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US5354057A Expired / Lapsed US ⏱️ 0.0 years remaining

Simulated combat entertainment system

Assignee: Individual
•
Filing: 1992-09-28
•
Granted: 1994-10-11
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Expires: 2012-09-28
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Abstract

Abstract An adventure and simulated combat system in which a playing field is divided into a grid and in which the location of each participant within the system is identified by his location within a grid. A central control module includes visual surveillance, communication facilities and a central computer for controlling the system and scoring performance. Two-way radio communication of multiplexed signals at various power levels is extensively employed; and both synchronous and asynchronous modes control and communication are described. Both contact and line-of-sight weaponry are included, and accuracy of operation is provided through improved target discrimination and the utilization of multiple modes of detection of valid target strikes.

Inventors

  • 👤 Ralph T. Pruitt
  • 👤 Michael B. Kinder

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-09 15:01
CPC Classifications
G; G06; G06F; G06F3/00; G06F3/01; G06F3/011; A; A63; A63B; A63B69/00; A63B69/02; A63F; A63F9/00; A63F9/02; A63F9/0291; A63B2225/00; A63B2225/50

Claims Analysis

Total Claims: 46
Claim 1
Independent Claim 115 words
A simulated combat entertainment system comprising: (a) a plurality of targets each an emanating an ongoing unique signal differing from signals emanated by the others of said plurality of targets; (b) a simulated weapon; (c) means for operating said simulated weapon; (d) target identification means interconnected with said simulated weapon responsive to deployment of said simulated weapon immediately adjacent one of said targets and responsive to the unique signal emanated from said one of said targets for identifying said one of said targets; and (e) contact verification means interconnected with said target identification means and responsive to physical contact by said simulated weapon with said one of said targets for verifying a valid hit thereupon.
Claim 2
Dependent Claim 115 words
A simulated combat entertainment system comprising: (a) a plurality of targets each an emanating an ongoing unique signal differing from signals emanated by the others of said plurality of targets; (b) a simulated weapon; (c) means for operating said simulated weapon; (d) target identification means interconnected with said simulated weapon responsive to deployment of said simulated weapon immediately adjacent one of said targets and responsive to the unique signal emanated from said one of said targets for identifying said one of said targets; and (e) contact verification means interconnected with said target identification means and responsive to physical contact by said simulated weapon with said one of said targets for verifying a valid hit thereupon.
Claim 3
Dependent Claim 22 words
A simulated combat entertainment system according to claim 1 wherein said plurality of targets include predetermined and distinct parts of an object.
Claim 4
Dependent Claim 26 words
A simulated combat entertainment system according to claim 1 wherein each said unique signal includes a digitally encoded series of pulses unique to said unique signal.
Claim 5
Dependent Claim 21 words
A simulated combat entertainment system according to claim 1 wherein each said unique signal includes a carrier of the same frequency.
Claim 6
Dependent Claim 22 words
A simulated combat entertainment system according to claim 1 wherein said contact verification means includes a contact transducer on said simulated weapon.
Claim 7
Dependent Claim 18 words
A simulated combat entertainment system according to claim 5 wherein said contact transducer is an elongated distributed resistor.
Claim 8
Dependent Claim 18 words
A simulated combat entertainment system according to claim 5 wherein said contact transducer is an elongated piezo-electric element.
Claim 9
Dependent Claim 136 words
A simulated combat entertainment system comprising: (a) a target having a plurality of different sub-target areas, each of said different sub-target areas emanating an ongoing signal unique to that sub-target area thus differing from signals emanated by the others of said different sub-target areas; (b) a simulated weapon; (c) means for operating said simulated weapon; (d) sub-target identification means interconnected with said simulated weapon responsive to deployment of said simulated weapon immediately adjacent one of said different sub-target areas and responsive to the signal emanated from said one of said different sub-target areas for identifying said one of said different sub-target areas; and (e) contact verification means interconnected with said sub-target identification means and responsive to physical contact by said simulated weapon with said one of said different sub-target areas for verifying a valid hit thereupon.
Claim 10
Dependent Claim 136 words
A simulated combat entertainment system comprising: (a) a target having a plurality of different sub-target areas, each of said different sub-target areas emanating an ongoing signal unique to that sub-target area thus differing from signals emanated by the others of said different sub-target areas; (b) a simulated weapon; (c) means for operating said simulated weapon; (d) sub-target identification means interconnected with said simulated weapon responsive to deployment of said simulated weapon immediately adjacent one of said different sub-target areas and responsive to the signal emanated from said one of said different sub-target areas for identifying said one of said different sub-target areas; and (e) contact verification means interconnected with said sub-target identification means and responsive to physical contact by said simulated weapon with said one of said different sub-target areas for verifying a valid hit thereupon.
Claim 11
Dependent Claim 21 words
A simulated combat entertainment system according to claim 8 wherein said sub-target areas severally represent body parts of a simulated combatant.
Claim 12
Dependent Claim 26 words
A simulated combat entertainment system according to claim 9 wherein each said unique signal includes a digitally encoded series of pulses unique to said unique signal.
Claim 13
Dependent Claim 21 words
A simulated combat entertainment system according to claim 10 wherein each said unique signal includes a carrier of the same frequency.
Claim 14
Dependent Claim 22 words
A simulated combat entertainment system according to claim 11 wherein said contact verification means includes a contact transducer on said simulated weapon.
Claim 15
Dependent Claim 18 words
A simulated combat entertainment system according to claim 12 wherein said contact transducer is an elongated distributed resistor.
Claim 16
Dependent Claim 18 words
A simulated combat entertainment system according to claim 12 wherein said contact transducer is an elongated piezo-electric element.
Claim 17
Dependent Claim 50 words
A simulated combat entertainment system according to claim 8 further including a target coordination and service unit electrically interconnected with each of said sub-target areas, said target coordination and service unit including means for generating and distributing to each of said sub-target areas said signals unique to said sub-target areas.
Claim 18
Dependent Claim 37 words
A simulated combat entertainment system according to claim 8 further including target scoring means interconnected with said target verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.
Claim 19
Dependent Claim 174 words
A simulated combat entertainment system comprising: (a) a first target having a plurality of different first sub-target areas, said first sub-target areas each emanating an ongoing and different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target (c) a second target having a plurality of different second sub-target areas, said second sub-target areas each emanating an ongoing and different one of a second set of distinctive identifying signals; (d) means for operating said first simulated weapon; (e) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon immediately adjacent one of said second sub-target areas and responsive to the distinctive signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (f) contact verification means interconnected with said first sub-target identification means and responsive to physical contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 20
Dependent Claim 174 words
A simulated combat entertainment system comprising: (a) a first target having a plurality of different first sub-target areas, said first sub-target areas each emanating an ongoing and different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target (c) a second target having a plurality of different second sub-target areas, said second sub-target areas each emanating an ongoing and different one of a second set of distinctive identifying signals; (d) means for operating said first simulated weapon; (e) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon immediately adjacent one of said second sub-target areas and responsive to the distinctive signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (f) contact verification means interconnected with said first sub-target identification means and responsive to physical contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 21
Dependent Claim 89 words
A simulated combat entertainment system according to claim 17 further including a first target coordination and service unit electrically interconnected with said first sub-target areas and a second target coordination and service unit electrically interconnected with said second sub-target areas, said first target coordination and service unit including means for generating and distributing to said first sub-target areas said first set of identifying signals, and said second target coordination and service unit including means for generating and distributing to said second sub-target areas said second set of identifying signals.
Claim 22
Dependent Claim 20 words
A simulated combat entertainment system according to claim 17 in which said distinctive identifying signals are digitally encoded multiplexed signals.
Claim 23
Dependent Claim 191 words
A simulated combat entertainment system comprising: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating an ongoing and different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating an ongoing and different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon immediately adjacent one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) contact verification means interconnected with said first sub-target identification means and responsive to physical contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 24
Dependent Claim 191 words
A simulated combat entertainment system comprising: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating an ongoing and different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating an ongoing and different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon immediately adjacent one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) contact verification means interconnected with said first sub-target identification means and responsive to physical contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 25
Dependent Claim 91 words
A simulated combat entertainment system according to claim 20 further including a first target coordination and service unit electrically interconnected with said first sub-target areas and a second target coordination and service unit electrically interconnected with said second sub-target areas, said first target coordination and service unit including means for generating and distributing to said first sub-target areas said first set of distinctive identifying signals, and said second target coordination and service unit including means for generating and distributing to said second sub-target areas said second set of distinctive identifying signals.
Claim 26
Dependent Claim 20 words
A simulated combat entertainment system according to claim 20 in which said distinctive identifying signals are digitally encoded multiplexed signals.
Claim 27
Dependent Claim 37 words
A simulated combat entertainment system according to claim 20 further including target scoring means interconnected with said target verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.
Claim 28
Dependent Claim 37 words
A simulated combat entertainment system according to claim 21 further including target scoring means interconnected with said target verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.
Claim 29
Dependent Claim 23 words
A simulated combat entertainment system according to claim 24 wherein said target scoring means is included in said target coordination and service units.
Claim 30
Dependent Claim 238 words
A simulated combat entertainment system comprising a central control station having surveillance means, central control means and communications means; a geographical area of predetermined size having a plurality of grids regions, each grid region including grid communications means for bi-directionally communicating with said central control means, audio announcement means, and visual surveillance means; one of said grid regions including: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating a different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating a different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon adjacent one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) contact verification means interconnected with said first sub-target identification means and responsive to contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 31
Dependent Claim 238 words
A simulated combat entertainment system comprising a central control station having surveillance means, central control means and communications means; a geographical area of predetermined size having a plurality of grids regions, each grid region including grid communications means for bi-directionally communicating with said central control means, audio announcement means, and visual surveillance means; one of said grid regions including: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating a different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating a different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to deployment of said first simulated weapon adjacent one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) contact verification means interconnected with said first sub-target identification means and responsive to contact by said first simulated weapon with said one of said second sub-target areas for verifying a valid hit thereupon.
Claim 32
Dependent Claim 91 words
A simulated combat entertainment system according to claim 26 further including a first target coordination and service unit electrically interconnected with said first sub-target areas and a second target coordination and service unit electrically interconnected with said second sub-target areas, said first target coordination and service unit including means for generating and distributing to said first sub-target areas said first set of distinctive identifying signals, and said second target coordination and service unit including means for generating and distributing to said second sub-target areas said second set of distinctive identifying signals.
Claim 33
Dependent Claim 20 words
A simulated combat entertainment system according to claim 26 in which said distinctive identifying signals are digitally encoded multiplexed signals.
Claim 34
Dependent Claim 37 words
A simulated combat entertainment system according to claim 26 further including target scoring means interconnected with said target verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.
Claim 35
Dependent Claim 37 words
A simulated combat entertainment system according to claim 27 further including target scoring means interconnected with said target verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.
Claim 36
Dependent Claim 23 words
A simulated combat entertainment system according to claim 30 wherein said target scoring means is included in said target coordination and service units.
Claim 37
Dependent Claim 29 words
A simulated combat entertainment system according to claim 29 in which said first and said second target coordination and service units each include memory for storing said electrical indicia.
Claim 38
Dependent Claim 53 words
A simulated combat entertainment system according to claim 32 further including means in said grid communication means for periodically sending sequential interrogating signals to said target coordination and service units thereby to cause said target coordination and service units sequentially to transmit to said grid communication means signals severally representing said electrical indicia.
Claim 39
Dependent Claim 78 words
A simulated combat entertainment system according to claim 32 further including spontaneous transmitting means in each of said target coordination and service units for spontaneously transmitting to said grid communication means signals representing said electrical indicia of a valid hit when said grid communications means is not receiving or transmitting other signals; and when said grid communications means is receiving or transmitting other signals, to postpone spontaneously transmitting said signals until said grid communications means is not busy.
Claim 40
Dependent Claim 30 words
A simulated combat entertainment system according to claim 33 further including momentary transmission control means for causing the transmissions from said target coordination and service units to be momentary only.
Claim 41
Dependent Claim 30 words
A simulated combat entertainment system according to claim 34 further including momentary transmission control means for causing the transmissions from said target coordination and service units to be momentary only.
Claim 42
Dependent Claim 246 words
A simulated combat entertainment system comprising a central control station having surveillance means, central control means and communications means; a geographical area of predetermined size having a plurality of grids regions, each grid region including grid communications means for bi-directionally communicating with said central control means, audio announcement means, and visual surveillance means; one of said grid regions including: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating a different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating a different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to activation of said first simulated weapon while said first simulated weapon is pointed toward one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) hit verification means interconnected with said first sub-target identification means and responsive to said identification of said one of said second sub-target areas by said first simulated weapon for verifying a valid hit thereupon.
Claim 43
Dependent Claim 246 words
A simulated combat entertainment system comprising a central control station having surveillance means, central control means and communications means; a geographical area of predetermined size having a plurality of grids regions, each grid region including grid communications means for bi-directionally communicating with said central control means, audio announcement means, and visual surveillance means; one of said grid regions including: (a) a first target having a plurality of different first sub-target areas, said different first sub-target areas each emanating a different one of a first set of distinctive identifying signals; (b) a first simulated weapon operatively associated with said first target; (c) a second target having a plurality of different second sub-target areas, said different second sub-target areas each emanating a different one of a second set of distinctive identifying signals; (d) a second simulated weapon operatively associated with said second target; (e) means for operating said first simulated weapon and said second simulated weapon; (f) first sub-target identification means interconnected with said first simulated weapon responsive to activation of said first simulated weapon while said first simulated weapon is pointed toward one of said second sub-target areas and responsive to the signal emanated from said one of said second sub-target areas for identifying said one of said second sub-target areas; and (g) hit verification means interconnected with said first sub-target identification means and responsive to said identification of said one of said second sub-target areas by said first simulated weapon for verifying a valid hit thereupon.
Claim 44
Dependent Claim 91 words
A simulated combat entertainment system according to claim 37 further including a first target coordination and service unit electrically interconnected with said first sub-target areas and a second target coordination and service unit electrically interconnected with said second sub-target areas, said first target coordination and service unit including means for generating and distributing to said first sub-target areas said first set of distinctive identifying signals, and said second target coordination and service unit including means for generating and distributing to said second sub-target areas said second set of distinctive identifying signals.
Claim 45
Dependent Claim 21 words
A simulated combat entertainment system according to claim 37 in which said distinctive identifying signals are digitally encoded multiplexed infra-red signals.
Claim 46
Dependent Claim 37 words
A simulated combat entertainment system according to claim 37 further including target scoring means interconnected with said hit verification means and responsive to verification of said valid hit for storing electrical indicia of said valid hit therein.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1997-10-10 1998-04-11 1998-10-11 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2001-10-10 2002-04-11 2002-10-11 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2005-10-10 2006-04-11 2006-10-11 $7700.00 Window Closed / Lapsed

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