Claims Analysis
Total Claims: 20
Claim 1
Independent Claim
332 words
A method of playing three-dimensional chess, comprising the steps of: (a) providing a three-dimensional chessboard having a plurality of levels, each of said levels being divided into a grid of squares, each of said squares being colored with one of two different colors, said two different colors alternating between adjacent squares in each of said levels, said three-dimensional chessboard defined as having a top level, a bottom level, a left side, a right side, a front, and a back, said three-dimensional chessboard further defined as having a plurality of horizontal planes which coincide with said a plurality of levels, a plurality of side planes which are parallel with the sides of said three-dimensional chessboard, and a plurality of frontal planes which are parallel with the front of said three-dimensional chessboard, (b) providing two sets of chess pieces arranged on said chessboard, each of said sets of chess pieces comprising at least a king, a queen, a rook, a bishop, a knight, and a pawn, (c) defining the movement of said rook as having three modes, a horizontal mode, a frontal mode, and a side mode; allowing said rook to move in one direction in any of the three orthogonal lines, top to bottom, side to side, or front to back, which intersect at the square occupied by said rook when said rook is in any of said three modes; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the front or back, when said rook is in said horizontal mode; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the top or bottom, when said rook is in said frontal mode; and allowing said rook to move sequentially in two orthogonal directions, including a move toward the front or back, and a move toward the top or bottom, when said rook is in said side mode.
Claim 2
Independent Claim
332 words
A method of playing three-dimensional chess, comprising the steps of: (a) providing a three-dimensional chessboard having a plurality of levels, each of said levels being divided into a grid of squares, each of said squares being colored with one of two different colors, said two different colors alternating between adjacent squares in each of said levels, said three-dimensional chessboard defined as having a top level, a bottom level, a left side, a right side, a front, and a back, said three-dimensional chessboard further defined as having a plurality of horizontal planes which coincide with said a plurality of levels, a plurality of side planes which are parallel with the sides of said three-dimensional chessboard, and a plurality of frontal planes which are parallel with the front of said three-dimensional chessboard, (b) providing two sets of chess pieces arranged on said chessboard, each of said sets of chess pieces comprising at least a king, a queen, a rook, a bishop, a knight, and a pawn, (c) defining the movement of said rook as having three modes, a horizontal mode, a frontal mode, and a side mode; allowing said rook to move in one direction in any of the three orthogonal lines, top to bottom, side to side, or front to back, which intersect at the square occupied by said rook when said rook is in any of said three modes; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the front or back, when said rook is in said horizontal mode; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the top or bottom, when said rook is in said frontal mode; and allowing said rook to move sequentially in two orthogonal directions, including a move toward the front or back, and a move toward the top or bottom, when said rook is in said side mode.
Claim 3
Dependent Claim
56 words
The method of claim 1, wherein said rook is defined as being in said horizontal mode at the beginning of a game, and wherein when said rook moves in one direction only, said rook changes mode to the mode corresponding to the horizontal, frontal or side plane perpendicular to the direction in which said rook moves.
Claim 4
Dependent Claim
86 words
The method of claim 1, wherein said rook is allowed to move first toward the right or left, then toward the front or back, when said rook is in said horizontal mode, and said rook is allowed to move first toward the right or left, then toward the top or bottom, when said rook is in said frontal mode, and said rook is allowed to move first toward the front or back, then toward the top or bottom, when said rook is in said side mode.
Claim 5
Dependent Claim
40 words
The method of claim 1, further comprising the step of: (d) defining the movement of said bishop as allowing said bishop to move diagonally in the horizontal plane or the frontal plane or the side plane which said bishop occupies.
Claim 6
Dependent Claim
52 words
The method of claim 4, further comprising the step of: (e) defining the movement of said queen as allowing said queen to make any move that would be allowed for a rook as defined in step (c) or any move that would be allowed for a bishop as defined in step (d).
Claim 7
Dependent Claim
44 words
The method of claim 1, further comprising the step of: (f) defining the movement of said king as allowing said king to move to any adjacent square or any diagonally adjacent square in the horizontal plane or the frontal plane which said king occupies.
Claim 8
Dependent Claim
57 words
The method of claim 1, further comprising the step of: (g) defining the movement of said knight to allow said knight to move sequentially in two orthogonal directions, first one square in a non diagonal vertical or horizontal direction, then two squares in a non vertical direction perpendicular to the direction in which said knight first moved.
Claim 9
Dependent Claim
39 words
The method of claim 7, wherein the movement of said knight is further defined as allowing an optional third sequential move of two squares in a non vertical direction perpendicular to the directions of the first two sequential moves.
Claim 10
Dependent Claim
74 words
The method of claim 1, further comprising the step of: (h) defining the movement of said pawn to allow said pawn to move either on the same level as said pawn occupies or to move between levels, and further defining that when said pawn moves on the same level said pawn moves forward one square, and when said pawn moves between levels said pawn moves backward one square and one level upward or downward.
Claim 11
Independent Claim
338 words
A method of playing three-dimensional chess, comprising the steps of: (a) providing a cubic chessboard having four levels, each of said levels being divided into a grid of four by four squares, each of said squares being colored with one of two different colors, said two different colors alternating between adjacent squares in each of said levels and said two different colors alternating between adjacent squares in a vertical direction, said cubic chessboard defined as having a top level, a bottom level, a left side, a right side, a front, and a back, said cubic chessboard further defined as having four horizontal planes which coincide with said four levels, four side planes which are parallel with the sides of said cubic chessboard, and four frontal planes which are parallel with the front of said cubic chessboard, (b) providing two sets of chess pieces arranged on said chessboard, each of said sets of chess pieces comprising at least a king, a queen, a rook, a bishop, a knight, and a pawn, (c) defining the movement of said rook as having three modes, a horizontal mode, a frontal mode, and a side mode; allowing said rook to move in one direction in any of the three orthogonal lines, top to bottom, side to side, or front to back, which intersect at the square occupied by said rook when said rook is in any of said three modes; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the front or back, when said rook is in said horizontal mode; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the top or bottom, when said rook is in said frontal mode; and allowing said rook to move sequentially in two orthogonal directions, including a move toward the front or back, and a move toward the top or bottom, when said rook is in said side mode.
Claim 12
Independent Claim
338 words
A method of playing three-dimensional chess, comprising the steps of: (a) providing a cubic chessboard having four levels, each of said levels being divided into a grid of four by four squares, each of said squares being colored with one of two different colors, said two different colors alternating between adjacent squares in each of said levels and said two different colors alternating between adjacent squares in a vertical direction, said cubic chessboard defined as having a top level, a bottom level, a left side, a right side, a front, and a back, said cubic chessboard further defined as having four horizontal planes which coincide with said four levels, four side planes which are parallel with the sides of said cubic chessboard, and four frontal planes which are parallel with the front of said cubic chessboard, (b) providing two sets of chess pieces arranged on said chessboard, each of said sets of chess pieces comprising at least a king, a queen, a rook, a bishop, a knight, and a pawn, (c) defining the movement of said rook as having three modes, a horizontal mode, a frontal mode, and a side mode; allowing said rook to move in one direction in any of the three orthogonal lines, top to bottom, side to side, or front to back, which intersect at the square occupied by said rook when said rook is in any of said three modes; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the front or back, when said rook is in said horizontal mode; allowing said rook to move sequentially in two orthogonal directions, including a move toward the right or left, and a move toward the top or bottom, when said rook is in said frontal mode; and allowing said rook to move sequentially in two orthogonal directions, including a move toward the front or back, and a move toward the top or bottom, when said rook is in said side mode.
Claim 13
Dependent Claim
56 words
The method of claim 10, wherein said rook is defined as being in said horizontal mode at the beginning of a game, and wherein when said rook moves in one direction only, said rook changes mode to the mode corresponding to the horizontal, frontal or side plane perpendicular to the direction in which said rook moves.
Claim 14
Dependent Claim
86 words
The method of claim 10, wherein said rook is allowed to move first toward the right or left, then toward the front or back, when said rook is in said horizontal mode, and said rook is allowed to move first toward the right or left, then toward the top or bottom, when said rook is in said frontal mode, and said rook is allowed to move first toward the front or back, then toward the top or bottom, when said rook is in said side mode.
Claim 15
Dependent Claim
40 words
The method of claim 10, further comprising the step of: (d) defining the movement of said bishop as allowing said bishop to move diagonally in the horizontal plane or the frontal plane or the side plane which said bishop occupies.
Claim 16
Dependent Claim
52 words
The method of claim 13, further comprising the step of: (e) defining the movement of said queen as allowing said queen to make any move that would be allowed for a rook as defined in step (c) or any move that would be allowed for a bishop as defined in step (d).
Claim 17
Dependent Claim
44 words
The method of claim 10, further comprising the step of: (f) defining the movement of said king as allowing said king to move to any adjacent square or any diagonally adjacent square in the horizontal plane or the frontal plane which said king occupies.
Claim 18
Dependent Claim
57 words
The method of claim 10, further comprising the step of: (g) defining the movement of said knight to allow said knight to move sequentially in two orthogonal directions, first one square in a non diagonal vertical or horizontal direction, then two squares in a non vertical direction perpendicular to the direction in which said knight first moved.
Claim 19
Dependent Claim
39 words
The method of claim 16, wherein the movement of said knight is further defined as allowing an optional third sequential move of two squares in a non vertical direction perpendicular to the directions of the first two sequential moves.
Claim 20
Dependent Claim
74 words
The method of claim 10, further comprising the step of: (h) defining the movement of said pawn to allow said pawn to move either on the same level as said pawn occupies or to move between levels, and further defining that when said pawn moves on the same level said pawn moves forward one square, and when said pawn moves between levels said pawn moves backward one square and one level upward or downward.