive character activation; (H) means, responsive to said story element selector, said character selector and said character identifying means, for causing the selected character to speak a first-level message associated with the selected character and wish the selected story element if the selected character and the identified character are the same, and a second-level message associated with the selected character otherwise; a first-level message being more specific and closely related to the selected story element than a second-level message, and a second-level message being more general and less related to the selected story element than a first-level message; a plurality of differing first-level messages being associated with at least one of said story elements, and a plurality of differing second-level messages being associated with each of said characters; (I) means for randomly selecting the first-level message to be spoken from said plurality of differing first-level messages associated with an active story element; (J) means for selecting the second-level message to be spoken from said plurality of differing second-level messages associated with a selected character, so as to avoid consecutive repetition of the prior selected second-level messages associated with the selected character; and (K) means for deactivating said character identifying means after a full cycle of interactive character activations related to an active story element.
Claim 21
Dependent Claim 88 words
The work of claim 18 additionally including a book containing a plurality of pages, at least a plurality of said pages including a different text portion, at least a plurality of said different text portions identifying respective story elements to be selected, said book including both primary text portions which are to be read and indicate particular story elements to be selected and associated secondary text portions which set forth the first-level messages relative to the story elements which the associated primary text portion indicates should be selected.

References Cited (Backward Citations)

US4884972A Cited
US4846693A Cited
US5111409A Cited
US5209665A Cited
US5145447A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1998-04-03 1998-10-03 1999-04-04 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2002-04-03 2002-10-03 2003-04-04 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2006-04-03 2006-10-03 2007-04-04 $7700.00 Window Closed / Lapsed

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